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-- Development config with literal colours. Task 5 replaces this with the
-- UDT-rendered conky.conf.in. Not the file the installed dashboard uses.
conky.config = {
out_to_x = false,
out_to_wayland = true,
own_window = true,
own_window_type = 'normal',
own_window_class = 'conky-dash',
own_window_argb_visual = true,
own_window_argb_value = 200,
minimum_width = 1200,
minimum_height = 700,
double_buffer = true,
update_interval = 2,
total_run_times = 0,
draw_borders = false,
draw_shades = false,
override_utf8_locale = true,
lua_load = './dashboard.lua',
lua_draw_hook_post = 'main',
-- Literal dev palette, Catppuccin Macchiato values.
color1 = '#8aadf4', -- heading
color2 = '#a5adcb', -- label
color3 = '#494d64', -- rule / border
color4 = '#8bd5ca', -- value
color5 = '#c6a0f6', -- highlight
color6 = '#a6da95', -- ok
color7 = '#ed8796', -- critical
default_color = '#cad3f5', -- body
-- The card fill. dashboard.lua reads this for colors.surface; without it the
-- hex() fallback paints every card magenta.
default_shade_color = '#1e2030', -- body shade
}
-- Empty: Cairo output covers conky.text entirely, verified by experiment.
conky.text = [[]]
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