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-- Development config with literal colours. Task 5 replaces this with the
-- UDT-rendered conky.conf.in. Not the file the installed dashboard uses.
conky.config = {
  out_to_x = false,
  out_to_wayland = true,
  own_window = true,
  own_window_type = 'normal',
  own_window_class = 'conky-dash',
  own_window_argb_visual = true,
  own_window_argb_value = 200,
  minimum_width = 1200,
  minimum_height = 700,
  double_buffer = true,
  update_interval = 2,
  total_run_times = 0,
  draw_borders = false,
  draw_shades = false,
  override_utf8_locale = true,
  lua_load = './dashboard.lua',
  lua_draw_hook_post = 'main',
  -- Literal dev palette, Catppuccin Macchiato values.
  color1 = '#8aadf4',  -- heading
  color2 = '#a5adcb',  -- label
  color3 = '#494d64',  -- rule / border
  color4 = '#8bd5ca',  -- value
  color5 = '#c6a0f6',  -- highlight
  color6 = '#a6da95',  -- ok
  color7 = '#ed8796',  -- critical
  default_color = '#cad3f5',  -- body
  -- The card fill. dashboard.lua reads this for colors.surface; without it the
  -- hex() fallback paints every card magenta.
  default_shade_color = '#1e2030',  -- body shade
}

-- Empty: Cairo output covers conky.text entirely, verified by experiment.
conky.text = [[]]