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|
// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import Quickshell
import Quickshell.Io
import Quickshell.Wayland
import Quickshell.Bluetooth
import Quickshell.Hyprland
import QtQuick
import ".."
import "../modules/sound"
import "../NotifyConfig.js" as NC
import "Mood.js" as Mood
import "Lines.js" as Lines
// The desktop companion: a chibi 2B in the bottom-right corner of the
// focused monitor. Inputs and timers live here, the decision in Mood.js,
// the drawing in Figure.qml. See README.md here and
// docs/superpowers/specs/2026-10-23-companion-design.md.
PanelWindow {
id: root
required property var asst
readonly property string art: Quickshell.env("HOME") + "/.local/share/keystone/companion/2b/frames"
// SUPER+\ (the IPC below) and the Companion settings page, through Prefs,
// so it survives a restart.
readonly property bool present: Prefs.ready && Prefs.companion
// A hide plays a goodbye first: the wave frames, then the drop.
// Re-showing her cancels it and greets as usual.
property bool leaving: false
property int waveIndex: 0
readonly property var waveCycle: ["wave", "wave-l", "wave", "wave-r"]
onPresentChanged: {
if (root.present) {
root.leaving = false;
root.destructAt = 0; // the skirt is back
root.now = Date.now();
greet.restart();
} else {
root.stopMonologue();
// Nothing to wave at when she is already out of view.
if (root.fullscreen !== 2 && !root.hopping) {
root.leaving = true;
root.waveIndex = 0;
root.now = Date.now();
// A line one hide in four, like the monologue's roll, and not
// forced, so the usual 30 s line cooldown still applies. A
// silent wave is only as long as it takes to read nothing.
const spoke = Math.random() < 0.25 && root.say("bye");
goodbyeTimer.interval = spoke ? Mood.T.goodbye : Mood.T.goodbyeSilent;
goodbyeTimer.start();
}
}
}
// The monitor she is on trails the focused one: a change plays her exit
// here first, and only then moves the window (settled, below).
readonly property string focused: Hyprland.focusedMonitor?.name ?? ""
property string here: ""
property bool hopping: false
// No focused monitor (outputs gone over a suspend) is not a destination.
// Already out of view, there is no exit to wait for: settled would never
// fire, hopping would stick and hide her for good, so move at once.
onFocusedChanged: {
if (root.focused === "" || root.focused === root.here) return;
if (root.here === "" || root.away) root.here = root.focused;
else root.hopping = true;
}
Component.onCompleted: root.here = root.focused
screen: Quickshell.screens.find(s => s.name === root.here) ?? Quickshell.screens[0]
anchors { right: true; bottom: true }
margins { right: 24; bottom: 16 }
implicitWidth: 760
implicitHeight: 260
color: "transparent"
exclusionMode: ExclusionMode.Ignore
// Overlay, so she can sit above the other overlays (see remap below).
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "keystone-companion"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
// Her body only: clicks anywhere else, the bubble included, reach the
// window below. Out of view the region is empty.
mask: Region { item: hit }
// --- inputs ---------------------------------------------------------
property double now: Date.now()
Timer { interval: 200; repeat: true; running: root.present; onTriggered: root.now = Date.now() }
property var clicks: ({ count: 0, at: 0 })
property double destructAt: 0
property bool dodging: false
property double repliedAt: 0
property double mockAt: 0
property double typingAt: 0
property double pulseAt: 0
property double wakeAt: 0
property double admireAt: 0
property double singAt: 0
property double djAt: 0
property string groove: ""
property double lastLineAt: 0
property double lastMonologueAt: 0
property bool monologue: false
property string appClass: ""
// Bored, yawning, lying down at 20, 40 and 70% of the wscreensavers idle
// timeout, so she has lain down a while before the saver covers her (1,
// 2 and 3.5 minutes at its 5). Read live, so a change in its settings
// follows; 5 minutes when the file is missing or unreadable.
// Inhibitors are ignored, as wscreensavers ignores them: No lock holds
// one for as long as it is on, which kept her awake for hours.
// Presentation (and gaming) mode keeps her awake instead, by name.
// enabled is set explicitly: left out, it read false on creation.
FileView {
id: saverConf
path: Quickshell.env("HOME") + "/.config/wscreensavers/config.json"
watchChanges: true
onFileChanged: reload()
printErrors: false
}
readonly property int saverIdle: {
try {
const m = JSON.parse(saverConf.text()).idleTimeoutMinutes;
return m > 0 ? m * 60 : 300;
} catch (e) {
return 300;
}
}
IdleMonitor { id: idle1; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.2) }
IdleMonitor { id: idle2; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.4) }
IdleMonitor { id: idle3; enabled: true; respectInhibitors: false; timeout: Math.round(root.saverIdle * 0.7) }
readonly property int idle: Status.presentation ? 0 : idle3.isIdle ? 3 : idle2.isIdle ? 2 : idle1.isIdle ? 1 : 0
property int wasIdle: 0
onIdleChanged: {
const t = Date.now();
if (root.idle === 0 && root.wasIdle > 0) {
root.wakeAt = t;
root.say("wake");
} else if (root.idle === 1 && root.wasIdle === 0) {
root.pickGroove();
if (Player.playing) root.say("groove");
else if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue();
else root.say("bored");
}
root.wasIdle = root.idle;
}
// 2 is real fullscreen; 1 is maximised, which is most windows here and
// must not hide her. lastIpcObject is only current after a refresh, and
// the island measured that it settles a moment after the event.
property int fullscreen: 0
Timer {
id: fsSettle
interval: 60
onTriggered: root.fullscreen = Hyprland.activeToplevel?.lastIpcObject?.fullscreen ?? 0
}
Connections {
target: Hyprland
function onRawEvent(event) {
if (event.name === "custom") {
// From hypr-theme's sections/companion.lua.
const what = event.data.trim();
const t = Date.now();
if (what === "keystone-typing") {
// Pulses come at most once a second, so a lone key (a
// shortcut, an arrow) is one pulse and typing is a run
// of them: she watches from the second within 2.5 s.
if (t - root.pulseAt < 2500) root.typingAt = t;
root.pulseAt = t;
} else if (what === "keystone-delete") {
root.typingAt = t;
if (Mood.mockAllowed(root.mockAt, t)) {
root.mockAt = t;
root.say("mock");
}
}
} else if (event.name === "openlayer" && event.data.trim() !== "keystone-companion") {
// Something mapped above her: the assistant's dim, rofi,
// the keybind reminder. Map again, after it.
root.remapping = true;
remap.restart();
} else if (event.name === "activewindow") {
// "class,title". A remark now and then when focus moves to a
// different program, under the usual 30 s line cooldown.
// ponytail: one line per class, no frames of her own; add
// per-app frames or title matching (a site in firefox) if
// lines alone feel thin.
const cls = event.data.split(",")[0].trim().toLowerCase();
if (cls !== "" && cls !== root.appClass && Math.random() < 1 / 3) root.say("app:" + cls);
root.appClass = cls;
} else if (["fullscreen", "activewindowv2", "workspacev2", "closewindow"].includes(event.name)) {
Hyprland.refreshToplevels();
fsSettle.restart();
admireSettle.restart();
}
}
}
Connections {
target: root.asst
function onReplied() {
root.repliedAt = Date.now();
root.say("ready");
}
}
// Sony headphones connecting, by the island's rule (island/StatusPill.qml):
// recognised by their model prefix, since BlueZ gives no class that says
// "headphones". A connection makes her sing for Mood.T.singHold. Bluetooth
// reads empty for about 2 s after launch, so a shell start with them
// already on is not a connection: btReady waits past that.
readonly property bool phonesConnected: (Bluetooth.devices?.values ?? [])
.some(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName))
property bool btReady: false
// shortcut: a genuine connection in the first 4 s after a shell start is
// missed along with the startup populate; tighten if that bites.
Timer { interval: 4000; running: true; onTriggered: root.btReady = true }
onPhonesConnectedChanged: {
if (!root.phonesConnected || !root.btReady) return;
root.singAt = Date.now();
root.now = root.singAt;
root.say("headphones");
}
// What is playing, from the sound module's player (it already drops the
// playerctld and browser-integration duplicates). A new artist+title
// while playing is a track start or change: she DJs for Mood.T.djHold
// and says the artist's line if she knows them. Paused reads "", and
// resuming the same track matches lastTrack, so it does not DJ again.
readonly property string track: Player.playing ? Player.artist + "\n" + Player.title : ""
property string lastTrack: ""
onTrackChanged: {
if (root.track === "" || root.track === root.lastTrack) return;
root.lastTrack = root.track;
root.djAt = Date.now();
root.now = root.djAt;
root.say("artist:" + Player.artist);
}
// Music starting while she is already bored needs a groove too.
readonly property bool music: Player.playing
onMusicChanged: if (root.music && root.idle === 1) root.pickGroove()
function pickGroove() {
const g = ["whistle", "headbang", "airguitar"];
root.groove = g[Math.floor(Math.random() * g.length)];
}
// A listed wallpaper on an empty workspace: she turns to it and blushes.
// Checked after the events above (switching to an empty workspace,
// closing its last window) and whenever she stops being away: shown,
// back from a remap, a hop, a dodge or fullscreen. Toplevels settle a
// moment after the event, as fullscreen does.
onAwayChanged: if (!root.away) admireSettle.restart()
Timer {
id: admireSettle
interval: 100
onTriggered: {
const t = Date.now();
if (root.away || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return;
if ((Hyprland.focusedWorkspace?.toplevels.values.length ?? 1) !== 0) return;
if (!Admired.listed(Admired.on(root.here))) return;
root.admireAt = t;
root.now = t;
admireLine.restart();
}
}
// The line comes with the blush, not the turn.
Timer { id: admireLine; interval: Mood.T.admireLook; onTriggered: root.say("wallpaper") }
// Hyprland stacks a later surface above an earlier one on the same layer
// and 0.56.2 has no layer rule to order them, so the assistant canvas's
// full-screen dim covered her and her think and wave were never seen.
// Whenever another layer surface opens (openlayer, below), she unmaps
// and maps again, after it. Unmapped she counts as away, so her figure
// drops out unseen and plays its entrance once she is back: a vanish
// and a hop in, rather than a flicker.
property bool remapping: false
visible: !root.remapping
Timer { id: remap; interval: 400; onTriggered: root.remapping = false }
// Balloons stack bottom-right of their screen. When that is her corner,
// any balloon on screen shoves her left past the stack.
readonly property bool shoved: {
const place = Notify.config.balloons;
if (place.screen !== root.here || place.corner !== "bottom-right") return false;
return (Notify.queue || []).some(n => NC.shown(Notify.config, n, Notify.dnd,
Notify.drawerOpen, Notify.snoozeUntil, root.now));
}
property double shovedAt: 0
onShovedChanged: {
root.shovedAt = root.shoved ? Date.now() : 0;
if (root.shoved) root.say("shoved");
}
// --- state ----------------------------------------------------------
readonly property var mood: Mood.pick({
leaving: root.leaving,
now: root.now, destructAt: root.destructAt, dodging: root.dodging, shoved: root.shoved,
shovedAt: root.shovedAt,
recording: root.asst.recording, busy: root.asst.busy, repliedAt: root.repliedAt,
clicks: root.clicks, admireAt: root.admireAt, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt,
singAt: root.singAt, djAt: root.djAt, music: root.music, groove: root.groove,
monologue: root.monologue, idle: root.idle,
})
readonly property string outfit: Mood.outfit(root.destructAt, root.now, Prefs.companionSkirtless * 1000)
// Anything above the monologue cuts it short.
onMoodChanged: if (root.monologue && root.mood.state !== "muse") root.stopMonologue()
// Hidden: no sprite, no bubble. Away adds the dodge, which hides the
// sprite but lets its line show. While waving goodbye she is still on
// screen, so a hidden present does not hide her until the wave is done.
readonly property bool hidden: (!root.present && !root.leaving) || root.fullscreen === 2 || root.hopping
readonly property bool away: root.hidden || root.dodging || root.remapping
// --- speech ---------------------------------------------------------
function say(kind, force) {
const t = Date.now();
if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return false;
const line = Lines.pick(kind, Math.random(), Prefs.companionApps, Prefs.companionArtists);
if (line === "") return false;
root.lastLineAt = t;
bubble.show(line, 3000);
return true;
}
// The opening monologue: about 15 characters a second, one sentence
// per bubble, 1.5 s between sentences, the last held 4 s.
property int monoLine: 0
function startMonologue() {
if (root.hidden) return;
root.monologue = true;
root.lastMonologueAt = Date.now();
root.lastLineAt = root.lastMonologueAt;
root.monoLine = 0;
typer.begin(Lines.monologue[0]);
}
function stopMonologue() {
root.monologue = false;
typer.stop();
typerHold.stop();
bubble.hide();
}
Timer {
id: typer
property string full: ""
interval: 66
repeat: true
function begin(text) { typer.full = text; bubble.typed(""); typer.restart(); }
onTriggered: {
const n = bubble.text.length + 1;
bubble.typed(typer.full.slice(0, n));
if (n < typer.full.length) return;
typer.stop();
typerHold.interval = root.monoLine === Lines.monologue.length - 1 ? 4000 : 1500;
typerHold.restart();
}
}
Timer {
id: typerHold
onTriggered: {
root.monoLine++;
if (root.monoLine >= Lines.monologue.length) root.stopMonologue();
else typer.begin(Lines.monologue[root.monoLine]);
}
}
// --- clicks and the dodge -------------------------------------------
function clicked() {
const t = Date.now();
root.now = t;
root.clicks = Mood.click(root.clicks, t);
if (root.clicks.count >= 7) {
root.clicks = { count: 0, at: 0 };
root.stopMonologue();
root.destructAt = t;
sprite.explode();
root.say("destruct", true);
aftermath.restart();
} else if (root.clicks.count === 1) {
root.say("click", true);
} else if (root.clicks.count === 4) {
root.say("blush", true);
}
}
Timer { id: aftermath; interval: Mood.T.destruct + 400; onTriggered: root.say("aftermath", true) }
// She cannot see the pointer coming, only feel it on her: Quickshell has
// no global pointer and Hyprland sends no motion events. A click before
// the 0.6 s still reaches her.
Timer {
id: hover
interval: 600
onTriggered: {
if (Math.random() < 0.5) root.say("dodge");
root.dodging = true;
dodgeBack.restart();
}
}
Timer { id: dodgeBack; interval: 5000; onTriggered: root.dodging = false }
// --- showing and hiding ----------------------------------------------
// After the drop-in has landed, on every appearance, the one at login
// included.
Timer {
id: greet
interval: 450
onTriggered: {
if (Mood.monologue("shown", root.lastMonologueAt, Date.now(), Math.random())) root.startMonologue();
else root.say("shown", true);
}
}
// The goodbye: she waves, then leaves. With a line she holds long enough
// to read it. The hand sways side to side while it lasts.
Timer { id: goodbyeTimer; onTriggered: root.leaving = false }
Timer {
id: waveFlip
interval: 250
repeat: true
running: root.leaving
onTriggered: root.waveIndex = (root.waveIndex + 1) % root.waveCycle.length
}
// Frames Mood names that are really a loop: the frame names its cycle
// and how fast it turns. Everything else shows as named.
readonly property var cycles: ({
dj: { frames: ["dj", "dj-scratch"], ms: 450 },
headbang: { frames: ["headbang-up", "headbang-down"], ms: 220 },
})
property int cycleIndex: 0
readonly property var cycle: root.cycles[root.mood.frame] ?? null
onCycleChanged: root.cycleIndex = 0
Timer {
interval: root.cycle?.ms ?? 1000
repeat: true
running: root.cycle !== null && !root.away
onTriggered: root.cycleIndex = (root.cycleIndex + 1) % root.cycle.frames.length
}
readonly property string frame: root.leaving ? root.waveCycle[root.waveIndex]
: root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame
// qs -p <desktop> ipc call companion toggle -> SUPER+\
IpcHandler {
target: "companion"
function toggle() { Prefs.setCompanion(!Prefs.companion); }
function show() { Prefs.setCompanion(true); }
function hide() { Prefs.setCompanion(false); }
}
// The exit has played on the old monitor: move, and the entrance plays.
function settled(out) {
if (out && root.hopping) {
root.here = root.focused;
root.hopping = false;
}
}
// --- drawing --------------------------------------------------------
// Where she stands: the bottom-right of the window, or left of the
// balloon stack. 336 = the stack's 340 px plus its 12 px margin
// (notifications/Balloons.qml), minus this window's 24 px right margin,
// plus 8 px of air.
Item {
id: seat
width: sprite.width
height: sprite.height
anchors.bottom: parent.bottom
x: root.width - width - (root.shoved ? 336 : 0)
Behavior on x { NumberAnimation { duration: 260; easing.type: Easing.OutCubic } }
}
Figure {
id: sprite
x: seat.x
y: seat.y
source: `file://${root.art}/${root.outfit}/${root.frame}.png`
fallback: `file://${root.art}/${root.outfit}/base.png`
out: root.away
trembling: root.mood.state === "admire" && root.mood.frame === "blush3"
onSettled: out => root.settled(out)
}
Item {
id: hit
x: sprite.x
y: sprite.y
width: root.away ? 0 : sprite.width
height: root.away ? 0 : sprite.height
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onEntered: hover.restart()
onExited: hover.stop()
onClicked: { hover.stop(); root.clicked(); }
}
}
// Up and to the left of her head, anchored to where she stands rather
// than to the sprite, so a dodge line stays where she was.
Rectangle {
id: bubble
property alias text: label.text
function show(t, ms) { label.text = t; bubble.opacity = 1; hideTimer.interval = ms; hideTimer.restart(); }
function typed(t) { label.text = t; bubble.opacity = 1; hideTimer.stop(); }
function hide() { hideTimer.stop(); bubble.opacity = 0; }
visible: !root.hidden && opacity > 0 && label.text !== ""
anchors { right: seat.left; rightMargin: -14; bottom: seat.top; bottomMargin: -22 }
width: Math.min(260, label.implicitWidth + 24)
height: label.implicitHeight + 16
radius: 12
color: Qt.alpha(Theme.base, 0.92)
border { width: 1; color: Qt.alpha(Theme.text, 0.25) }
opacity: 0
Behavior on opacity { NumberAnimation { duration: 180 } }
Timer { id: hideTimer; onTriggered: bubble.opacity = 0 }
Text {
id: label
anchors.centerIn: parent
width: Math.min(236, implicitWidth)
wrapMode: Text.WordWrap
color: Theme.text
font { family: Theme.fontFamily; pixelSize: 13 }
}
Rectangle {
width: 10; height: 10; rotation: 45
color: bubble.color
anchors { right: parent.right; rightMargin: 18; bottom: parent.bottom; bottomMargin: -5 }
}
}
}
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