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// SPDX-License-Identifier: GPL-2.0-only
// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// A frosted panel. It snapshots the wallpaper image the card sits on, blurs it
// and masks it to the card's rounded rect, then tints it for text contrast.
// When there is no source, only the tint draws, so the card still reads.

import QtQuick
import QtQuick.Effects

Item {
    id: backdrop

    property Item sourceItem: null
    property int radius: 10
    property color tint: "#24273a"
    property real tintOpacity: 0.72
    property bool blurEnabled: true

    ShaderEffectSource {
        id: snapshot
        sourceItem: backdrop.sourceItem
        live: true
        sourceRect: {
            if (backdrop.sourceItem === null)
                return Qt.rect(0, 0, 0, 0)
            // Guard reads: mapToItem() hides its reads in C++, so the binding
            // would not otherwise re-run when the card or image moves (e.g.
            // the failed-login shake). Reading the coordinates registers them.
            var _guard = backdrop.x + backdrop.y + backdrop.parent.x + backdrop.parent.y
                       + backdrop.sourceItem.x + backdrop.sourceItem.y
            var p = backdrop.mapToItem(backdrop.sourceItem, 0, 0)
            return Qt.rect(p.x, p.y, backdrop.width, backdrop.height)
        }
    }

    MultiEffect {
        anchors.fill: parent
        source: snapshot
        visible: backdrop.sourceItem !== null && backdrop.blurEnabled
        blurEnabled: true
        blur: 0.8
        maskEnabled: true
        maskSource: mask
    }

    Rectangle {
        id: mask
        anchors.fill: parent
        radius: backdrop.radius
        layer.enabled: true
        visible: false
    }

    Rectangle {
        anchors.fill: parent
        radius: backdrop.radius
        color: backdrop.tint
        opacity: backdrop.tintOpacity
    }
}