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Diffstat (limited to 'desktop/companion/Companion.qml')
| -rw-r--r-- | desktop/companion/Companion.qml | 551 |
1 files changed, 551 insertions, 0 deletions
diff --git a/desktop/companion/Companion.qml b/desktop/companion/Companion.qml new file mode 100644 index 0000000..aa0505d --- /dev/null +++ b/desktop/companion/Companion.qml @@ -0,0 +1,551 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +import Quickshell +import Quickshell.Io +import Quickshell.Wayland +import Quickshell.Bluetooth +import Quickshell.Hyprland +import QtQuick +import ".." +import "../modules/sound" +import "../NotifyConfig.js" as NC +import "Mood.js" as Mood +import "Lines.js" as Lines + +// The desktop companion: a chibi 2B in the bottom-right corner of the +// focused monitor. Inputs and timers live here, the decision in Mood.js, +// the drawing in Figure.qml. See README.md here and +// docs/superpowers/specs/2026-10-23-companion-design.md. +PanelWindow { + id: root + + required property var asst + + readonly property string art: Quickshell.env("HOME") + "/.local/share/keystone/companion/2b/frames" + + // SUPER+\ (the IPC below) and the Companion settings page, through Prefs, + // so it survives a restart. + readonly property bool present: Prefs.ready && Prefs.companion + // A hide plays a goodbye first: the wave frames, then the drop. + // Re-showing her cancels it and greets as usual. + property bool leaving: false + property int waveIndex: 0 + readonly property var waveCycle: ["wave", "wave-l", "wave", "wave-r"] + onPresentChanged: { + if (root.present) { + root.leaving = false; + root.destructAt = 0; // the skirt is back + root.now = Date.now(); + greet.restart(); + } else { + root.stopMonologue(); + // Nothing to wave at when she is already out of view. + if (root.fullscreen !== 2 && !root.hopping) { + root.leaving = true; + root.waveIndex = 0; + root.now = Date.now(); + // A line one hide in four, like the monologue's roll, and not + // forced, so the usual 30 s line cooldown still applies. A + // silent wave is only as long as it takes to read nothing. + const spoke = Math.random() < 0.25 && root.say("bye"); + goodbyeTimer.interval = spoke ? Mood.T.goodbye : Mood.T.goodbyeSilent; + goodbyeTimer.start(); + } + } + } + + // The monitor she is on trails the focused one: a change plays her exit + // here first, and only then moves the window (settled, below). + readonly property string focused: Hyprland.focusedMonitor?.name ?? "" + property string here: "" + property bool hopping: false + // No focused monitor (outputs gone over a suspend) is not a destination. + // Already out of view, there is no exit to wait for: settled would never + // fire, hopping would stick and hide her for good, so move at once. + onFocusedChanged: { + if (root.focused === "" || root.focused === root.here) return; + if (root.here === "" || root.away) root.here = root.focused; + else root.hopping = true; + } + Component.onCompleted: root.here = root.focused + + screen: Quickshell.screens.find(s => s.name === root.here) ?? Quickshell.screens[0] + anchors { right: true; bottom: true } + margins { right: 24; bottom: 16 } + implicitWidth: 760 + implicitHeight: 260 + color: "transparent" + exclusionMode: ExclusionMode.Ignore + // Overlay, so she can sit above the other overlays (see remap below). + WlrLayershell.layer: WlrLayer.Overlay + WlrLayershell.namespace: "keystone-companion" + WlrLayershell.keyboardFocus: WlrKeyboardFocus.None + // Her body only: clicks anywhere else, the bubble included, reach the + // window below. Out of view the region is empty. + mask: Region { item: hit } + + // --- inputs --------------------------------------------------------- + + property double now: Date.now() + Timer { interval: 200; repeat: true; running: root.present; onTriggered: root.now = Date.now() } + + property var clicks: ({ count: 0, at: 0 }) + property double destructAt: 0 + property bool dodging: false + property double repliedAt: 0 + property double mockAt: 0 + property double typingAt: 0 + property double pulseAt: 0 + property double wakeAt: 0 + property double admireAt: 0 + property double singAt: 0 + property double djAt: 0 + property string groove: "" + property double lastLineAt: 0 + property double lastMonologueAt: 0 + property bool monologue: false + property string appClass: "" + + // Bored, yawning, lying down at 20, 40 and 70% of the wscreensavers idle + // timeout, so she has lain down a while before the saver covers her (1, + // 2 and 3.5 minutes at its 5). Read live, so a change in its settings + // follows; 5 minutes when the file is missing or unreadable. + // Inhibitors are ignored, as wscreensavers ignores them: No lock holds + // one for as long as it is on, which kept her awake for hours. + // Presentation (and gaming) mode keeps her awake instead, by name. + // enabled is set explicitly: left out, it read false on creation. + FileView { + id: saverConf + path: Quickshell.env("HOME") + "/.config/wscreensavers/config.json" + watchChanges: true + onFileChanged: reload() + printErrors: false + } + readonly property int saverIdle: { + try { + const m = JSON.parse(saverConf.text()).idleTimeoutMinutes; + return m > 0 ? m * 60 : 300; + } catch (e) { + return 300; + } + } + IdleMonitor { id: idle1; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.2) } + IdleMonitor { id: idle2; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.4) } + IdleMonitor { id: idle3; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.7) } + readonly property int idle: Status.presentation ? 0 : idle3.isIdle ? 3 : idle2.isIdle ? 2 : idle1.isIdle ? 1 : 0 + property int wasIdle: 0 + onIdleChanged: { + const t = Date.now(); + if (root.idle === 0 && root.wasIdle > 0) { + root.wakeAt = t; + root.say("wake"); + } else if (root.idle === 1 && root.wasIdle === 0) { + root.pickGroove(); + if (Player.playing) root.say("groove"); + else if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue(); + else root.say("bored"); + } + root.wasIdle = root.idle; + } + + // 2 is real fullscreen; 1 is maximised, which is most windows here and + // must not hide her. lastIpcObject is only current after a refresh, and + // the island measured that it settles a moment after the event. + property int fullscreen: 0 + Timer { + id: fsSettle + interval: 60 + onTriggered: root.fullscreen = Hyprland.activeToplevel?.lastIpcObject?.fullscreen ?? 0 + } + + Connections { + target: Hyprland + function onRawEvent(event) { + if (event.name === "custom") { + // From hypr-theme's sections/companion.lua. + const what = event.data.trim(); + const t = Date.now(); + if (what === "keystone-typing") { + // Pulses come at most once a second, so a lone key (a + // shortcut, an arrow) is one pulse and typing is a run + // of them: she watches from the second within 2.5 s. + if (t - root.pulseAt < 2500) root.typingAt = t; + root.pulseAt = t; + } else if (what === "keystone-delete") { + root.typingAt = t; + if (Mood.mockAllowed(root.mockAt, t)) { + root.mockAt = t; + root.say("mock"); + } + } + } else if (event.name === "openlayer" && event.data.trim() !== "keystone-companion") { + // Something mapped above her: the assistant's dim, rofi, + // the keybind reminder. Map again, after it. + root.remapping = true; + remap.restart(); + } else if (event.name === "activewindow") { + // "class,title". A remark now and then when focus moves to a + // different program, under the usual 30 s line cooldown. + // ponytail: one line per class, no frames of her own; add + // per-app frames or title matching (a site in firefox) if + // lines alone feel thin. + const cls = event.data.split(",")[0].trim().toLowerCase(); + if (cls !== "" && cls !== root.appClass && Math.random() < 1 / 3) root.say("app:" + cls); + root.appClass = cls; + } else if (["fullscreen", "activewindowv2", "workspacev2", "closewindow"].includes(event.name)) { + Hyprland.refreshToplevels(); + fsSettle.restart(); + admireSettle.restart(); + } + } + } + + Connections { + target: root.asst + function onReplied() { + root.repliedAt = Date.now(); + root.say("ready"); + } + } + + // Sony headphones connecting, by the island's rule (island/StatusPill.qml): + // recognised by their model prefix, since BlueZ gives no class that says + // "headphones". A connection makes her sing for Mood.T.singHold. Bluetooth + // reads empty for about 2 s after launch, so a shell start with them + // already on is not a connection: btReady waits past that. + readonly property bool phonesConnected: (Bluetooth.devices?.values ?? []) + .some(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName)) + property bool btReady: false + // shortcut: a genuine connection in the first 4 s after a shell start is + // missed along with the startup populate; tighten if that bites. + Timer { interval: 4000; running: true; onTriggered: root.btReady = true } + onPhonesConnectedChanged: { + if (!root.phonesConnected || !root.btReady) return; + root.singAt = Date.now(); + root.now = root.singAt; + root.say("headphones"); + } + + // What is playing, from the sound module's player (it already drops the + // playerctld and browser-integration duplicates). A new artist+title + // while playing is a track start or change: she DJs for Mood.T.djHold + // and says the artist's line if she knows them. Paused reads "", and + // resuming the same track matches lastTrack, so it does not DJ again. + readonly property string track: Player.playing ? Player.artist + "\n" + Player.title : "" + property string lastTrack: "" + onTrackChanged: { + if (root.track === "" || root.track === root.lastTrack) return; + root.lastTrack = root.track; + root.djAt = Date.now(); + root.now = root.djAt; + root.say("artist:" + Player.artist); + } + // Music starting while she is already bored needs a groove too. + readonly property bool music: Player.playing + onMusicChanged: if (root.music && root.idle === 1) root.pickGroove() + function pickGroove() { + const g = ["whistle", "headbang", "airguitar"]; + root.groove = g[Math.floor(Math.random() * g.length)]; + } + + // A listed wallpaper on an empty workspace: she turns to it and blushes. + // Checked after the events above (switching to an empty workspace, + // closing its last window) and whenever she stops being away: shown, + // back from a remap, a hop, a dodge or fullscreen. Toplevels settle a + // moment after the event, as fullscreen does. + onAwayChanged: if (!root.away) admireSettle.restart() + Timer { + id: admireSettle + interval: 100 + onTriggered: { + const t = Date.now(); + if (root.away || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return; + if ((Hyprland.focusedWorkspace?.toplevels.values.length ?? 1) !== 0) return; + if (!Admired.listed(Admired.on(root.here))) return; + root.admireAt = t; + root.now = t; + admireLine.restart(); + } + } + // The line comes with the blush, not the turn. + Timer { id: admireLine; interval: Mood.T.admireLook; onTriggered: root.say("wallpaper") } + + // Hyprland stacks a later surface above an earlier one on the same layer + // and 0.56.2 has no layer rule to order them, so the assistant canvas's + // full-screen dim covered her and her think and wave were never seen. + // Whenever another layer surface opens (openlayer, below), she unmaps + // and maps again, after it. Unmapped she counts as away, so her figure + // drops out unseen and plays its entrance once she is back: a vanish + // and a hop in, rather than a flicker. + property bool remapping: false + visible: !root.remapping + Timer { id: remap; interval: 400; onTriggered: root.remapping = false } + + // Balloons stack bottom-right of their screen. When that is her corner, + // any balloon on screen shoves her left past the stack. + readonly property bool shoved: { + const place = Notify.config.balloons; + if (place.screen !== root.here || place.corner !== "bottom-right") return false; + return (Notify.queue || []).some(n => NC.shown(Notify.config, n, Notify.dnd, + Notify.drawerOpen, Notify.snoozeUntil, root.now)); + } + property double shovedAt: 0 + onShovedChanged: { + root.shovedAt = root.shoved ? Date.now() : 0; + if (root.shoved) root.say("shoved"); + } + + // --- state ---------------------------------------------------------- + + readonly property var mood: Mood.pick({ + leaving: root.leaving, + now: root.now, destructAt: root.destructAt, dodging: root.dodging, shoved: root.shoved, + shovedAt: root.shovedAt, + recording: root.asst.recording, busy: root.asst.busy, repliedAt: root.repliedAt, + clicks: root.clicks, admireAt: root.admireAt, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt, + singAt: root.singAt, djAt: root.djAt, music: root.music, groove: root.groove, + monologue: root.monologue, idle: root.idle, + }) + readonly property string outfit: Mood.outfit(root.destructAt, root.now, Prefs.companionSkirtless * 1000) + // Anything above the monologue cuts it short. + onMoodChanged: if (root.monologue && root.mood.state !== "muse") root.stopMonologue() + + // Hidden: no sprite, no bubble. Away adds the dodge, which hides the + // sprite but lets its line show. While waving goodbye she is still on + // screen, so a hidden present does not hide her until the wave is done. + readonly property bool hidden: (!root.present && !root.leaving) || root.fullscreen === 2 || root.hopping + readonly property bool away: root.hidden || root.dodging || root.remapping + + // --- speech --------------------------------------------------------- + + function say(kind, force) { + const t = Date.now(); + if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return false; + const line = Lines.pick(kind, Math.random(), Prefs.companionApps, Prefs.companionArtists); + if (line === "") return false; + root.lastLineAt = t; + bubble.show(line, 3000); + return true; + } + + // The opening monologue: about 15 characters a second, one sentence + // per bubble, 1.5 s between sentences, the last held 4 s. + property int monoLine: 0 + function startMonologue() { + if (root.hidden) return; + root.monologue = true; + root.lastMonologueAt = Date.now(); + root.lastLineAt = root.lastMonologueAt; + root.monoLine = 0; + typer.begin(Lines.monologue[0]); + } + function stopMonologue() { + root.monologue = false; + typer.stop(); + typerHold.stop(); + bubble.hide(); + } + Timer { + id: typer + property string full: "" + interval: 66 + repeat: true + function begin(text) { typer.full = text; bubble.typed(""); typer.restart(); } + onTriggered: { + const n = bubble.text.length + 1; + bubble.typed(typer.full.slice(0, n)); + if (n < typer.full.length) return; + typer.stop(); + typerHold.interval = root.monoLine === Lines.monologue.length - 1 ? 4000 : 1500; + typerHold.restart(); + } + } + Timer { + id: typerHold + onTriggered: { + root.monoLine++; + if (root.monoLine >= Lines.monologue.length) root.stopMonologue(); + else typer.begin(Lines.monologue[root.monoLine]); + } + } + + // --- clicks and the dodge ------------------------------------------- + + function clicked() { + const t = Date.now(); + root.now = t; + root.clicks = Mood.click(root.clicks, t); + if (root.clicks.count >= 7) { + root.clicks = { count: 0, at: 0 }; + root.stopMonologue(); + root.destructAt = t; + sprite.explode(); + root.say("destruct", true); + aftermath.restart(); + } else if (root.clicks.count === 1) { + root.say("click", true); + } else if (root.clicks.count === 4) { + root.say("blush", true); + } + } + Timer { id: aftermath; interval: Mood.T.destruct + 400; onTriggered: root.say("aftermath", true) } + + // She cannot see the pointer coming, only feel it on her: Quickshell has + // no global pointer and Hyprland sends no motion events. A click before + // the 0.6 s still reaches her. + Timer { + id: hover + interval: 600 + onTriggered: { + if (Math.random() < 0.5) root.say("dodge"); + root.dodging = true; + dodgeBack.restart(); + } + } + Timer { id: dodgeBack; interval: 5000; onTriggered: root.dodging = false } + + // --- showing and hiding ---------------------------------------------- + + // After the drop-in has landed, on every appearance, the one at login + // included. + Timer { + id: greet + interval: 450 + onTriggered: { + if (Mood.monologue("shown", root.lastMonologueAt, Date.now(), Math.random())) root.startMonologue(); + else root.say("shown", true); + } + } + + // The goodbye: she waves, then leaves. With a line she holds long enough + // to read it. The hand sways side to side while it lasts. + Timer { id: goodbyeTimer; onTriggered: root.leaving = false } + Timer { + id: waveFlip + interval: 250 + repeat: true + running: root.leaving + onTriggered: root.waveIndex = (root.waveIndex + 1) % root.waveCycle.length + } + + // Frames Mood names that are really a loop: the frame names its cycle + // and how fast it turns. Everything else shows as named. + readonly property var cycles: ({ + dj: { frames: ["dj", "dj-scratch"], ms: 450 }, + headbang: { frames: ["headbang-up", "headbang-down"], ms: 220 }, + }) + property int cycleIndex: 0 + readonly property var cycle: root.cycles[root.mood.frame] ?? null + onCycleChanged: root.cycleIndex = 0 + Timer { + interval: root.cycle?.ms ?? 1000 + repeat: true + running: root.cycle !== null && !root.away + onTriggered: root.cycleIndex = (root.cycleIndex + 1) % root.cycle.frames.length + } + readonly property string frame: root.leaving ? root.waveCycle[root.waveIndex] + : root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame + + // qs -p <desktop> ipc call companion toggle -> SUPER+\ + IpcHandler { + target: "companion" + function toggle() { Prefs.setCompanion(!Prefs.companion); } + function show() { Prefs.setCompanion(true); } + function hide() { Prefs.setCompanion(false); } + } + + // The exit has played on the old monitor: move, and the entrance plays. + function settled(out) { + if (out && root.hopping) { + root.here = root.focused; + root.hopping = false; + } + } + + // --- drawing -------------------------------------------------------- + + // Where she stands: the bottom-right of the window, or left of the + // balloon stack. 336 = the stack's 340 px plus its 12 px margin + // (notifications/Balloons.qml), minus this window's 24 px right margin, + // plus 8 px of air. + Item { + id: seat + width: sprite.width + height: sprite.height + anchors.bottom: parent.bottom + x: root.width - width - (root.shoved ? 336 : 0) + Behavior on x { NumberAnimation { duration: 260; easing.type: Easing.OutCubic } } + } + + Figure { + id: sprite + x: seat.x + y: seat.y + source: `file://${root.art}/${root.outfit}/${root.frame}.png` + fallback: `file://${root.art}/${root.outfit}/base.png` + out: root.away + trembling: root.mood.state === "admire" && root.mood.frame === "blush3" + onSettled: out => root.settled(out) + } + + Item { + id: hit + x: sprite.x + y: sprite.y + width: root.away ? 0 : sprite.width + height: root.away ? 0 : sprite.height + MouseArea { + anchors.fill: parent + hoverEnabled: true + cursorShape: Qt.PointingHandCursor + onEntered: hover.restart() + onExited: hover.stop() + onClicked: { hover.stop(); root.clicked(); } + } + } + + // Up and to the left of her head, anchored to where she stands rather + // than to the sprite, so a dodge line stays where she was. + Rectangle { + id: bubble + property alias text: label.text + function show(t, ms) { label.text = t; bubble.opacity = 1; hideTimer.interval = ms; hideTimer.restart(); } + function typed(t) { label.text = t; bubble.opacity = 1; hideTimer.stop(); } + function hide() { hideTimer.stop(); bubble.opacity = 0; } + + visible: !root.hidden && opacity > 0 && label.text !== "" + anchors { right: seat.left; rightMargin: -14; bottom: seat.top; bottomMargin: -22 } + width: Math.min(260, label.implicitWidth + 24) + height: label.implicitHeight + 16 + radius: 12 + color: Qt.alpha(Theme.base, 0.92) + border { width: 1; color: Qt.alpha(Theme.text, 0.25) } + opacity: 0 + Behavior on opacity { NumberAnimation { duration: 180 } } + + Timer { id: hideTimer; onTriggered: bubble.opacity = 0 } + + Text { + id: label + anchors.centerIn: parent + width: Math.min(236, implicitWidth) + wrapMode: Text.WordWrap + color: Theme.text + font { family: Theme.fontFamily; pixelSize: 13 } + } + Rectangle { + width: 10; height: 10; rotation: 45 + color: bubble.color + anchors { right: parent.right; rightMargin: 18; bottom: parent.bottom; bottomMargin: -5 } + } + } +} |
