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authorDanilo M. <danix@danix.xyz>2026-09-16 19:34:02 +0200
committerDanilo M. <danix@danix.xyz>2026-09-16 19:34:02 +0200
commit9e429dca5cd534ce960dc39cb73adcca2607f96b (patch)
tree1d323de27617845cf916d469dd7e42ed4dedd844 /widgets
parent0192bc5f17cf4c8868aea81ca93318130246b4d5 (diff)
downloadconky-theme-udt-9e429dca5cd534ce960dc39cb73adcca2607f96b.tar.gz
conky-theme-udt-9e429dca5cd534ce960dc39cb73adcca2607f96b.zip
docs: fix the dev config gap and the removed ARGB settings
Two defects found while running Task 4, both confirmed against the conky build rather than assumed. Task 4's development config defined color1..color7 and default_color but not default_shade_color, which palette() reads for the card fill, so following the plan verbatim drew every card in the magenta sentinel. The config now carries it, with a note saying why it is required. own_window_argb_visual has been REMOVED in conky 1.24 (ARGB is always on when available) and own_window_argb_value is deprecated; both warn on this build. Replaced with own_window_colour '#AARRGGBB', which emits no warnings. In the template that value follows the palette through a new @BODY_SHADE_RAW@ placeholder, the shade colour without its leading '#', so a scheme switch recolours the window backdrop too rather than pinning it to one hardcoded hex. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'widgets')
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