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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+import Quickshell
+import Quickshell.Io
+import Quickshell.Wayland
+import Quickshell.Bluetooth
+import Quickshell.Hyprland
+import QtQuick
+import ".."
+import "../modules/sound"
+import "../NotifyConfig.js" as NC
+import "Mood.js" as Mood
+import "Lines.js" as Lines
+
+// The desktop companion: a chibi 2B in the bottom-right corner of the
+// focused monitor. Inputs and timers live here, the decision in Mood.js,
+// the drawing in Figure.qml. See README.md here and
+// docs/superpowers/specs/2026-10-23-companion-design.md.
+PanelWindow {
+ id: root
+
+ required property var asst
+
+ readonly property string art: Quickshell.env("HOME") + "/.local/share/keystone/companion/2b/frames"
+
+ // SUPER+\ (the IPC below) and the Companion settings page, through Prefs,
+ // so it survives a restart.
+ readonly property bool present: Prefs.ready && Prefs.companion
+ // A hide plays a goodbye first: the wave frames, then the drop.
+ // Re-showing her cancels it and greets as usual.
+ property bool leaving: false
+ property int waveIndex: 0
+ readonly property var waveCycle: ["wave", "wave-l", "wave", "wave-r"]
+ onPresentChanged: {
+ if (root.present) {
+ root.leaving = false;
+ root.destructAt = 0; // the skirt is back
+ root.now = Date.now();
+ greet.restart();
+ } else {
+ root.stopMonologue();
+ // Nothing to wave at when she is already out of view.
+ if (root.fullscreen !== 2 && !root.hopping) {
+ root.leaving = true;
+ root.waveIndex = 0;
+ root.now = Date.now();
+ // A line one hide in four, like the monologue's roll, and not
+ // forced, so the usual 30 s line cooldown still applies. A
+ // silent wave is only as long as it takes to read nothing.
+ const spoke = Math.random() < 0.25 && root.say("bye");
+ goodbyeTimer.interval = spoke ? Mood.T.goodbye : Mood.T.goodbyeSilent;
+ goodbyeTimer.start();
+ }
+ }
+ }
+
+ // The monitor she is on trails the focused one: a change plays her exit
+ // here first, and only then moves the window (settled, below).
+ readonly property string focused: Hyprland.focusedMonitor?.name ?? ""
+ property string here: ""
+ property bool hopping: false
+ // No focused monitor (outputs gone over a suspend) is not a destination.
+ // Already out of view, there is no exit to wait for: settled would never
+ // fire, hopping would stick and hide her for good, so move at once.
+ onFocusedChanged: {
+ if (root.focused === "" || root.focused === root.here) return;
+ if (root.here === "" || root.away) root.here = root.focused;
+ else root.hopping = true;
+ }
+ Component.onCompleted: root.here = root.focused
+
+ screen: Quickshell.screens.find(s => s.name === root.here) ?? Quickshell.screens[0]
+ anchors { right: true; bottom: true }
+ margins { right: 24; bottom: 16 }
+ implicitWidth: 760
+ implicitHeight: 260
+ color: "transparent"
+ exclusionMode: ExclusionMode.Ignore
+ // Overlay, so she can sit above the other overlays (see remap below).
+ WlrLayershell.layer: WlrLayer.Overlay
+ WlrLayershell.namespace: "keystone-companion"
+ WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
+ // Her body only: clicks anywhere else, the bubble included, reach the
+ // window below. Out of view the region is empty.
+ mask: Region { item: hit }
+
+ // --- inputs ---------------------------------------------------------
+
+ property double now: Date.now()
+ Timer { interval: 200; repeat: true; running: root.present; onTriggered: root.now = Date.now() }
+
+ property var clicks: ({ count: 0, at: 0 })
+ property double destructAt: 0
+ property bool dodging: false
+ property double repliedAt: 0
+ property double mockAt: 0
+ property double typingAt: 0
+ property double pulseAt: 0
+ property double wakeAt: 0
+ property double admireAt: 0
+ property double singAt: 0
+ property double djAt: 0
+ property string groove: ""
+ property double lastLineAt: 0
+ property double lastMonologueAt: 0
+ property bool monologue: false
+ property string appClass: ""
+
+ // Bored, yawning, lying down at 20, 40 and 70% of the wscreensavers idle
+ // timeout, so she has lain down a while before the saver covers her (1,
+ // 2 and 3.5 minutes at its 5). Read live, so a change in its settings
+ // follows; 5 minutes when the file is missing or unreadable.
+ // Inhibitors are ignored, as wscreensavers ignores them: No lock holds
+ // one for as long as it is on, which kept her awake for hours.
+ // Presentation (and gaming) mode keeps her awake instead, by name.
+ // enabled is set explicitly: left out, it read false on creation.
+ FileView {
+ id: saverConf
+ path: Quickshell.env("HOME") + "/.config/wscreensavers/config.json"
+ watchChanges: true
+ onFileChanged: reload()
+ printErrors: false
+ }
+ readonly property int saverIdle: {
+ try {
+ const m = JSON.parse(saverConf.text()).idleTimeoutMinutes;
+ return m > 0 ? m * 60 : 300;
+ } catch (e) {
+ return 300;
+ }
+ }
+ IdleMonitor { id: idle1; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.2) }
+ IdleMonitor { id: idle2; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.4) }
+ IdleMonitor { id: idle3; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.7) }
+ readonly property int idle: Status.presentation ? 0 : idle3.isIdle ? 3 : idle2.isIdle ? 2 : idle1.isIdle ? 1 : 0
+ property int wasIdle: 0
+ onIdleChanged: {
+ const t = Date.now();
+ if (root.idle === 0 && root.wasIdle > 0) {
+ root.wakeAt = t;
+ root.say("wake");
+ } else if (root.idle === 1 && root.wasIdle === 0) {
+ root.pickGroove();
+ if (Player.playing) root.say("groove");
+ else if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue();
+ else root.say("bored");
+ }
+ root.wasIdle = root.idle;
+ }
+
+ // 2 is real fullscreen; 1 is maximised, which is most windows here and
+ // must not hide her. lastIpcObject is only current after a refresh, and
+ // the island measured that it settles a moment after the event.
+ property int fullscreen: 0
+ Timer {
+ id: fsSettle
+ interval: 60
+ onTriggered: root.fullscreen = Hyprland.activeToplevel?.lastIpcObject?.fullscreen ?? 0
+ }
+
+ Connections {
+ target: Hyprland
+ function onRawEvent(event) {
+ if (event.name === "custom") {
+ // From hypr-theme's sections/companion.lua.
+ const what = event.data.trim();
+ const t = Date.now();
+ if (what === "keystone-typing") {
+ // Pulses come at most once a second, so a lone key (a
+ // shortcut, an arrow) is one pulse and typing is a run
+ // of them: she watches from the second within 2.5 s.
+ if (t - root.pulseAt < 2500) root.typingAt = t;
+ root.pulseAt = t;
+ } else if (what === "keystone-delete") {
+ root.typingAt = t;
+ if (Mood.mockAllowed(root.mockAt, t)) {
+ root.mockAt = t;
+ root.say("mock");
+ }
+ }
+ } else if (event.name === "openlayer" && event.data.trim() !== "keystone-companion") {
+ // Something mapped above her: the assistant's dim, rofi,
+ // the keybind reminder. Map again, after it.
+ root.remapping = true;
+ remap.restart();
+ } else if (event.name === "activewindow") {
+ // "class,title". A remark now and then when focus moves to a
+ // different program, under the usual 30 s line cooldown.
+ // ponytail: one line per class, no frames of her own; add
+ // per-app frames or title matching (a site in firefox) if
+ // lines alone feel thin.
+ const cls = event.data.split(",")[0].trim().toLowerCase();
+ if (cls !== "" && cls !== root.appClass && Math.random() < 1 / 3) root.say("app:" + cls);
+ root.appClass = cls;
+ } else if (["fullscreen", "activewindowv2", "workspacev2", "closewindow"].includes(event.name)) {
+ Hyprland.refreshToplevels();
+ fsSettle.restart();
+ admireSettle.restart();
+ }
+ }
+ }
+
+ Connections {
+ target: root.asst
+ function onReplied() {
+ root.repliedAt = Date.now();
+ root.say("ready");
+ }
+ }
+
+ // Sony headphones connecting, by the island's rule (island/StatusPill.qml):
+ // recognised by their model prefix, since BlueZ gives no class that says
+ // "headphones". A connection makes her sing for Mood.T.singHold. Bluetooth
+ // reads empty for about 2 s after launch, so a shell start with them
+ // already on is not a connection: btReady waits past that.
+ readonly property bool phonesConnected: (Bluetooth.devices?.values ?? [])
+ .some(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName))
+ property bool btReady: false
+ // shortcut: a genuine connection in the first 4 s after a shell start is
+ // missed along with the startup populate; tighten if that bites.
+ Timer { interval: 4000; running: true; onTriggered: root.btReady = true }
+ onPhonesConnectedChanged: {
+ if (!root.phonesConnected || !root.btReady) return;
+ root.singAt = Date.now();
+ root.now = root.singAt;
+ root.say("headphones");
+ }
+
+ // What is playing, from the sound module's player (it already drops the
+ // playerctld and browser-integration duplicates). A new artist+title
+ // while playing is a track start or change: she DJs for Mood.T.djHold
+ // and says the artist's line if she knows them. Paused reads "", and
+ // resuming the same track matches lastTrack, so it does not DJ again.
+ readonly property string track: Player.playing ? Player.artist + "\n" + Player.title : ""
+ property string lastTrack: ""
+ onTrackChanged: {
+ if (root.track === "" || root.track === root.lastTrack) return;
+ root.lastTrack = root.track;
+ root.djAt = Date.now();
+ root.now = root.djAt;
+ root.say("artist:" + Player.artist);
+ }
+ // Music starting while she is already bored needs a groove too.
+ readonly property bool music: Player.playing
+ onMusicChanged: if (root.music && root.idle === 1) root.pickGroove()
+ function pickGroove() {
+ const g = ["whistle", "headbang", "airguitar"];
+ root.groove = g[Math.floor(Math.random() * g.length)];
+ }
+
+ // A listed wallpaper on an empty workspace: she turns to it and blushes.
+ // Checked after the events above (switching to an empty workspace,
+ // closing its last window) and whenever she stops being away: shown,
+ // back from a remap, a hop, a dodge or fullscreen. Toplevels settle a
+ // moment after the event, as fullscreen does.
+ onAwayChanged: if (!root.away) admireSettle.restart()
+ Timer {
+ id: admireSettle
+ interval: 100
+ onTriggered: {
+ const t = Date.now();
+ if (root.away || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return;
+ if ((Hyprland.focusedWorkspace?.toplevels.values.length ?? 1) !== 0) return;
+ if (!Admired.listed(Admired.on(root.here))) return;
+ root.admireAt = t;
+ root.now = t;
+ admireLine.restart();
+ }
+ }
+ // The line comes with the blush, not the turn.
+ Timer { id: admireLine; interval: Mood.T.admireLook; onTriggered: root.say("wallpaper") }
+
+ // Hyprland stacks a later surface above an earlier one on the same layer
+ // and 0.56.2 has no layer rule to order them, so the assistant canvas's
+ // full-screen dim covered her and her think and wave were never seen.
+ // Whenever another layer surface opens (openlayer, below), she unmaps
+ // and maps again, after it. Unmapped she counts as away, so her figure
+ // drops out unseen and plays its entrance once she is back: a vanish
+ // and a hop in, rather than a flicker.
+ property bool remapping: false
+ visible: !root.remapping
+ Timer { id: remap; interval: 400; onTriggered: root.remapping = false }
+
+ // Balloons stack bottom-right of their screen. When that is her corner,
+ // any balloon on screen shoves her left past the stack.
+ readonly property bool shoved: {
+ const place = Notify.config.balloons;
+ if (place.screen !== root.here || place.corner !== "bottom-right") return false;
+ return (Notify.queue || []).some(n => NC.shown(Notify.config, n, Notify.dnd,
+ Notify.drawerOpen, Notify.snoozeUntil, root.now));
+ }
+ property double shovedAt: 0
+ onShovedChanged: {
+ root.shovedAt = root.shoved ? Date.now() : 0;
+ if (root.shoved) root.say("shoved");
+ }
+
+ // --- state ----------------------------------------------------------
+
+ readonly property var mood: Mood.pick({
+ leaving: root.leaving,
+ now: root.now, destructAt: root.destructAt, dodging: root.dodging, shoved: root.shoved,
+ shovedAt: root.shovedAt,
+ recording: root.asst.recording, busy: root.asst.busy, repliedAt: root.repliedAt,
+ clicks: root.clicks, admireAt: root.admireAt, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt,
+ singAt: root.singAt, djAt: root.djAt, music: root.music, groove: root.groove,
+ monologue: root.monologue, idle: root.idle,
+ })
+ readonly property string outfit: Mood.outfit(root.destructAt, root.now, Prefs.companionSkirtless * 1000)
+ // Anything above the monologue cuts it short.
+ onMoodChanged: if (root.monologue && root.mood.state !== "muse") root.stopMonologue()
+
+ // Hidden: no sprite, no bubble. Away adds the dodge, which hides the
+ // sprite but lets its line show. While waving goodbye she is still on
+ // screen, so a hidden present does not hide her until the wave is done.
+ readonly property bool hidden: (!root.present && !root.leaving) || root.fullscreen === 2 || root.hopping
+ readonly property bool away: root.hidden || root.dodging || root.remapping
+
+ // --- speech ---------------------------------------------------------
+
+ function say(kind, force) {
+ const t = Date.now();
+ if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return false;
+ const line = Lines.pick(kind, Math.random(), Prefs.companionApps, Prefs.companionArtists);
+ if (line === "") return false;
+ root.lastLineAt = t;
+ bubble.show(line, 3000);
+ return true;
+ }
+
+ // The opening monologue: about 15 characters a second, one sentence
+ // per bubble, 1.5 s between sentences, the last held 4 s.
+ property int monoLine: 0
+ function startMonologue() {
+ if (root.hidden) return;
+ root.monologue = true;
+ root.lastMonologueAt = Date.now();
+ root.lastLineAt = root.lastMonologueAt;
+ root.monoLine = 0;
+ typer.begin(Lines.monologue[0]);
+ }
+ function stopMonologue() {
+ root.monologue = false;
+ typer.stop();
+ typerHold.stop();
+ bubble.hide();
+ }
+ Timer {
+ id: typer
+ property string full: ""
+ interval: 66
+ repeat: true
+ function begin(text) { typer.full = text; bubble.typed(""); typer.restart(); }
+ onTriggered: {
+ const n = bubble.text.length + 1;
+ bubble.typed(typer.full.slice(0, n));
+ if (n < typer.full.length) return;
+ typer.stop();
+ typerHold.interval = root.monoLine === Lines.monologue.length - 1 ? 4000 : 1500;
+ typerHold.restart();
+ }
+ }
+ Timer {
+ id: typerHold
+ onTriggered: {
+ root.monoLine++;
+ if (root.monoLine >= Lines.monologue.length) root.stopMonologue();
+ else typer.begin(Lines.monologue[root.monoLine]);
+ }
+ }
+
+ // --- clicks and the dodge -------------------------------------------
+
+ function clicked() {
+ const t = Date.now();
+ root.now = t;
+ root.clicks = Mood.click(root.clicks, t);
+ if (root.clicks.count >= 7) {
+ root.clicks = { count: 0, at: 0 };
+ root.stopMonologue();
+ root.destructAt = t;
+ sprite.explode();
+ root.say("destruct", true);
+ aftermath.restart();
+ } else if (root.clicks.count === 1) {
+ root.say("click", true);
+ } else if (root.clicks.count === 4) {
+ root.say("blush", true);
+ }
+ }
+ Timer { id: aftermath; interval: Mood.T.destruct + 400; onTriggered: root.say("aftermath", true) }
+
+ // She cannot see the pointer coming, only feel it on her: Quickshell has
+ // no global pointer and Hyprland sends no motion events. A click before
+ // the 0.6 s still reaches her.
+ Timer {
+ id: hover
+ interval: 600
+ onTriggered: {
+ if (Math.random() < 0.5) root.say("dodge");
+ root.dodging = true;
+ dodgeBack.restart();
+ }
+ }
+ Timer { id: dodgeBack; interval: 5000; onTriggered: root.dodging = false }
+
+ // --- showing and hiding ----------------------------------------------
+
+ // After the drop-in has landed, on every appearance, the one at login
+ // included.
+ Timer {
+ id: greet
+ interval: 450
+ onTriggered: {
+ if (Mood.monologue("shown", root.lastMonologueAt, Date.now(), Math.random())) root.startMonologue();
+ else root.say("shown", true);
+ }
+ }
+
+ // The goodbye: she waves, then leaves. With a line she holds long enough
+ // to read it. The hand sways side to side while it lasts.
+ Timer { id: goodbyeTimer; onTriggered: root.leaving = false }
+ Timer {
+ id: waveFlip
+ interval: 250
+ repeat: true
+ running: root.leaving
+ onTriggered: root.waveIndex = (root.waveIndex + 1) % root.waveCycle.length
+ }
+
+ // Frames Mood names that are really a loop: the frame names its cycle
+ // and how fast it turns. Everything else shows as named.
+ readonly property var cycles: ({
+ dj: { frames: ["dj", "dj-scratch"], ms: 450 },
+ headbang: { frames: ["headbang-up", "headbang-down"], ms: 220 },
+ })
+ property int cycleIndex: 0
+ readonly property var cycle: root.cycles[root.mood.frame] ?? null
+ onCycleChanged: root.cycleIndex = 0
+ Timer {
+ interval: root.cycle?.ms ?? 1000
+ repeat: true
+ running: root.cycle !== null && !root.away
+ onTriggered: root.cycleIndex = (root.cycleIndex + 1) % root.cycle.frames.length
+ }
+ readonly property string frame: root.leaving ? root.waveCycle[root.waveIndex]
+ : root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame
+
+ // qs -p <desktop> ipc call companion toggle -> SUPER+\
+ IpcHandler {
+ target: "companion"
+ function toggle() { Prefs.setCompanion(!Prefs.companion); }
+ function show() { Prefs.setCompanion(true); }
+ function hide() { Prefs.setCompanion(false); }
+ }
+
+ // The exit has played on the old monitor: move, and the entrance plays.
+ function settled(out) {
+ if (out && root.hopping) {
+ root.here = root.focused;
+ root.hopping = false;
+ }
+ }
+
+ // --- drawing --------------------------------------------------------
+
+ // Where she stands: the bottom-right of the window, or left of the
+ // balloon stack. 336 = the stack's 340 px plus its 12 px margin
+ // (notifications/Balloons.qml), minus this window's 24 px right margin,
+ // plus 8 px of air.
+ Item {
+ id: seat
+ width: sprite.width
+ height: sprite.height
+ anchors.bottom: parent.bottom
+ x: root.width - width - (root.shoved ? 336 : 0)
+ Behavior on x { NumberAnimation { duration: 260; easing.type: Easing.OutCubic } }
+ }
+
+ Figure {
+ id: sprite
+ x: seat.x
+ y: seat.y
+ source: `file://${root.art}/${root.outfit}/${root.frame}.png`
+ fallback: `file://${root.art}/${root.outfit}/base.png`
+ out: root.away
+ trembling: root.mood.state === "admire" && root.mood.frame === "blush3"
+ onSettled: out => root.settled(out)
+ }
+
+ Item {
+ id: hit
+ x: sprite.x
+ y: sprite.y
+ width: root.away ? 0 : sprite.width
+ height: root.away ? 0 : sprite.height
+ MouseArea {
+ anchors.fill: parent
+ hoverEnabled: true
+ cursorShape: Qt.PointingHandCursor
+ onEntered: hover.restart()
+ onExited: hover.stop()
+ onClicked: { hover.stop(); root.clicked(); }
+ }
+ }
+
+ // Up and to the left of her head, anchored to where she stands rather
+ // than to the sprite, so a dodge line stays where she was.
+ Rectangle {
+ id: bubble
+ property alias text: label.text
+ function show(t, ms) { label.text = t; bubble.opacity = 1; hideTimer.interval = ms; hideTimer.restart(); }
+ function typed(t) { label.text = t; bubble.opacity = 1; hideTimer.stop(); }
+ function hide() { hideTimer.stop(); bubble.opacity = 0; }
+
+ visible: !root.hidden && opacity > 0 && label.text !== ""
+ anchors { right: seat.left; rightMargin: -14; bottom: seat.top; bottomMargin: -22 }
+ width: Math.min(260, label.implicitWidth + 24)
+ height: label.implicitHeight + 16
+ radius: 12
+ color: Qt.alpha(Theme.base, 0.92)
+ border { width: 1; color: Qt.alpha(Theme.text, 0.25) }
+ opacity: 0
+ Behavior on opacity { NumberAnimation { duration: 180 } }
+
+ Timer { id: hideTimer; onTriggered: bubble.opacity = 0 }
+
+ Text {
+ id: label
+ anchors.centerIn: parent
+ width: Math.min(236, implicitWidth)
+ wrapMode: Text.WordWrap
+ color: Theme.text
+ font { family: Theme.fontFamily; pixelSize: 13 }
+ }
+ Rectangle {
+ width: 10; height: 10; rotation: 45
+ color: bubble.color
+ anchors { right: parent.right; rightMargin: 18; bottom: parent.bottom; bottomMargin: -5 }
+ }
+ }
+}