added send to device shell script.
[my-dotfiles.git] / picom.conf
1 #################################
2 # Shadows #
3 #################################
4
5
6 # Enabled client-side shadows on windows. Note desktop windows
7 # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
8 # unless explicitly requested using the wintypes option.
9 #
10 # shadow = false
11 shadow = true;
12
13 # The blur radius for shadows, in pixels. (defaults to 12)
14 # shadow-radius = 12
15 shadow-radius = 7;
16
17 # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
18 # shadow-opacity = .75
19
20 # The left offset for shadows, in pixels. (defaults to -15)
21 # shadow-offset-x = -15
22 shadow-offset-x = -7;
23
24 # The top offset for shadows, in pixels. (defaults to -15)
25 # shadow-offset-y = -15
26 shadow-offset-y = -7;
27
28 # Red color value of shadow (0.0 - 1.0, defaults to 0).
29 # shadow-red = 0
30
31 # Green color value of shadow (0.0 - 1.0, defaults to 0).
32 # shadow-green = 0
33
34 # Blue color value of shadow (0.0 - 1.0, defaults to 0).
35 # shadow-blue = 0
36
37 # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
38 # shadow-color = "#000000"
39
40 # Specify a list of conditions of windows that should have no shadow.
41 #
42 # examples:
43 # shadow-exclude = "n:e:Notification";
44 #
45 # shadow-exclude = []
46 shadow-exclude = [
47 "class_g = 'lxqt-notificationd'",
48 "name = 'Notification'",
49 "class_g = 'Conky'",
50 "class_g ?= 'Notify-osd'",
51 "class_g = 'Cairo-clock'",
52 "_GTK_FRAME_EXTENTS@:c"
53 ];
54
55 # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
56 # clip-shadow-above = []
57
58 # Specify a X geometry that describes the region in which shadow should not
59 # be painted in, such as a dock window region. Use
60 # shadow-exclude-reg = "x10+0+0"
61 # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
62 #
63 # shadow-exclude-reg = ""
64
65 # Crop shadow of a window fully on a particular Xinerama screen to the screen.
66 # xinerama-shadow-crop = false
67
68
69 #################################
70 # Fading #
71 #################################
72
73
74 # Fade windows in/out when opening/closing and when opacity changes,
75 # unless no-fading-openclose is used.
76 # fading = false
77 fading = true;
78
79 # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
80 # fade-in-step = 0.028
81 fade-in-step = 0.03;
82
83 # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
84 # fade-out-step = 0.03
85 fade-out-step = 0.03;
86
87 # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
88 # fade-delta = 10
89
90 # Specify a list of conditions of windows that should not be faded.
91 # fade-exclude = []
92
93 # Do not fade on window open/close.
94 # no-fading-openclose = false
95
96 # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
97 # no-fading-destroyed-argb = false
98
99
100 #################################
101 # Transparency / Opacity #
102 #################################
103
104
105 # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
106 # inactive-opacity = 1
107 inactive-opacity = 0.8;
108
109 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
110 # frame-opacity = 1.0
111 frame-opacity = 0.7;
112
113 # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
114 # inactive-opacity-override = true
115 inactive-opacity-override = false;
116
117 # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
118 # active-opacity = 1.0
119
120 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
121 # inactive-dim = 0.0
122
123 # Specify a list of conditions of windows that should never be considered focused.
124 # focus-exclude = []
125 focus-exclude = [ "class_g = 'Cairo-clock'" ];
126
127 # Use fixed inactive dim value, instead of adjusting according to window opacity.
128 # inactive-dim-fixed = 1.0
129
130 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
131 # like `50:name *= "Firefox"`. picom-trans is recommended over this.
132 # Note we don't make any guarantee about possible conflicts with other
133 # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
134 # example:
135 # opacity-rule = [ "80:class_g = 'URxvt'" ];
136 #
137 # opacity-rule = []
138
139
140 #################################
141 # Corners #
142 #################################
143
144 # Sets the radius of rounded window corners. When > 0, the compositor will
145 # round the corners of windows. Does not interact well with
146 # `transparent-clipping`.
147 corner-radius = 0
148
149 # Exclude conditions for rounded corners.
150 rounded-corners-exclude = [
151 "window_type = 'dock'",
152 "window_type = 'desktop'"
153 ];
154
155
156 #################################
157 # Background-Blurring #
158 #################################
159
160
161 # Parameters for background blurring, see the *BLUR* section for more information.
162 # blur-method =
163 # blur-size = 12
164 #
165 # blur-deviation = false
166 #
167 # blur-strength = 5
168
169 # Blur background of semi-transparent / ARGB windows.
170 # Bad in performance, with driver-dependent behavior.
171 # The name of the switch may change without prior notifications.
172 #
173 # blur-background = false
174
175 # Blur background of windows when the window frame is not opaque.
176 # Implies:
177 # blur-background
178 # Bad in performance, with driver-dependent behavior. The name may change.
179 #
180 # blur-background-frame = false
181
182
183 # Use fixed blur strength rather than adjusting according to window opacity.
184 # blur-background-fixed = false
185
186
187 # Specify the blur convolution kernel, with the following format:
188 # example:
189 # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
190 #
191 # blur-kern = ""
192 blur-kern = "3x3box";
193
194
195 # Exclude conditions for background blur.
196 # blur-background-exclude = []
197 blur-background-exclude = [
198 "window_type = 'dock'",
199 "window_type = 'desktop'",
200 "_GTK_FRAME_EXTENTS@:c"
201 ];
202
203 #################################
204 # General Settings #
205 #################################
206
207 # Enable remote control via D-Bus. See the man page for more details.
208 # dbus = true
209
210 # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
211 # daemon = false
212
213 # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
214 # `xrender` is the default one.
215 #
216 # backend = "glx"
217 backend = "xrender";
218
219 # Enable/disable VSync.
220 # vsync = false
221 vsync = true;
222
223 # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
224 # dbus = false
225
226 # Try to detect WM windows (a non-override-redirect window with no
227 # child that has 'WM_STATE') and mark them as active.
228 #
229 # mark-wmwin-focused = false
230 mark-wmwin-focused = true;
231
232 # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
233 # mark-ovredir-focused = false
234 mark-ovredir-focused = true;
235
236 # Try to detect windows with rounded corners and don't consider them
237 # shaped windows. The accuracy is not very high, unfortunately.
238 #
239 # detect-rounded-corners = false
240 detect-rounded-corners = true;
241
242 # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
243 # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
244 #
245 # detect-client-opacity = false
246 detect-client-opacity = true;
247
248 # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
249 # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
250 # provided that the WM supports it.
251 #
252 # use-ewmh-active-win = false
253
254 # Unredirect all windows if a full-screen opaque window is detected,
255 # to maximize performance for full-screen windows. Known to cause flickering
256 # when redirecting/unredirecting windows.
257 #
258 # unredir-if-possible = false
259
260 # Delay before unredirecting the window, in milliseconds. Defaults to 0.
261 # unredir-if-possible-delay = 0
262
263 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
264 # unredir-if-possible-exclude = []
265
266 # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
267 # in the same group focused at the same time.
268 #
269 # detect-transient = false
270 detect-transient = true;
271
272 # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
273 # group focused at the same time. This usually means windows from the same application
274 # will be considered focused or unfocused at the same time.
275 # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
276 #
277 detect-client-leader = true;
278
279 # Resize damaged region by a specific number of pixels.
280 # A positive value enlarges it while a negative one shrinks it.
281 # If the value is positive, those additional pixels will not be actually painted
282 # to screen, only used in blur calculation, and such. (Due to technical limitations,
283 # with use-damage, those pixels will still be incorrectly painted to screen.)
284 # Primarily used to fix the line corruption issues of blur,
285 # in which case you should use the blur radius value here
286 # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
287 # with a 5x5 one you use `--resize-damage 2`, and so on).
288 # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
289 #
290 # resize-damage = 1
291
292 # Specify a list of conditions of windows that should be painted with inverted color.
293 # Resource-hogging, and is not well tested.
294 #
295 # invert-color-include = []
296
297 # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
298 # Might cause incorrect opacity when rendering transparent content (but never
299 # practically happened) and may not work with blur-background.
300 # My tests show a 15% performance boost. Recommended.
301 #
302 # glx-no-stencil = false
303
304 # GLX backend: Avoid rebinding pixmap on window damage.
305 # Probably could improve performance on rapid window content changes,
306 # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
307 # Recommended if it works.
308 #
309 # glx-no-rebind-pixmap = false
310
311 # Disable the use of damage information.
312 # This cause the whole screen to be redrawn every time, instead of the part of the screen
313 # has actually changed. Potentially degrades the performance, but might fix some artifacts.
314 # The opposing option is use-damage
315 #
316 # no-use-damage = false
317 use-damage = true;
318
319 # Use X Sync fence to sync clients' draw calls, to make sure all draw
320 # calls are finished before picom starts drawing. Needed on nvidia-drivers
321 # with GLX backend for some users.
322 #
323 # xrender-sync-fence = false
324
325 # GLX backend: Use specified GLSL fragment shader for rendering window
326 # contents. Read the man page for a detailed explanation of the interface.
327 #
328 # window-shader-fg = "default"
329
330 # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
331 # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
332 #
333 # window-shader-fg-rule = [
334 # "my_shader.frag:window_type != 'dock'"
335 # ]
336
337 # Force all windows to be painted with blending. Useful if you
338 # have a glx-fshader-win that could turn opaque pixels transparent.
339 #
340 # force-win-blend = false
341
342 # Do not use EWMH to detect fullscreen windows.
343 # Reverts to checking if a window is fullscreen based only on its size and coordinates.
344 #
345 # no-ewmh-fullscreen = false
346
347 # Dimming bright windows so their brightness doesn't exceed this set value.
348 # Brightness of a window is estimated by averaging all pixels in the window,
349 # so this could comes with a performance hit.
350 # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
351 #
352 # max-brightness = 1.0
353
354 # Make transparent windows clip other windows like non-transparent windows do,
355 # instead of blending on top of them.
356 #
357 # transparent-clipping = false
358
359 # Specify a list of conditions of windows that should never have transparent
360 # clipping applied. Useful for screenshot tools, where you need to be able to
361 # see through transparent parts of the window.
362 #
363 # transparent-clipping-exclude = []
364
365 # Set the log level. Possible values are:
366 # "trace", "debug", "info", "warn", "error"
367 # in increasing level of importance. Case doesn't matter.
368 # If using the "TRACE" log level, it's better to log into a file
369 # using *--log-file*, since it can generate a huge stream of logs.
370 #
371 # log-level = "debug"
372 log-level = "warn";
373
374 # Set the log file.
375 # If *--log-file* is never specified, logs will be written to stderr.
376 # Otherwise, logs will to written to the given file, though some of the early
377 # logs might still be written to the stderr.
378 # When setting this option from the config file, it is recommended to use an absolute path.
379 #
380 # log-file = "/path/to/your/log/file"
381
382 # Show all X errors (for debugging)
383 # show-all-xerrors = false
384
385 # Write process ID to a file.
386 # write-pid-path = "/path/to/your/log/file"
387
388 # Window type settings
389 #
390 # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
391 # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
392 # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
393 # "tooltip", "notification", "combo", and "dnd".
394 #
395 # Following per window-type options are available: ::
396 #
397 # fade, shadow:::
398 # Controls window-type-specific shadow and fade settings.
399 #
400 # opacity:::
401 # Controls default opacity of the window type.
402 #
403 # focus:::
404 # Controls whether the window of this type is to be always considered focused.
405 # (By default, all window types except "normal" and "dialog" has this on.)
406 #
407 # full-shadow:::
408 # Controls whether shadow is drawn under the parts of the window that you
409 # normally won't be able to see. Useful when the window has parts of it
410 # transparent, and you want shadows in those areas.
411 #
412 # clip-shadow-above:::
413 # Controls whether shadows that would have been drawn above the window should
414 # be clipped. Useful for dock windows that should have no shadow painted on top.
415 #
416 # redir-ignore:::
417 # Controls whether this type of windows should cause screen to become
418 # redirected again after been unredirected. If you have unredir-if-possible
419 # set, and doesn't want certain window to cause unnecessary screen redirection,
420 # you can set this to `true`.
421 #
422 wintypes:
423 {
424 tooltip = { fade = true; shadow = false; opacity = 0.95; focus = true; full-shadow = false; };
425 dock = { shadow = false; clip-shadow-above = true; }
426 dnd = { shadow = false; }
427 popup_menu = { opacity = 0.8; }
428 dropdown_menu = { opacity = 0.8; }
429 };