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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+import QtQuick
+import "../.."
+
+// The order of the island's pills, dragged into place.
+Module {
+ id: mod
+ name: "island-pills"
+ label: "Pills"
+ // nf-md-view_column, present in Inconsolata Nerd Font.
+ icon: "\u{f056d}"
+ settings: true
+ group: "Island bar"
+ keywords: ["island", "pills", "order", "layout", "clock", "player", "status", "obs"]
+ searchItems: [{ text: "Pill order", key: "pills" }]
+
+ readonly property var names: ({ media: "Player", clock: "Clock", status: "Status", obs: "OBS" })
+ property var draft: Prefs.island.pills
+ dirty: JSON.stringify(draft) !== JSON.stringify(Prefs.island.pills)
+ function refresh() { if (!mod.dirty) mod.draft = Prefs.island.pills; }
+ function moveTo(from, to) {
+ const d = mod.draft.slice();
+ d.splice(to, 0, d.splice(from, 1)[0]);
+ mod.draft = d;
+ }
+
+ page: Component {
+ Page {
+ title: "Pills"
+ actions: Component {
+ SaveBar {
+ dirty: mod.dirty
+ onSave: Prefs.setIsland({ pills: mod.draft })
+ onDiscard: mod.draft = Prefs.island.pills
+ }
+ }
+ Column {
+ objectName: "pills"
+ width: parent.width
+ spacing: 8
+ // Fixed slots, the centre bar between the second and third.
+ // A dropped pill takes the slot nearest where it lands.
+ Item {
+ id: strip
+ readonly property real slot: 96
+ readonly property real mid: 24
+ function slotX(i) { return i * slot + (i >= 2 ? mid : 0); }
+ // While a pill is dragged: where it came from and the slot
+ // it would land in; the others step aside for it.
+ property int from: -1
+ property int to: -1
+ function nearest(x) {
+ let to = 0;
+ for (let j = 1; j < 4; j++)
+ if (Math.abs(slotX(j) - x) < Math.abs(slotX(to) - x)) to = j;
+ return to;
+ }
+ function shown(i) {
+ if (from < 0 || i === from) return i;
+ if (from < to && i > from && i <= to) return i - 1;
+ if (to < from && i >= to && i < from) return i + 1;
+ return i;
+ }
+ width: slotX(4)
+ height: 32
+
+ Text {
+ x: strip.slotX(2) - strip.mid
+ width: strip.mid
+ anchors.verticalCenter: parent.verticalCenter
+ horizontalAlignment: Text.AlignHCenter
+ text: "|"
+ color: Theme.accent
+ font { family: Theme.fontFamily; pixelSize: Theme.fontSize }
+ }
+
+ Repeater {
+ model: mod.draft
+ delegate: Rectangle {
+ id: pill
+ required property string modelData
+ required property int index
+ x: strip.slotX(strip.shown(index))
+ Behavior on x {
+ enabled: !grab.drag.active
+ NumberAnimation { duration: 150; easing.type: Easing.OutCubic }
+ }
+ z: grab.drag.active ? 1 : 0
+ width: strip.slot - 6
+ height: strip.height
+ radius: 7
+ color: grab.drag.active ? Qt.alpha(Theme.accent, 0.4) : Qt.alpha(Theme.accent, 0.25)
+ border.width: 1
+ border.color: Qt.alpha(Theme.accent, 0.5)
+ Text {
+ anchors.centerIn: parent
+ text: mod.names[pill.modelData]
+ color: Theme.text
+ font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 }
+ }
+ MouseArea {
+ id: grab
+ anchors.fill: parent
+ preventStealing: true
+ cursorShape: grab.drag.active ? Qt.ClosedHandCursor : Qt.OpenHandCursor
+ drag { target: pill; axis: Drag.XAxis; minimumX: 0; maximumX: strip.slotX(3) }
+ onPressed: { strip.from = pill.index; strip.to = pill.index; }
+ onPositionChanged: if (grab.drag.active) strip.to = strip.nearest(pill.x)
+ onReleased: {
+ const from = strip.from, to = strip.nearest(pill.x);
+ strip.from = -1;
+ // A move rebuilds the delegates; staying put needs the binding back.
+ if (to !== from) mod.moveTo(from, to);
+ else pill.x = Qt.binding(() => strip.slotX(strip.shown(pill.index)));
+ }
+ }
+ }
+ }
+ }
+ Text {
+ width: parent.width
+ wrapMode: Text.WordWrap
+ text: "Drag to reorder, left to right; the bar marks the screen's centre. Player shows only while something plays, OBS only while it runs."
+ color: Theme.overlay
+ font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 4 }
+ }
+ }
+ }
+ }
+}