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-- Conky Lua dashboard, rendered by unified-desktop-theme.
--
-- Generated from conky.conf.in for scheme @SCHEME@. Do not edit the rendered
-- conky.conf: the next install.sh overwrites it. Edit this template.
conky.config = {
out_to_x = false,
out_to_wayland = true,
own_window = true,
-- 'normal', not 'desktop': a desktop-type window is a layer-surface at
-- level 0 and Hyprland cannot assign it to a workspace, which is the whole
-- point of this dashboard.
own_window_type = 'normal',
-- Distinct from the plain 'Conky' class used by any desktop-layer instance,
-- so the windowrules for one cannot match the other.
own_window_class = 'conky-dash',
-- Translucency via own_window_colour '#AARRGGBB'. NOT own_window_argb_visual
-- (removed in conky 1.24: ARGB is always on when available) nor
-- own_window_argb_value (deprecated); both emit warnings on this build.
-- c8 = 200/255 alpha. The colour follows the palette: @BODY_SHADE@ with its
-- leading '#' stripped, so a scheme switch recolours the backdrop too.
own_window_colour = '#c8@BODY_SHADE_RAW@',
-- The drawing surface, which Hyprland's fullscreen rule does NOT resize:
-- the window goes fullscreen but conky keeps drawing at its minimum size, so
-- a smaller value leaves the backdrop covering only part of the screen with
-- bare wallpaper beside it. Set to the primary monitor (DP-1, 2560x1080).
-- On a different monitor the grid still fills whatever surface it gets.
minimum_width = 2560,
minimum_height = 1080,
double_buffer = true,
update_interval = 2,
total_run_times = 0,
draw_borders = false,
draw_shades = false,
override_utf8_locale = true,
lua_load = '~/.config/conky/dashboard.lua',
lua_draw_hook_post = 'main',
color1 = '@HEADING@',
color2 = '@LABEL@',
color3 = '@RULE@',
color4 = '@VALUE@',
color5 = '@HIGHLIGHT@',
color6 = '@OK@',
color7 = '@CRITICAL@',
default_color = '@BODY@',
default_outline_color = '@BODY_OUTLINE@',
default_shade_color = '@BODY_SHADE@',
}
-- Empty by design: Cairo output covers conky.text.
conky.text = [[]]
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