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| author | Danilo M. <danix@danix.xyz> | 2026-09-21 20:13:30 +0200 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-09-21 20:13:30 +0200 |
| commit | fbea0f687a80dca6135b22e1338dbe463096f7fb (patch) | |
| tree | 39a65d6b0f85b9c995d3d0a35d07fc6ff1e1aadc /styles | |
| parent | 996ad0ca8aa337051aca955a149be063396f732c (diff) | |
| download | waybar-theme-udt-fbea0f687a80dca6135b22e1338dbe463096f7fb.tar.gz waybar-theme-udt-fbea0f687a80dca6135b22e1338dbe463096f7fb.zip | |
feat(presentation): draw a running game as its own state
The module emits a third class, gaming, when the shell's game detector
holds presentation on. It gets its own icon rather than sharing the
presentation one: the click is inert in that state, so the pill has to
say why the mode is on and that clicking will not turn it off.
The icon joins wb-icon's selftest, which is what makes an icon theme
missing it fail at install time instead of rendering an empty pill.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'styles')
| -rw-r--r-- | styles/modules.css | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/styles/modules.css b/styles/modules.css index 3aa55c6..b0e2f2a 100644 --- a/styles/modules.css +++ b/styles/modules.css @@ -246,3 +246,10 @@ #custom-presentation.activated { background-image: url("@ICON:x-office-presentation@"); } + +/* A running game holds presentation on by itself, through a separate state + * file the shell's detector owns. It gets its own icon because the click is + * inert here: the mode is not off until the game exits. */ +#custom-presentation.gaming { + background-image: url("@ICON:input-gaming@"); +} |
