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-- Conky Lua dashboard: window placement and toggle.
--
-- Copy or symlink into ~/.config/hypr/sections/ and add to hyprland.lua:
--     require("sections.dashboard")
--
-- The dashboard is a normal toplevel, not a desktop-layer surface, which is
-- what lets a window rule put it on a workspace at all.

-- Its own named special workspace: the unnamed `special` already hosts the
-- btop scratchpad.
local WS = "special:dash"

hl.window_rule({
    name      = "dash-workspace",
    match     = { class = "conky-dash" },
    workspace = WS,
})
hl.window_rule({
    name  = "dash-float",
    match = { class = "conky-dash" },
    float = true,
})
-- `fullscreen` appears in no other rule in this config, so it was checked
-- against the runtime directly: hl.window_rule rejects an unknown field with
-- "unknown field '<name>'", and both `fullscreen` and `no_focus` pass that
-- check, so the Lua API does accept them.
hl.window_rule({
    name       = "dash-fullscreen",
    match      = { class = "conky-dash" },
    fullscreen = true,
})
hl.window_rule({
    name        = "dash-no-border",
    match       = { class = "conky-dash" },
    border_size = 0,
})
hl.window_rule({
    name     = "dash-no-rounding",
    match    = { class = "conky-dash" },
    rounding = 0,
})
-- It is a dashboard, not a window: never let it take focus or be tabbed to.
-- This matters because it starts with the session, so without it the dashboard
-- would steal focus at login. Validity checked the same way as `fullscreen`
-- above.
hl.window_rule({
    name     = "dash-no-focus",
    match    = { class = "conky-dash" },
    no_focus = true,
})

-- SUPER+S, not SUPER+D: keybindings.lua already binds D to the unnamed special
-- workspace.
--
-- Literal "SUPER", not hl.mainMod: mainMod is a file-local in
-- keybindings.lua (`local mainMod = "SUPER"`), not exported on hl, so
-- hl.mainMod is nil here.
hl.bind("SUPER + s", hl.dsp.workspace.toggle_special("dash"))