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authorDanilo M. <danix@danix.xyz>2026-09-27 18:23:03 +0200
committerDanilo M. <danix@danix.xyz>2026-09-27 18:23:03 +0200
commit154bb069476e9e3a438b76774a739e980b49494e (patch)
tree4c82e4cd7f15f40e08bd11a1749f44d910aa2abf /palette/roles-material-darker.conf
parent0a05e36fe5912ac6f26f2c3ecea84c8b29a3fc8a (diff)
downloadunified-desktop-theme-154bb069476e9e3a438b76774a739e980b49494e.tar.gz
unified-desktop-theme-154bb069476e9e3a438b76774a739e980b49494e.zip
feat(palette): add a translucent scrim role for fullscreen overlays
The power menu's ground was a hardcoded rgba(36, 39, 58, 0.88), Macchiato's base, so every other scheme drew its overlay with a Macchiato tint. Each roles file now defines scrim as its own background at 88% alpha, udt-palette emits it into palette.rasi, and powermenu.rasi uses @scrim. scrim is the first translucent palette entry, so udt-accent's QML palette no longer drops the alpha pair: an opaque colour still goes out as #rrggbb, a translucent one as QML's #aarrggbb. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'palette/roles-material-darker.conf')
-rw-r--r--palette/roles-material-darker.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/palette/roles-material-darker.conf b/palette/roles-material-darker.conf
index bfbe8ae..4d5d50f 100644
--- a/palette/roles-material-darker.conf
+++ b/palette/roles-material-darker.conf
@@ -14,6 +14,10 @@ surface = surface
surface_alt = selection
border = mid_high
+# The translucent ground behind a fullscreen overlay (power menu, screenshot
+# menu): the background, faded so the session shows through.
+scrim = background/88
+
fg = foreground
fg_dim = light
fg_faint = comment