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authorDanilo M. <danix@danix.xyz>2026-09-17 15:25:04 +0200
committerDanilo M. <danix@danix.xyz>2026-09-17 15:25:04 +0200
commit9052a7543968e1699470de8b4bc2e00c08d7d2f3 (patch)
tree935732b5fbc06d4765176431da946cbbed932503 /theme/icons/suspend.svg
parent47daa951b184aa09cba23927ea1b1e7315979679 (diff)
downloadsddm-theme-udt-9052a7543968e1699470de8b4bc2e00c08d7d2f3.tar.gz
sddm-theme-udt-9052a7543968e1699470de8b4bc2e00c08d7d2f3.zip
fix: give the frost snapshot a size so the blur renders
ShaderEffectSource had no explicit width/height, so its texture was 0x0 and the frosted layer never drew, at any blurMax. Set it to the panel size. Also correct blur to its 0..1 range and hide the mask, which is a mask source, not content.
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