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1 | ################################# |
2 | # Shadows # |
3 | ################################# |
4 | |
5 | |
6 | # Enabled client-side shadows on windows. Note desktop windows |
7 | # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, |
8 | # unless explicitly requested using the wintypes option. |
9 | # |
10 | # shadow = false |
11 | shadow = true; |
12 | |
13 | # The blur radius for shadows, in pixels. (defaults to 12) |
14 | # shadow-radius = 12 |
15 | shadow-radius = 7; |
16 | |
17 | # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) |
18 | # shadow-opacity = .75 |
19 | |
20 | # The left offset for shadows, in pixels. (defaults to -15) |
21 | # shadow-offset-x = -15 |
22 | shadow-offset-x = -7; |
23 | |
24 | # The top offset for shadows, in pixels. (defaults to -15) |
25 | # shadow-offset-y = -15 |
26 | shadow-offset-y = -7; |
27 | |
28 | # Red color value of shadow (0.0 - 1.0, defaults to 0). |
29 | # shadow-red = 0 |
30 | |
31 | # Green color value of shadow (0.0 - 1.0, defaults to 0). |
32 | # shadow-green = 0 |
33 | |
34 | # Blue color value of shadow (0.0 - 1.0, defaults to 0). |
35 | # shadow-blue = 0 |
36 | |
37 | # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) |
38 | # shadow-color = "#000000" |
39 | |
40 | # Specify a list of conditions of windows that should have no shadow. |
41 | # |
42 | # examples: |
43 | # shadow-exclude = "n:e:Notification"; |
44 | # |
45 | # shadow-exclude = [] |
46 | shadow-exclude = [ |
47 | "name = 'Notification'", |
48 | "class_g = 'Conky'", |
49 | "class_g ?= 'Notify-osd'", |
50 | "class_g = 'Cairo-clock'", |
51 | "_GTK_FRAME_EXTENTS@:c" |
52 | ]; |
53 | |
54 | # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. |
55 | # clip-shadow-above = [] |
56 | |
57 | # Specify a X geometry that describes the region in which shadow should not |
58 | # be painted in, such as a dock window region. Use |
59 | # shadow-exclude-reg = "x10+0+0" |
60 | # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. |
61 | # |
62 | # shadow-exclude-reg = "" |
63 | |
64 | # Crop shadow of a window fully on a particular Xinerama screen to the screen. |
65 | # xinerama-shadow-crop = false |
66 | |
67 | |
68 | ################################# |
69 | # Fading # |
70 | ################################# |
71 | |
72 | |
73 | # Fade windows in/out when opening/closing and when opacity changes, |
74 | # unless no-fading-openclose is used. |
75 | # fading = false |
76 | fading = true; |
77 | |
78 | # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) |
79 | # fade-in-step = 0.028 |
80 | fade-in-step = 0.03; |
81 | |
82 | # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) |
83 | # fade-out-step = 0.03 |
84 | fade-out-step = 0.03; |
85 | |
86 | # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) |
87 | # fade-delta = 10 |
88 | |
89 | # Specify a list of conditions of windows that should not be faded. |
90 | # fade-exclude = [] |
91 | |
92 | # Do not fade on window open/close. |
93 | # no-fading-openclose = false |
94 | |
95 | # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. |
96 | # no-fading-destroyed-argb = false |
97 | |
98 | |
99 | ################################# |
100 | # Transparency / Opacity # |
101 | ################################# |
102 | |
103 | |
104 | # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) |
105 | # inactive-opacity = 1 |
106 | inactive-opacity = 0.8; |
107 | |
108 | # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) |
109 | # frame-opacity = 1.0 |
110 | frame-opacity = 0.7; |
111 | |
112 | # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. |
113 | # inactive-opacity-override = true |
114 | inactive-opacity-override = false; |
115 | |
116 | # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) |
117 | # active-opacity = 1.0 |
118 | |
119 | # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) |
120 | # inactive-dim = 0.0 |
121 | |
122 | # Specify a list of conditions of windows that should never be considered focused. |
123 | # focus-exclude = [] |
124 | focus-exclude = [ "class_g = 'Cairo-clock'" ]; |
125 | |
126 | # Use fixed inactive dim value, instead of adjusting according to window opacity. |
127 | # inactive-dim-fixed = 1.0 |
128 | |
129 | # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, |
130 | # like `50:name *= "Firefox"`. picom-trans is recommended over this. |
131 | # Note we don't make any guarantee about possible conflicts with other |
132 | # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. |
133 | # example: |
134 | # opacity-rule = [ "80:class_g = 'URxvt'" ]; |
135 | # |
136 | # opacity-rule = [] |
137 | |
138 | |
139 | ################################# |
140 | # Corners # |
141 | ################################# |
142 | |
143 | # Sets the radius of rounded window corners. When > 0, the compositor will |
144 | # round the corners of windows. Does not interact well with |
145 | # `transparent-clipping`. |
146 | corner-radius = 0 |
147 | |
148 | # Exclude conditions for rounded corners. |
149 | rounded-corners-exclude = [ |
150 | "window_type = 'dock'", |
151 | "window_type = 'desktop'" |
152 | ]; |
153 | |
154 | |
155 | ################################# |
156 | # Background-Blurring # |
157 | ################################# |
158 | |
159 | |
160 | # Parameters for background blurring, see the *BLUR* section for more information. |
161 | # blur-method = |
162 | # blur-size = 12 |
163 | # |
164 | # blur-deviation = false |
165 | # |
166 | # blur-strength = 5 |
167 | |
168 | # Blur background of semi-transparent / ARGB windows. |
169 | # Bad in performance, with driver-dependent behavior. |
170 | # The name of the switch may change without prior notifications. |
171 | # |
172 | # blur-background = false |
173 | |
174 | # Blur background of windows when the window frame is not opaque. |
175 | # Implies: |
176 | # blur-background |
177 | # Bad in performance, with driver-dependent behavior. The name may change. |
178 | # |
179 | # blur-background-frame = false |
180 | |
181 | |
182 | # Use fixed blur strength rather than adjusting according to window opacity. |
183 | # blur-background-fixed = false |
184 | |
185 | |
186 | # Specify the blur convolution kernel, with the following format: |
187 | # example: |
188 | # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; |
189 | # |
190 | # blur-kern = "" |
191 | blur-kern = "3x3box"; |
192 | |
193 | |
194 | # Exclude conditions for background blur. |
195 | # blur-background-exclude = [] |
196 | blur-background-exclude = [ |
197 | "window_type = 'dock'", |
198 | "window_type = 'desktop'", |
199 | "_GTK_FRAME_EXTENTS@:c" |
200 | ]; |
201 | |
202 | ################################# |
203 | # General Settings # |
204 | ################################# |
205 | |
206 | # Enable remote control via D-Bus. See the man page for more details. |
207 | # dbus = true |
208 | |
209 | # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. |
210 | # daemon = false |
211 | |
212 | # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. |
213 | # `xrender` is the default one. |
214 | # |
215 | # backend = "glx" |
216 | backend = "xrender"; |
217 | |
218 | # Enable/disable VSync. |
219 | # vsync = false |
220 | vsync = true; |
221 | |
222 | # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. |
223 | # dbus = false |
224 | |
225 | # Try to detect WM windows (a non-override-redirect window with no |
226 | # child that has 'WM_STATE') and mark them as active. |
227 | # |
228 | # mark-wmwin-focused = false |
229 | mark-wmwin-focused = true; |
230 | |
231 | # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. |
232 | # mark-ovredir-focused = false |
233 | mark-ovredir-focused = true; |
234 | |
235 | # Try to detect windows with rounded corners and don't consider them |
236 | # shaped windows. The accuracy is not very high, unfortunately. |
237 | # |
238 | # detect-rounded-corners = false |
239 | detect-rounded-corners = true; |
240 | |
241 | # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers |
242 | # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. |
243 | # |
244 | # detect-client-opacity = false |
245 | detect-client-opacity = true; |
246 | |
247 | # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, |
248 | # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, |
249 | # provided that the WM supports it. |
250 | # |
251 | # use-ewmh-active-win = false |
252 | |
253 | # Unredirect all windows if a full-screen opaque window is detected, |
254 | # to maximize performance for full-screen windows. Known to cause flickering |
255 | # when redirecting/unredirecting windows. |
256 | # |
257 | # unredir-if-possible = false |
258 | |
259 | # Delay before unredirecting the window, in milliseconds. Defaults to 0. |
260 | # unredir-if-possible-delay = 0 |
261 | |
262 | # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. |
263 | # unredir-if-possible-exclude = [] |
264 | |
265 | # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows |
266 | # in the same group focused at the same time. |
267 | # |
268 | # detect-transient = false |
269 | detect-transient = true; |
270 | |
271 | # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same |
272 | # group focused at the same time. This usually means windows from the same application |
273 | # will be considered focused or unfocused at the same time. |
274 | # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. |
275 | # |
276 | # detect-client-leader = false |
277 | |
278 | # Resize damaged region by a specific number of pixels. |
279 | # A positive value enlarges it while a negative one shrinks it. |
280 | # If the value is positive, those additional pixels will not be actually painted |
281 | # to screen, only used in blur calculation, and such. (Due to technical limitations, |
282 | # with use-damage, those pixels will still be incorrectly painted to screen.) |
283 | # Primarily used to fix the line corruption issues of blur, |
284 | # in which case you should use the blur radius value here |
285 | # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, |
286 | # with a 5x5 one you use `--resize-damage 2`, and so on). |
287 | # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. |
288 | # |
289 | # resize-damage = 1 |
290 | |
291 | # Specify a list of conditions of windows that should be painted with inverted color. |
292 | # Resource-hogging, and is not well tested. |
293 | # |
294 | # invert-color-include = [] |
295 | |
296 | # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. |
297 | # Might cause incorrect opacity when rendering transparent content (but never |
298 | # practically happened) and may not work with blur-background. |
299 | # My tests show a 15% performance boost. Recommended. |
300 | # |
301 | # glx-no-stencil = false |
302 | |
303 | # GLX backend: Avoid rebinding pixmap on window damage. |
304 | # Probably could improve performance on rapid window content changes, |
305 | # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). |
306 | # Recommended if it works. |
307 | # |
308 | # glx-no-rebind-pixmap = false |
309 | |
310 | # Disable the use of damage information. |
311 | # This cause the whole screen to be redrawn every time, instead of the part of the screen |
312 | # has actually changed. Potentially degrades the performance, but might fix some artifacts. |
313 | # The opposing option is use-damage |
314 | # |
315 | # no-use-damage = false |
316 | use-damage = true; |
317 | |
318 | # Use X Sync fence to sync clients' draw calls, to make sure all draw |
319 | # calls are finished before picom starts drawing. Needed on nvidia-drivers |
320 | # with GLX backend for some users. |
321 | # |
322 | # xrender-sync-fence = false |
323 | |
324 | # GLX backend: Use specified GLSL fragment shader for rendering window |
325 | # contents. Read the man page for a detailed explanation of the interface. |
326 | # |
327 | # window-shader-fg = "default" |
328 | |
329 | # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar |
330 | # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. |
331 | # |
332 | # window-shader-fg-rule = [ |
333 | # "my_shader.frag:window_type != 'dock'" |
334 | # ] |
335 | |
336 | # Force all windows to be painted with blending. Useful if you |
337 | # have a glx-fshader-win that could turn opaque pixels transparent. |
338 | # |
339 | # force-win-blend = false |
340 | |
341 | # Do not use EWMH to detect fullscreen windows. |
342 | # Reverts to checking if a window is fullscreen based only on its size and coordinates. |
343 | # |
344 | # no-ewmh-fullscreen = false |
345 | |
346 | # Dimming bright windows so their brightness doesn't exceed this set value. |
347 | # Brightness of a window is estimated by averaging all pixels in the window, |
348 | # so this could comes with a performance hit. |
349 | # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) |
350 | # |
351 | # max-brightness = 1.0 |
352 | |
353 | # Make transparent windows clip other windows like non-transparent windows do, |
354 | # instead of blending on top of them. |
355 | # |
356 | # transparent-clipping = false |
357 | |
358 | # Specify a list of conditions of windows that should never have transparent |
359 | # clipping applied. Useful for screenshot tools, where you need to be able to |
360 | # see through transparent parts of the window. |
361 | # |
362 | # transparent-clipping-exclude = [] |
363 | |
364 | # Set the log level. Possible values are: |
365 | # "trace", "debug", "info", "warn", "error" |
366 | # in increasing level of importance. Case doesn't matter. |
367 | # If using the "TRACE" log level, it's better to log into a file |
368 | # using *--log-file*, since it can generate a huge stream of logs. |
369 | # |
370 | # log-level = "debug" |
371 | log-level = "warn"; |
372 | |
373 | # Set the log file. |
374 | # If *--log-file* is never specified, logs will be written to stderr. |
375 | # Otherwise, logs will to written to the given file, though some of the early |
376 | # logs might still be written to the stderr. |
377 | # When setting this option from the config file, it is recommended to use an absolute path. |
378 | # |
379 | # log-file = "/path/to/your/log/file" |
380 | |
381 | # Show all X errors (for debugging) |
382 | # show-all-xerrors = false |
383 | |
384 | # Write process ID to a file. |
385 | # write-pid-path = "/path/to/your/log/file" |
386 | |
387 | # Window type settings |
388 | # |
389 | # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: |
390 | # "unknown", "desktop", "dock", "toolbar", "menu", "utility", |
391 | # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", |
392 | # "tooltip", "notification", "combo", and "dnd". |
393 | # |
394 | # Following per window-type options are available: :: |
395 | # |
396 | # fade, shadow::: |
397 | # Controls window-type-specific shadow and fade settings. |
398 | # |
399 | # opacity::: |
400 | # Controls default opacity of the window type. |
401 | # |
402 | # focus::: |
403 | # Controls whether the window of this type is to be always considered focused. |
404 | # (By default, all window types except "normal" and "dialog" has this on.) |
405 | # |
406 | # full-shadow::: |
407 | # Controls whether shadow is drawn under the parts of the window that you |
408 | # normally won't be able to see. Useful when the window has parts of it |
409 | # transparent, and you want shadows in those areas. |
410 | # |
411 | # clip-shadow-above::: |
412 | # Controls whether shadows that would have been drawn above the window should |
413 | # be clipped. Useful for dock windows that should have no shadow painted on top. |
414 | # |
415 | # redir-ignore::: |
416 | # Controls whether this type of windows should cause screen to become |
417 | # redirected again after been unredirected. If you have unredir-if-possible |
418 | # set, and doesn't want certain window to cause unnecessary screen redirection, |
419 | # you can set this to `true`. |
420 | # |
421 | wintypes: |
422 | { |
423 | tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; |
424 | dock = { shadow = false; clip-shadow-above = true; } |
425 | dnd = { shadow = false; } |
426 | popup_menu = { opacity = 0.8; } |
427 | dropdown_menu = { opacity = 0.8; } |
428 | }; |