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authorDanilo M. <danix@danix.xyz>2026-08-08 13:03:32 +0200
committerDanilo M. <danix@danix.xyz>2026-08-08 13:03:32 +0200
commit25742bd9efc32de82eeeeaba0f4b8976c169e7ce (patch)
tree5dacbf9207123e6e74733e5d474b28ed34888f61 /games/UrbanTerror/docs/ioUrbanTerror_README.txt
parent998dbd56e53c8c8c8bc1a425cec16b6ccc752e34 (diff)
downloadsbo-slackbuilds-25742bd9efc32de82eeeeaba0f4b8976c169e7ce.tar.gz
sbo-slackbuilds-25742bd9efc32de82eeeeaba0f4b8976c169e7ce.zip
repo: move packages under their SBo category
Mirror SBo's own <category>/<package>/ layout instead of a flat <package>/ one. The category is now carried by the directory, so there's no separate map to maintain, and a package exports to the SBo repo at the identical relative path. misc: SecLists, exploitdb, nuclei games: UrbanTerror network: feroxbuster, ffuf, gobuster, metasploit-framework-bin, r8125 Categories taken from the synced SBo tree, which is authoritative. This also repairs two things the flat layout had broken: - test-build's category_of() returned "." for every package, since it derives the category from the parent directory name. - post-commit asserted a fixed depth. It now locates a build by the directory holding the .SlackBuild, and names the archive after the package with the package dir at the tarball root, as SBo expects. Drops the exec bit from SecLists.SlackBuild and gobuster.SlackBuild, flagged by sbolint once the pre-commit hook started running: SBo requires 0644 and ships both that way.
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+ioUrbanTerror is not a Frozen Sand product and is not part of Urban Terror.
+It's a seperate 3rd party product by woekele.
+
+ioUrbanTerror can be used instead of Quake 3 Arena to run Urban Terror 4.x on.
+
+If you already own a full copy of Quake 3 Arena and want to continue using
+Punkbuster, you don't need ioUrbanTerror and can install/use Quake 3 Arena
++ Urban Terror. If you don't have Quake 3 Arena and/or don't care about
+Punkbuster, then you should use ioUrbanTerror. Don't forget to install Urban
+Terror 4.x after installing ioUrbanTerror.
+
+A word of thanks to:
+-The ioquake3 team, for providing a very good code base to work on.
+-Hobbes, for helping me out a lot with creating this software.
+-Nexu, helping out a lot as well.
+-Illogical, for providing a very good looking logo.
+-Frozen Sand, for creating Urban Terror and all the fun that comes with it.
+
+Created by woekele. You should be able to reach me at #urbanterror on
+irc.enterthegame.com.
+
+-------------------------------
+
+ioUrbanTerror is licensed under the GPL. It is heavily based on the ioquake3
+source code (www.ioquake3.org). The ioUrbanTerror source code is available at:
+
+http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source
+
+"Urban Terror" is a registered trademark of Frozen Sand LLC
+(http://www.frozensand.com). The name was used in "ioUrbanTerror" with their
+permission. The Urban Terror logo shown on the first and last screen of this
+installer, is copyrighted by Frozen Sand LLC.
+
+"Quake 3 Arena" is a registered trademark of id Software
+(http://www.idsoftware.com).
+
+"Punkbuster" is a registered trademark of Evenbalance, Inc.
+(www.evenbalance.com).
+
+The logo used for ioUrbanTerror (as shown in the right upper corner of this
+installer) was created by limefest and recreated by illogical. The license
+for it is the Creative Commons Attribution-NonCommercial-NoDerivatives.
+
+The creator of this software does not take any responsibility for whatever
+effect it may have on anything. Use at your own risk.