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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import Quickshell
import Quickshell.Wayland
import Quickshell.Services.Pipewire
import QtQuick
Scope {
id: root
// Milliseconds the OSD stays up after the last change.
property int timeout: 1500
readonly property PwNode sink: Pipewire.defaultAudioSink
readonly property PwNode source: Pipewire.defaultAudioSource
// Which one to draw: set by whichever node changed last.
property PwNode active: null
property bool isInput: false
// Keeping the nodes bound is what makes volume/muted actually update.
PwObjectTracker { objects: [root.sink, root.source].filter(n => n !== null) }
// A node reports its initial volume while binding, before `ready` goes
// true, so the `ready` check alone suppresses the startup values. Nothing
// else may be swallowed: the next signal after that is the user's first
// keypress, and eating it costs the OSD its first appearance.
function show(node, input) {
if (!node?.ready || !node.audio) return;
root.active = node;
root.isInput = input;
hideTimer.restart();
}
Connections {
target: root.sink?.audio ?? null
function onVolumeChanged() { root.show(root.sink, false); }
function onMutedChanged() { root.show(root.sink, false); }
}
Connections {
target: root.source?.audio ?? null
function onVolumeChanged() { root.show(root.source, true); }
function onMutedChanged() { root.show(root.source, true); }
}
Timer {
id: hideTimer
interval: root.timeout
onTriggered: root.active = null
}
PanelWindow {
id: win
visible: root.active !== null
readonly property PwNode node: root.active
readonly property real volume: node?.audio?.volume ?? 0
readonly property bool muted: node?.audio?.muted ?? false
// Bottom centre. Move the anchor to relocate.
anchors.bottom: true
margins.bottom: 120
implicitWidth: 360
implicitHeight: 72
color: "transparent"
exclusionMode: ExclusionMode.Ignore
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "quickshell-volume-osd"
// No keyboard focus: the OSD must never steal input from the window
// the user is typing in.
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
Rectangle {
anchors.fill: parent
radius: 12
// Translucent so the compositor's blur shows through. The frosting
// itself is Hyprland's, applied by layerrule to this window's
// namespace: see the README.
color: Qt.alpha(Theme.base, 0.65)
border.width: 1
border.color: Qt.alpha(Theme.text, 0.12)
Row {
anchors.fill: parent
anchors.margins: 16
spacing: 14
Text {
anchors.verticalCenter: parent.verticalCenter
width: 30
horizontalAlignment: Text.AlignHCenter
font.family: Theme.fontFamily
font.pixelSize: 24
color: win.muted ? Theme.red : Theme.accent
text: {
if (root.isInput) return win.muted ? "\uf131" : "\uf130";
if (win.muted || win.volume <= 0) return "\uf026";
return win.volume < 0.5 ? "\uf027" : "\uf028";
}
}
Column {
anchors.verticalCenter: parent.verticalCenter
width: parent.width - 30 - parent.spacing
spacing: 8
Item {
width: parent.width
height: label.implicitHeight
Text {
id: label
anchors.left: parent.left
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
color: Theme.subtext
text: root.isInput ? "Input" : "Output"
}
Text {
anchors.right: parent.right
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
color: Theme.text
text: win.muted ? "muted" : Math.round(win.volume * 100) + "%"
}
}
Rectangle {
width: parent.width
height: 6
radius: 3
color: Theme.surface
Rectangle {
height: parent.height
radius: parent.radius
// Volume can exceed 1.0; the bar stops at full.
width: parent.width * Math.min(win.volume, 1)
color: win.muted ? Theme.red : Theme.accent
opacity: win.muted ? 0.5 : 1
Behavior on width { NumberAnimation { duration: 100 } }
}
}
}
}
}
}
}
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