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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import Quickshell
import Quickshell.Io
import Quickshell.Wayland
import QtQuick
Scope {
id: root
property bool open: false
property string monitor: "DP-1"
property var items: []
property string query: ""
// Down switches the strip to the Steam store, searched as you type.
property bool store: false
property var results: []
property bool searching: false
// Horizontal shear of the strip's tiles, as a fraction of their height.
readonly property real slant: -0.25
readonly property int step: 210
readonly property var screenObj:
Quickshell.screens.find(s => s.name === root.monitor) ?? Quickshell.screens[0]
readonly property var shown: {
if (root.store) return root.results;
const q = root.query.toLowerCase();
return root.items.filter(g => g.name.toLowerCase().includes(q));
}
// The strip is a loop, so the list repeats until it fills the screen
// width: a short library would otherwise leave gaps in the circle.
readonly property var reel: {
if (!root.shown.length) return [];
const slots = Math.ceil(root.screenObj.width / root.step) + 2;
let out = [];
while (out.length < slots) out = out.concat(root.shown);
return out;
}
function launch(g) {
if (!g) return;
if (root.store) {
Quickshell.execDetached(["steam", `steam://store/${g.appid}`]);
root.open = false;
return;
}
// -silent keeps the Steam window down whether or not Steam is running.
// Ids are strings: a shortcut's game id does not fit a JS number.
Quickshell.execDetached(["steam", "-silent",
g.installed ? `steam://rungameid/${g.id}` : `steam://install/${g.appid}`]);
root.open = false;
}
// The list is read on every opening; the owned games come from a cache
// that a Web API call refreshes in the background, then the list is
// read again.
onOpenChanged: if (open) {
root.query = "";
root.store = false;
root.results = [];
list.running = true;
refresh.running = true;
}
// Local art is a path, store art a URL.
function src(p) { return p ? (p.startsWith("/") ? `file://${p}` : p) : ""; }
onQueryChanged: if (store) search.restart()
onStoreChanged: if (store) search.restart()
Timer {
id: search
interval: 350
onTriggered: root.storeSearch(root.query.trim())
}
// The store's own search endpoint needs no key, but answers nothing
// without a country, which also sets the prices. The locale is en_US
// here, so it cannot be derived from that.
// ponytail: fixed to Italy; a setting when another country matters.
readonly property string country: "it"
function storeSearch(term) {
if (!term) { root.results = []; root.searching = false; return; }
root.searching = true;
const xhr = new XMLHttpRequest();
xhr.onreadystatechange = () => {
if (xhr.readyState !== XMLHttpRequest.DONE || term !== root.query.trim()) return;
root.searching = false;
let found = [];
try { found = JSON.parse(xhr.responseText).items ?? []; } catch (e) {}
const mine = {};
for (const g of root.items) if (g.appid) mine[g.appid] = g;
const cdn = "https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/";
root.results = found.map(r => {
const a = String(r.id);
// Newer apps keep their art under hashed paths, so these
// can 404; the capsule search returns always exists.
// installed: drawn like a library game, not greyed.
return { name: r.name, id: a, appid: a, mine: mine[a],
installed: true, last: 0, price: r.price,
cover: `${cdn}${a}/library_600x900.jpg`,
hero: `${cdn}${a}/library_hero.jpg`, capsule: r.tiny_image };
});
};
xhr.open("GET", `https://store.steampowered.com/api/storesearch/?l=english&cc=${root.country}&term=`
+ encodeURIComponent(term));
xhr.send();
}
Process {
id: list
command: ["/usr/bin/python3", `${Quickshell.shellDir}/games.py`]
stdout: StdioCollector {
onStreamFinished: {
try { root.items = JSON.parse(text); } catch (e) { root.items = []; }
}
}
}
Process {
id: refresh
command: ["/usr/bin/python3", `${Quickshell.shellDir}/games.py`, "--refresh"]
onExited: code => { if (code === 0 && root.open) list.running = true; }
}
// A config with no visible window exits, reporting nothing. This 1x1
// click-through window holds the shell open while the overlay is hidden.
PanelWindow {
anchors { top: true; left: true }
implicitWidth: 1
implicitHeight: 1
color: "transparent"
exclusionMode: ExclusionMode.Ignore
mask: Region {}
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
}
LazyLoader {
active: root.open
PanelWindow {
id: win
readonly property var game: root.reel[strip.currentIndex]
readonly property color bg: Qt.rgba(Theme.crust.r, Theme.crust.g, Theme.crust.b, 0.94)
screen: root.screenObj
anchors { top: true; left: true; right: true; bottom: true }
color: win.bg
exclusionMode: ExclusionMode.Ignore
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "keystone-games"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
MouseArea {
anchors.fill: parent
onClicked: root.open = false
}
// The selected game, large: Steam's wide hero art, or the cover
// when there is none, fading into the background at the bottom.
Item {
anchors { top: parent.top; left: parent.left; right: parent.right; bottom: strip.top }
// A store result's capsule, under its hero in case that 404s.
Image {
anchors.fill: parent
source: root.src(win.game?.capsule)
fillMode: Image.PreserveAspectCrop
asynchronous: true
}
Image {
anchors.fill: parent
source: win.game ? root.src(win.game.hero || win.game.cover) : ""
fillMode: Image.PreserveAspectCrop
asynchronous: true
}
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.45; color: "transparent" }
GradientStop { position: 1.0; color: win.bg }
}
}
Column {
anchors { left: parent.left; bottom: parent.bottom; margins: 80 }
spacing: 8
Text {
text: win.game?.name
?? (!root.store ? (root.items.length ? "No match · Down searches the store" : "")
: root.searching ? "Searching the store…"
: root.query.trim() ? "Nothing on the store"
: "Type to search the Steam store")
color: Theme.text
font.family: Theme.fontFamily
font.pixelSize: 56
font.bold: true
}
Text {
visible: !!win.game
text: !win.game ? ""
: root.store ? [win.game.mine ? (win.game.mine.installed ? "Installed" : "Owned")
: win.game.price ? `${(win.game.price.final / 100).toFixed(2)} ${win.game.price.currency}`
: "Free or unpriced",
"Enter opens the store page"].join(" · ")
: !win.game.installed ? "Not installed · Enter installs"
: win.game.last ? `Last played ${new Date(win.game.last * 1000).toLocaleDateString(Qt.locale(), "d MMMM yyyy")}`
: "Never played"
color: root.store && win.game?.mine ? Theme.green
: win.game?.installed ? Theme.subtext : Theme.peach
font.family: Theme.fontFamily
font.pixelSize: 20
}
}
}
// Keys reach a focused item, not a window: the search field
// takes them all and steers the strip. It shows only what is typed.
TextInput {
id: field
anchors { right: parent.right; top: parent.top; margins: 60 }
focus: true
color: Theme.text
font.family: Theme.fontFamily
font.pixelSize: 28
onTextEdited: root.query = text
Keys.onEscapePressed: { if (root.store) root.store = false; else root.open = false; }
Keys.onDownPressed: root.store = true
Keys.onUpPressed: root.store = false
Keys.onLeftPressed: strip.decrementCurrentIndex()
Keys.onRightPressed: strip.incrementCurrentIndex()
Keys.onReturnPressed: root.launch(win.game)
Keys.onEnterPressed: root.launch(win.game)
}
// An endless strip: PathView wraps, and the tile at the centre
// is the selection.
PathView {
id: strip
anchors { left: parent.left; right: parent.right; bottom: parent.bottom; bottomMargin: 120 }
height: 300
model: root.reel
pathItemCount: Math.min(count, Math.ceil((width + 2 * root.step) / root.step))
preferredHighlightBegin: 0.5
preferredHighlightEnd: 0.5
highlightRangeMode: PathView.StrictlyEnforceRange
highlightMoveDuration: 220
onModelChanged: currentIndex = 0
path: Path {
startX: -root.step
startY: strip.height / 2
PathLine { x: strip.width + root.step; y: strip.height / 2 }
}
delegate: Item {
id: tile
required property var modelData
required property int index
readonly property bool current: PathView.isCurrentItem
width: 160
height: 160
z: current ? 1 : 0
scale: current ? 1.5 : 1
Behavior on scale { NumberAnimation { duration: 160 } }
// A parallelogram: the tile is sheared about its middle
// and clips to that shape; the art inside is sheared back
// so it stands straight, and widened to reach both edges.
Item {
anchors.fill: parent
clip: true
transform: Matrix4x4 {
matrix: Qt.matrix4x4(1, root.slant, 0, -root.slant * tile.height / 2,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
Rectangle { anchors.fill: parent; color: Theme.surface }
Image {
id: cover
x: -tile.height * Math.abs(root.slant) / 2
width: parent.width + tile.height * Math.abs(root.slant)
height: parent.height
transform: Matrix4x4 {
matrix: Qt.matrix4x4(1, -root.slant, 0, root.slant * tile.height / 2,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
}
source: root.src(tile.modelData.cover)
sourceSize.width: 480
fillMode: Image.PreserveAspectCrop
asynchronous: true
// Not installed: greyed until selected.
opacity: tile.modelData.installed || tile.current ? 1 : 0.35
}
// No cover: the initial stands in for it.
Text {
anchors.centerIn: parent
visible: cover.status !== Image.Ready
text: tile.modelData.name.charAt(0)
color: Theme.text
font.family: Theme.fontFamily
font.pixelSize: 64
font.bold: true
}
// Not installed: a peach frame, the colour of the
// preview's "Not installed" line.
Rectangle {
anchors.fill: parent
color: "transparent"
border.width: tile.current ? 3 : tile.modelData.installed ? 0 : 2
border.color: tile.modelData.installed ? Theme.accent : Theme.peach
}
}
MouseArea {
anchors.fill: parent
onClicked: tile.current ? root.launch(tile.modelData) : strip.currentIndex = tile.index
}
}
// The wheel steps one tile a notch.
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.NoButton
onWheel: wheel => {
const d = wheel.angleDelta.y || wheel.angleDelta.x;
if (d < 0) strip.incrementCurrentIndex();
else if (d > 0) strip.decrementCurrentIndex();
}
}
}
}
}
}
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