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authorDanilo M. <danix@danix.xyz>2026-09-17 13:25:13 +0200
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docs: record the visual identity in DESIGN.md
DESIGN.md states the two rules that carry the board's identity (big value at the card's top-right, rows label-left/value-right), plus the type, colour and glyph conventions, with AGENTS.md pointing at it for anyone adding a widget.
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+# Design language
+
+The dashboard's visual identity. Every card follows it, so one glance reads the
+whole board without relearning a scheme per card. Follow this file when you add
+or change a widget; the primitives it names live in `lib/card.lua`.
+
+## Card anatomy
+
+A card is a rounded rect (`card.card`) with padding. Its content runs top to
+bottom:
+
+- **Header.** The title, or the glyph that stands in for it, sits top-left in
+ the `label` colour. The card's **big number** sits at the right edge, on the
+ same line, in `FONT_HEAVY`. Nothing else shares that line.
+- **Body.** Rows follow one pattern: **label left, value right**
+ (`card.text` and `card.text_right`), so the eye runs down the right edge for
+ numbers. A row's value takes the `threshold` colour when it is a measured
+ quantity, and stays in `value` when it is not (a fan RPM, a total).
+- **Variable band.** One element may absorb the height left over, chosen per
+ card: the equaliser in `system`, the daylight arc in `weather`, the ring row
+ in `disks`. Or the type itself fills the cell.
+
+Failure states keep the chrome and draw a notice in it ("no cache data", `--`
+for a missing sensor). An empty cell is indistinguishable from a crashed
+widget, so a card never draws nothing. A missing sensor is `--`, never `0`:
+zero is a legitimate reading.
+
+## The two rules that carry the identity
+
+1. **The big value sits at the card's top-right.**
+2. **Rows run label-left, value-right.**
+
+Everything else exists to keep those two readable at any cell size.
+
+## Type
+
+- **Fluid, filling the cell.** Derive one base size from the cell: the smaller
+ of a width fit and a height budget. `card.fit_unit` measures candidate rows
+ and returns the largest base size that fits the width, and a row that would
+ collide pulls the size down. Bigger cell, bigger type instead of empty space.
+ The `system`, `gpu` and `cache` cards do this; a card that cannot afford the
+ measuring pass may key off width with a clamped factor.
+- **Roles.** `FONT_MONO` for labels and row text, `FONT_HEAVY` for the big
+ number, `FONT_UI` for prose (a condition description, a notice). Sizes within
+ a card keep their ratios.
+- **Scale by the rect, not fixed pixels**, offsets included. The same widget
+ must compose at any cell size the grid gives it.
+
+## Colour
+
+One language for every measured quantity, so state is read rather than decoded:
+
+| State | Role | Example |
+|---|---|---|
+| fine | `ok` | a cool sensor, an empty filesystem |
+| busy | `warning` | a core under load, a filesystem past 25% |
+| hot / full | `critical` | a sensor at its ceiling, a nearly full disk |
+
+- Proportions (CPU load, filesystem and cache usage) use **25% / 75%**.
+- Temperatures use a **per-sensor pair**, because 70C is unremarkable on a CPU
+ and alarming on an NVMe. The pairs live beside the hwmon bindings in the
+ widget.
+- `warning` is the palette's middle role. The board should show all three
+ states in normal use, or the language is not earning its place.
+
+## Glyphs
+
+Nerd Font glyphs stand in for labels where an icon reads faster than a word:
+the disks rings put a distro / house / disk / network glyph at each ring's
+centre, weather puts the condition glyph in its header. A wrong-but-present
+codepoint draws a plausible neighbour rather than failing, so render a new
+glyph and look at it before trusting it.