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+-- Development config with literal colours. Task 5 replaces this with the
+-- UDT-rendered conky.conf.in. Not the file the installed dashboard uses.
+conky.config = {
+ out_to_x = false,
+ out_to_wayland = true,
+ own_window = true,
+ own_window_type = 'normal',
+ own_window_class = 'conky-dash',
+ own_window_argb_visual = true,
+ own_window_argb_value = 200,
+ minimum_width = 1200,
+ minimum_height = 700,
+ double_buffer = true,
+ update_interval = 2,
+ total_run_times = 0,
+ draw_borders = false,
+ draw_shades = false,
+ override_utf8_locale = true,
+ lua_load = './dashboard.lua',
+ lua_draw_hook_post = 'main',
+ -- Literal dev palette, Catppuccin Macchiato values.
+ color1 = '#8aadf4', -- heading
+ color2 = '#a5adcb', -- label
+ color3 = '#494d64', -- rule / border
+ color4 = '#8bd5ca', -- value
+ color5 = '#c6a0f6', -- highlight
+ color6 = '#a6da95', -- ok
+ color7 = '#ed8796', -- critical
+ default_color = '#cad3f5', -- body
+ -- The card fill. dashboard.lua reads this for colors.surface; without it the
+ -- hex() fallback paints every card magenta.
+ default_shade_color = '#1e2030', -- body shade
+}
+
+-- Empty: Cairo output covers conky.text entirely, verified by experiment.
+conky.text = [[]]