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| author | Danilo M. <danix@danix.xyz> | 2026-10-01 10:49:18 +0200 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-10-01 10:49:18 +0200 |
| commit | 9ae9473acdb7cb3310c3028765cc4b30fedfce27 (patch) | |
| tree | 438576dd9a5b9e4bfc060e3cd22310f3e03a6130 /src/threadlistview.h | |
| parent | 107933409c9044a248ef483734176cbde03cc137 (diff) | |
| download | qtmaildir-9ae9473acdb7cb3310c3028765cc4b30fedfce27.tar.gz qtmaildir-9ae9473acdb7cb3310c3028765cc4b30fedfce27.zip | |
The list scrolled per ITEM, Qt's default, so a wheel notch jumped
several whole cards at once and a touchpad's small deltas were
quantised into card-sized jumps. The eye lost track of how far the
list had moved.
The view now scrolls per pixel, so a touchpad moves it continuously,
and ThreadListView::wheelEvent turns each wheel notch into a 160ms
eased glide of exactly one card. Notches arriving mid-glide add to its
target rather than restarting from where it has got to. Pixel deltas
and modified wheels pass through to Qt unchanged. The cost of per-pixel
scrolling is that a card can rest half above the top edge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'src/threadlistview.h')
| -rw-r--r-- | src/threadlistview.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/threadlistview.h b/src/threadlistview.h index a509389..79db424 100644 --- a/src/threadlistview.h +++ b/src/threadlistview.h @@ -20,6 +20,8 @@ #include <QTreeView> +class QPropertyAnimation; + /// The thread list. /// /// It exists for ONE reason now: the expander is drawn by CardDelegate, and a @@ -47,4 +49,15 @@ protected: /// indicator underneath, also removed the style's hit area, so an expander /// once painted correctly and did nothing at all. void mousePressEvent(QMouseEvent *event) override; + + /// A mouse wheel notch GLIDES one scrollbar step instead of jumping, so + /// the eye can follow how far the list moved. Notches arriving mid-glide + /// add to its target rather than restarting from where it has got to. A + /// touchpad's pixel deltas are already continuous and pass straight + /// through, as does any wheel with a modifier held. + void wheelEvent(QWheelEvent *event) override; + +private: + /// Created on the first notch, owned by the view. + QPropertyAnimation *m_glide = nullptr; }; |
