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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import Quickshell
import Quickshell.Wayland
import Quickshell.Services.Pipewire
import QtQuick
Scope {
id: root
// Milliseconds the OSD stays up after the last change.
property int timeout: 1500
readonly property PwNode sink: Pipewire.defaultAudioSink
readonly property PwNode source: Pipewire.defaultAudioSource
// Which one to draw: set by whichever node changed last.
property PwNode active: null
property bool isInput: false
// Keeping the nodes bound is what makes volume/muted actually update.
PwObjectTracker { objects: [root.sink, root.source].filter(n => n !== null) }
// A node reports its initial volume while binding, before `ready` goes
// true, so the `ready` check alone suppresses the startup values. Nothing
// else may be swallowed: the next signal after that is the user's first
// keypress, and eating it costs the OSD its first appearance.
function show(node, input) {
if (!node?.ready || !node.audio) return;
root.active = node;
root.isInput = input;
hideTimer.restart();
}
Connections {
target: root.sink?.audio ?? null
function onVolumeChanged() { root.show(root.sink, false); }
function onMutedChanged() { root.show(root.sink, false); }
}
// A track change shows the OSD as well, so the row is not something you
// only see when you happen to touch the volume.
Connections {
target: Player.current ?? null
function onTrackTitleChanged() { if (Player.title) root.showTrack(); }
function onPlaybackStateChanged() { root.showTrack(); }
}
Connections {
target: root.source?.audio ?? null
function onVolumeChanged() { root.show(root.source, true); }
function onMutedChanged() { root.show(root.source, true); }
}
function showTrack() {
if (!Player.active) return;
root.active = root.sink;
root.isInput = false;
hideTimer.restart();
}
// Hovering freezes the countdown so the transport buttons can be clicked;
// leaving starts it again. Without a hover the OSD behaves exactly as it
// did before there was anything clickable on it.
property bool hovered: false
// Only counts down while the OSD is up and the pointer is elsewhere.
Timer {
id: hideTimer
running: root.active !== null && !root.hovered
interval: root.timeout
onTriggered: root.active = null
}
PanelWindow {
id: win
visible: root.active !== null
readonly property PwNode node: root.active
readonly property real volume: node?.audio?.volume ?? 0
readonly property bool muted: node?.audio?.muted ?? false
// Bottom centre. Move the anchor to relocate.
anchors.bottom: true
margins.bottom: 120
// Grows to fit the track row; the volume-only size is unchanged.
implicitWidth: 360
implicitHeight: Player.active ? 150 : 72
color: "transparent"
exclusionMode: ExclusionMode.Ignore
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "quickshell-volume-osd"
// Still no keyboard focus: the transport buttons are pointer targets,
// and the OSD must never take keys from the window being typed in.
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
Rectangle {
anchors.fill: parent
radius: 12
// Translucent so the compositor's blur shows through. The frosting
// itself is Hyprland's, applied by layerrule to this window's
// namespace: see the README.
color: Qt.alpha(Theme.base, 0.65)
border.width: 1
border.color: Qt.alpha(Theme.text, 0.12)
// Tracks the pointer over the whole panel so the fade can pause.
HoverHandler {
onHoveredChanged: root.hovered = hovered
}
Column {
anchors.fill: parent
anchors.margins: 16
spacing: 12
Loader {
active: Player.active
width: parent.width
sourceComponent: trackRow
}
Rectangle {
visible: Player.active
width: parent.width
height: 1
color: Qt.alpha(Theme.text, 0.1)
}
Row {
width: parent.width
spacing: 14
Text {
anchors.verticalCenter: parent.verticalCenter
width: 30
horizontalAlignment: Text.AlignHCenter
font.family: Theme.fontFamily
font.pixelSize: 24
color: win.muted ? Theme.red : Theme.accent
text: {
if (root.isInput) return win.muted ? "\uf131" : "\uf130";
if (win.muted || win.volume <= 0) return "\uf026";
return win.volume < 0.5 ? "\uf027" : "\uf028";
}
}
Column {
anchors.verticalCenter: parent.verticalCenter
width: parent.width - 30 - parent.spacing
spacing: 8
Item {
width: parent.width
height: label.implicitHeight
Text {
id: label
anchors.left: parent.left
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
color: Theme.subtext
text: root.isInput ? "Input" : "Output"
}
Text {
anchors.right: parent.right
font.family: Theme.fontFamily
font.pixelSize: Theme.fontSize
color: Theme.text
text: win.muted ? "muted" : Math.round(win.volume * 100) + "%"
}
}
Rectangle {
width: parent.width
height: 6
radius: 3
color: Theme.surface
Rectangle {
height: parent.height
radius: parent.radius
// Volume can exceed 1.0; the bar stops at full.
width: parent.width * Math.min(win.volume, 1)
color: win.muted ? Theme.red : Theme.accent
opacity: win.muted ? 0.5 : 1
Behavior on width { NumberAnimation { duration: 100 } }
}
}
}
}
}
}
}
Component {
id: trackRow
Row {
id: trackLine
// A Row sizes to its children, so the panel width has to be
// pushed in: the text column below subtracts from it.
width: parent ? parent.width : 0
spacing: 12
// Players that extract embedded art reuse one temp path, so the
// source carries a per-track suffix and caching is off.
Rectangle {
width: 46; height: 46; radius: 6
color: Qt.alpha(Theme.surface, 0.8)
clip: true
Image {
anchors.fill: parent
source: Player.artUrl
cache: false
asynchronous: true
fillMode: Image.PreserveAspectCrop
visible: status === Image.Ready
}
Text {
anchors.centerIn: parent
visible: Player.artUrl === "" || parent.children[0].status !== Image.Ready
text: ""
font { family: Theme.fontFamily; pixelSize: 20 }
color: Theme.overlay
}
}
Column {
anchors.verticalCenter: parent.verticalCenter
// Whatever the art and transport buttons leave: a fixed width
// here overflowed the panel and pushed `next` past its edge.
width: trackLine.width - 46 - transport.width - 2 * trackLine.spacing
spacing: 3
Text {
width: parent.width
elide: Text.ElideRight
text: Player.title || "Nothing playing"
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 1; bold: true }
color: Theme.text
}
Text {
width: parent.width
elide: Text.ElideRight
visible: Player.artist !== ""
text: Player.artist
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 3 }
color: Theme.subtext
}
}
Row {
id: transport
anchors.verticalCenter: parent.verticalCenter
spacing: 2
TransportButton {
glyph: ""
enabled: Player.current?.canGoPrevious ?? false
onClicked: Player.current?.previous()
}
TransportButton {
glyph: Player.playing ? "" : ""
enabled: Player.current?.canTogglePlaying ?? false
onClicked: Player.current?.togglePlaying()
}
TransportButton {
glyph: ""
enabled: Player.current?.canGoNext ?? false
onClicked: Player.current?.next()
}
}
}
}
}
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