diff options
Diffstat (limited to 'desktop/companion/Companion.qml')
| -rw-r--r-- | desktop/companion/Companion.qml | 161 |
1 files changed, 149 insertions, 12 deletions
diff --git a/desktop/companion/Companion.qml b/desktop/companion/Companion.qml index 12dd009..aa0505d 100644 --- a/desktop/companion/Companion.qml +++ b/desktop/companion/Companion.qml @@ -12,9 +12,11 @@ import Quickshell import Quickshell.Io import Quickshell.Wayland +import Quickshell.Bluetooth import Quickshell.Hyprland import QtQuick import ".." +import "../modules/sound" import "../NotifyConfig.js" as NC import "Mood.js" as Mood import "Lines.js" as Lines @@ -33,13 +35,31 @@ PanelWindow { // SUPER+\ (the IPC below) and the Companion settings page, through Prefs, // so it survives a restart. readonly property bool present: Prefs.ready && Prefs.companion + // A hide plays a goodbye first: the wave frames, then the drop. + // Re-showing her cancels it and greets as usual. + property bool leaving: false + property int waveIndex: 0 + readonly property var waveCycle: ["wave", "wave-l", "wave", "wave-r"] onPresentChanged: { if (root.present) { + root.leaving = false; root.destructAt = 0; // the skirt is back root.now = Date.now(); greet.restart(); } else { root.stopMonologue(); + // Nothing to wave at when she is already out of view. + if (root.fullscreen !== 2 && !root.hopping) { + root.leaving = true; + root.waveIndex = 0; + root.now = Date.now(); + // A line one hide in four, like the monologue's roll, and not + // forced, so the usual 30 s line cooldown still applies. A + // silent wave is only as long as it takes to read nothing. + const spoke = Math.random() < 0.25 && root.say("bye"); + goodbyeTimer.interval = spoke ? Mood.T.goodbye : Mood.T.goodbyeSilent; + goodbyeTimer.start(); + } } } @@ -48,9 +68,13 @@ PanelWindow { readonly property string focused: Hyprland.focusedMonitor?.name ?? "" property string here: "" property bool hopping: false + // No focused monitor (outputs gone over a suspend) is not a destination. + // Already out of view, there is no exit to wait for: settled would never + // fire, hopping would stick and hide her for good, so move at once. onFocusedChanged: { - if (root.here === "") root.here = root.focused; - else if (root.focused !== root.here) root.hopping = true; + if (root.focused === "" || root.focused === root.here) return; + if (root.here === "" || root.away) root.here = root.focused; + else root.hopping = true; } Component.onCompleted: root.here = root.focused @@ -82,9 +106,14 @@ PanelWindow { property double typingAt: 0 property double pulseAt: 0 property double wakeAt: 0 + property double admireAt: 0 + property double singAt: 0 + property double djAt: 0 + property string groove: "" property double lastLineAt: 0 property double lastMonologueAt: 0 property bool monologue: false + property string appClass: "" // Bored, yawning, lying down at 20, 40 and 70% of the wscreensavers idle // timeout, so she has lain down a while before the saver covers her (1, @@ -120,7 +149,9 @@ PanelWindow { root.wakeAt = t; root.say("wake"); } else if (root.idle === 1 && root.wasIdle === 0) { - if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue(); + root.pickGroove(); + if (Player.playing) root.say("groove"); + else if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue(); else root.say("bored"); } root.wasIdle = root.idle; @@ -161,9 +192,19 @@ PanelWindow { // the keybind reminder. Map again, after it. root.remapping = true; remap.restart(); - } else if (["fullscreen", "activewindowv2", "workspacev2"].includes(event.name)) { + } else if (event.name === "activewindow") { + // "class,title". A remark now and then when focus moves to a + // different program, under the usual 30 s line cooldown. + // ponytail: one line per class, no frames of her own; add + // per-app frames or title matching (a site in firefox) if + // lines alone feel thin. + const cls = event.data.split(",")[0].trim().toLowerCase(); + if (cls !== "" && cls !== root.appClass && Math.random() < 1 / 3) root.say("app:" + cls); + root.appClass = cls; + } else if (["fullscreen", "activewindowv2", "workspacev2", "closewindow"].includes(event.name)) { Hyprland.refreshToplevels(); fsSettle.restart(); + admireSettle.restart(); } } } @@ -176,6 +217,68 @@ PanelWindow { } } + // Sony headphones connecting, by the island's rule (island/StatusPill.qml): + // recognised by their model prefix, since BlueZ gives no class that says + // "headphones". A connection makes her sing for Mood.T.singHold. Bluetooth + // reads empty for about 2 s after launch, so a shell start with them + // already on is not a connection: btReady waits past that. + readonly property bool phonesConnected: (Bluetooth.devices?.values ?? []) + .some(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName)) + property bool btReady: false + // shortcut: a genuine connection in the first 4 s after a shell start is + // missed along with the startup populate; tighten if that bites. + Timer { interval: 4000; running: true; onTriggered: root.btReady = true } + onPhonesConnectedChanged: { + if (!root.phonesConnected || !root.btReady) return; + root.singAt = Date.now(); + root.now = root.singAt; + root.say("headphones"); + } + + // What is playing, from the sound module's player (it already drops the + // playerctld and browser-integration duplicates). A new artist+title + // while playing is a track start or change: she DJs for Mood.T.djHold + // and says the artist's line if she knows them. Paused reads "", and + // resuming the same track matches lastTrack, so it does not DJ again. + readonly property string track: Player.playing ? Player.artist + "\n" + Player.title : "" + property string lastTrack: "" + onTrackChanged: { + if (root.track === "" || root.track === root.lastTrack) return; + root.lastTrack = root.track; + root.djAt = Date.now(); + root.now = root.djAt; + root.say("artist:" + Player.artist); + } + // Music starting while she is already bored needs a groove too. + readonly property bool music: Player.playing + onMusicChanged: if (root.music && root.idle === 1) root.pickGroove() + function pickGroove() { + const g = ["whistle", "headbang", "airguitar"]; + root.groove = g[Math.floor(Math.random() * g.length)]; + } + + // A listed wallpaper on an empty workspace: she turns to it and blushes. + // Checked after the events above (switching to an empty workspace, + // closing its last window) and whenever she stops being away: shown, + // back from a remap, a hop, a dodge or fullscreen. Toplevels settle a + // moment after the event, as fullscreen does. + onAwayChanged: if (!root.away) admireSettle.restart() + Timer { + id: admireSettle + interval: 100 + onTriggered: { + const t = Date.now(); + if (root.away || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return; + if ((Hyprland.focusedWorkspace?.toplevels.values.length ?? 1) !== 0) return; + if (!Admired.listed(Admired.on(root.here))) return; + root.admireAt = t; + root.now = t; + admireLine.restart(); + } + } + // The line comes with the blush, not the turn. + Timer { id: admireLine; interval: Mood.T.admireLook; onTriggered: root.say("wallpaper") } + // Hyprland stacks a later surface above an earlier one on the same layer // and 0.56.2 has no layer rule to order them, so the assistant canvas's // full-screen dim covered her and her think and wave were never seen. @@ -204,30 +307,34 @@ PanelWindow { // --- state ---------------------------------------------------------- readonly property var mood: Mood.pick({ + leaving: root.leaving, now: root.now, destructAt: root.destructAt, dodging: root.dodging, shoved: root.shoved, shovedAt: root.shovedAt, recording: root.asst.recording, busy: root.asst.busy, repliedAt: root.repliedAt, - clicks: root.clicks, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt, + clicks: root.clicks, admireAt: root.admireAt, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt, + singAt: root.singAt, djAt: root.djAt, music: root.music, groove: root.groove, monologue: root.monologue, idle: root.idle, }) - readonly property string outfit: Mood.outfit(root.destructAt, root.now) + readonly property string outfit: Mood.outfit(root.destructAt, root.now, Prefs.companionSkirtless * 1000) // Anything above the monologue cuts it short. onMoodChanged: if (root.monologue && root.mood.state !== "muse") root.stopMonologue() // Hidden: no sprite, no bubble. Away adds the dodge, which hides the - // sprite but lets its line show. - readonly property bool hidden: !root.present || root.fullscreen === 2 || root.hopping + // sprite but lets its line show. While waving goodbye she is still on + // screen, so a hidden present does not hide her until the wave is done. + readonly property bool hidden: (!root.present && !root.leaving) || root.fullscreen === 2 || root.hopping readonly property bool away: root.hidden || root.dodging || root.remapping // --- speech --------------------------------------------------------- function say(kind, force) { const t = Date.now(); - if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return; - const line = Lines.pick(kind, Math.random()); - if (line === "") return; + if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return false; + const line = Lines.pick(kind, Math.random(), Prefs.companionApps, Prefs.companionArtists); + if (line === "") return false; root.lastLineAt = t; bubble.show(line, 3000); + return true; } // The opening monologue: about 15 characters a second, one sentence @@ -319,6 +426,35 @@ PanelWindow { } } + // The goodbye: she waves, then leaves. With a line she holds long enough + // to read it. The hand sways side to side while it lasts. + Timer { id: goodbyeTimer; onTriggered: root.leaving = false } + Timer { + id: waveFlip + interval: 250 + repeat: true + running: root.leaving + onTriggered: root.waveIndex = (root.waveIndex + 1) % root.waveCycle.length + } + + // Frames Mood names that are really a loop: the frame names its cycle + // and how fast it turns. Everything else shows as named. + readonly property var cycles: ({ + dj: { frames: ["dj", "dj-scratch"], ms: 450 }, + headbang: { frames: ["headbang-up", "headbang-down"], ms: 220 }, + }) + property int cycleIndex: 0 + readonly property var cycle: root.cycles[root.mood.frame] ?? null + onCycleChanged: root.cycleIndex = 0 + Timer { + interval: root.cycle?.ms ?? 1000 + repeat: true + running: root.cycle !== null && !root.away + onTriggered: root.cycleIndex = (root.cycleIndex + 1) % root.cycle.frames.length + } + readonly property string frame: root.leaving ? root.waveCycle[root.waveIndex] + : root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame + // qs -p <desktop> ipc call companion toggle -> SUPER+\ IpcHandler { target: "companion" @@ -354,9 +490,10 @@ PanelWindow { id: sprite x: seat.x y: seat.y - source: `file://${root.art}/${root.outfit}/${root.mood.frame}.png` + source: `file://${root.art}/${root.outfit}/${root.frame}.png` fallback: `file://${root.art}/${root.outfit}/base.png` out: root.away + trembling: root.mood.state === "admire" && root.mood.frame === "blush3" onSettled: out => root.settled(out) } |
