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# Companion seat Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** While the assistant's tall card is up, the companion sits on its top edge and plays sitting versions of her reactions.
**Architecture:** `Assistant.qml` exposes `tall` and `cardTop`. `Companion.qml` derives `seated`, hops through the existing monitor-hop path to a margin-computed seat, and maps frames through a pure `Mood.seatFrame`. The art is seven new `frames.txt` stanzas per outfit, generated by the user.
**Tech Stack:** Quickshell 0.3.1 QML, node for `test_mood.js`, `gen-frames`/`prep-frames` for art.
Spec: `docs/superpowers/specs/2026-10-24-companion-seat-design.md`.
Rules from AGENTS.md that apply: never start `qs` from a tool call and trust a later `pgrep`; `pkill -x qs` only, never `-f`; check `qs log -p desktop --log-times` against file mtime after each edit, since hot reload sometimes does not fire; visual checks are the user's.
---
### Task 1: Do the typing binds reach Hyprland while the canvas holds the keyboard?
**Files:** none changed.
- [ ] **Step 1: Listen on socket2 and type into the canvas**
Run (agent, foreground, 30 s cap):
```bash
timeout 30 socat -u UNIX-CONNECT:"$XDG_RUNTIME_DIR/hypr/$HYPRLAND_INSTANCE_SIGNATURE/.socket2.sock" - | grep --line-buffered keystone-
```
Ask the user to open the canvas (SUPER+Home), type a few words into it and press BackSpace twice within those 30 s.
Expected: `custom>>keystone-typing` and `custom>>keystone-delete` lines. If they appear, Task 5 is skipped. If none appear, Task 5 is required.
### Task 2: `Mood.seatFrame`
**Files:**
- Modify: `desktop/companion/Mood.js` (append after `canSpeak`)
- Test: `desktop/companion/test_mood.js`
- [ ] **Step 1: Write the failing test**
In `test_mood.js`, add `seatFrame` to the returned names:
```js
"\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue, admireAllowed, seatFrame };")();
```
and before `console.log("ok");`:
```js
// Seated on the assistant's card: each standing frame to its sitting one,
// the goodbye's sway to the one wave, and anything else to the plain sit.
assert.strictEqual(M.seatFrame("watch"), "sit-read");
assert.strictEqual(M.seatFrame("point"), "sit-point");
assert.strictEqual(M.seatFrame("smirk"), "sit-smirk");
assert.strictEqual(M.seatFrame("think"), "sit-think");
assert.strictEqual(M.seatFrame("listen"), "sit-listen");
assert.strictEqual(M.seatFrame("wave"), "sit-wave");
assert.strictEqual(M.seatFrame("wave-l"), "sit-wave");
assert.strictEqual(M.seatFrame("wave-r"), "sit-wave");
assert.strictEqual(M.seatFrame("dj-scratch"), "sit");
assert.strictEqual(M.seatFrame("base"), "sit");
```
- [ ] **Step 2: Run, expect failure**
Run: `node desktop/companion/test_mood.js`
Expected: `ReferenceError: seatFrame is not defined`.
- [ ] **Step 3: Implement**
Append to `Mood.js`:
```js
// Seated on the assistant's tall card (Companion.qml, sitting): the frames
// with a sitting version show it, everything else the plain sit. Typing's
// watch becomes the lean over the card, reading.
var SEAT = {
watch: "sit-read", point: "sit-point", smirk: "sit-smirk", think: "sit-think",
listen: "sit-listen", wave: "sit-wave", "wave-l": "sit-wave", "wave-r": "sit-wave",
};
function seatFrame(frame) { return SEAT[frame] || "sit"; }
```
- [ ] **Step 4: Run, expect pass**
Run: `node desktop/companion/test_mood.js && node desktop/companion/test_lines.js`
Expected: `ok` twice.
- [ ] **Step 5: Commit**
```bash
git add desktop/companion/Mood.js desktop/companion/test_mood.js
git commit -m "companion: seatFrame, the sitting version of a frame
Pure, so the seat's frame choice is tested with the rest of Mood rather
than by eye. Frames without a sitting version fall to the plain sit: a
standing frame on the card's edge would float above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
### Task 3: The canvas says when it is tall and where the card's top is
**Files:**
- Modify: `desktop/assistant/Assistant.qml` (near `screenObj`, line ~112, and the `Card {}` at ~552)
- Modify: `desktop/assistant/Card.qml:31-32`
- [ ] **Step 1: Add the properties to `Assistant.qml`**, after `screenObj`:
```qml
// The tall card (a chat, or a panel) is fullHeight and centred, so its
// top only moves on entering or leaving tall. The companion sits there.
readonly property bool tall: root.mode === "chat" || root.historyOpen || root.pickerOpen || root.modelsOpen
readonly property int fullHeight: Math.round(root.screenObj.height * 0.7)
readonly property int cardTop: Math.round((root.screenObj.height - root.fullHeight) / 2)
```
and in the `Card {}` replace `fullHeight: Math.round(parent.height * 0.7)` with:
```qml
fullHeight: root.fullHeight
```
- [ ] **Step 2: `Card.qml` reads `tall` from the canvas**, replacing line 32:
```qml
readonly property bool tall: card.canvas.tall
```
(`panel` on line 31 stays; other code in the card uses it.)
- [ ] **Step 3: Check the reload**
Run: `qs log -p desktop --log-times | tail -5` and `stat -c %y desktop/assistant/Assistant.qml`
Expected: a `Reloading configuration` line after the mtime, no `TypeError` or `ReferenceError`. Ask the user to open a chat and confirm the card is the same size as before.
- [ ] **Step 4: Commit**
```bash
git add desktop/assistant/Assistant.qml desktop/assistant/Card.qml
git commit -m "assistant: the canvas owns tall and the card's top
The companion needs both to sit on the chat card, and should not reach
into the card for them. Card.tall now reads the canvas's, so there is one
definition of when the card is tall.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
### Task 4: She sits
**Files:**
- Modify: `desktop/companion/Companion.qml` (lines 66-83 the monitor block and margins; 295-300 `shoved`; 455-456 `frame`; 466-472 `settled`)
- [ ] **Step 1: Replace the monitor block (lines 66-79)** with:
```qml
// Where she goes: the focused monitor's corner, or seated on the
// assistant's tall card. here and sitting are where the window is now
// and trail the goal: a change plays her exit first, and only then
// moves the window (settled, below).
readonly property string focused: Hyprland.focusedMonitor?.name ?? ""
readonly property bool seated: root.asst.open && root.asst.tall
readonly property string goal: root.seated ? root.asst.monitor : root.focused
property string here: ""
property bool sitting: false
property bool hopping: false
// No focused monitor (outputs gone over a suspend) is not a destination.
// Already out of view, there is no exit to wait for: settled would never
// fire, hopping would stick and hide her for good, so move at once.
function move() {
if (root.goal === "" || (root.goal === root.here && root.seated === root.sitting)) return;
if (root.here === "" || root.away) {
root.here = root.goal;
root.sitting = root.seated;
} else {
root.hopping = true;
}
}
onGoalChanged: root.move()
onSeatedChanged: root.move()
Component.onCompleted: root.move()
```
- [ ] **Step 2: Margins (line 83)** become:
```qml
// Seated, her right edge is 90 px right of the screen's centre, which
// puts her in the gap in the card's header, and her feet 35 px below the
// card's top. The right edge rather than her centre, because frames
// differ in width and the window would shift with every frame.
margins {
right: root.sitting ? Math.round(root.asst.screenObj.width / 2 - 90) : 24
bottom: root.sitting ? root.asst.screenObj.height - root.asst.cardTop - 35 : 16
}
```
- [ ] **Step 3: No shove while seated.** First line of the `shoved` binding:
```qml
if (root.sitting) return false;
```
- [ ] **Step 4: Sitting frames.** Replace the `frame` property:
```qml
readonly property string standing: root.leaving ? root.waveCycle[root.waveIndex]
: root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame
readonly property string frame: root.sitting ? Mood.seatFrame(root.standing) : root.standing
```
- [ ] **Step 5: `settled` applies the seat too:**
```qml
// The exit has played: move, and the entrance plays. The goal may have
// changed during the exit; the latest one wins.
function settled(out) {
if (out && root.hopping) {
root.here = root.goal;
root.sitting = root.seated;
root.hopping = false;
}
}
```
- [ ] **Step 6: Check the reload** as in Task 3 Step 3 (file `desktop/companion/Companion.qml`).
- [ ] **Step 7: Hand check, by the user.** No sit art exists yet, so she shows `base` standing on the ledge (the fallback). Ask the user:
1. Open the canvas: she stays in the corner over the dim.
2. Start a chat: she drops out and lands on the card's top edge, right of centre, feet a little below the edge.
3. Close the canvas: she hops back to the corner of the focused monitor.
4. With a chat open, focus another monitor: she stays on the card.
5. With a chat open, a notification balloon: she does not move.
Adjust the 90 and 35 to what the user reports, then commit.
- [ ] **Step 8: Commit**
```bash
git add desktop/companion/Companion.qml
git commit -m "companion: sit on the assistant's chat card
While the canvas shows its tall card she hops onto its top edge, through
the monitor hop: the exit plays, the window's margins move, the entrance
plays. The tall card's top is fixed, so nothing follows a moving edge.
Seated she ignores focus changes and balloons, and shows Mood.seatFrame
of whatever she would show standing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
### Task 5 (only if Task 1 saw no events): typing from the card's input
**Files:**
- Modify: `desktop/assistant/Assistant.qml` (signal next to `signal replied()`, line 91)
- Modify: `desktop/assistant/Card.qml` (the `input` TextEdit, near line 501)
- Modify: `desktop/companion/Companion.qml` (the `Connections { target: root.asst }` block)
- [ ] **Step 1:** In `Assistant.qml` add `signal typed(bool deleted)` after `signal replied()`.
- [ ] **Step 2:** On the card's `input`, add:
```qml
property int lastLength: 0
onTextChanged: {
card.canvas.typed(text.length < lastLength);
lastLength = text.length;
}
```
- [ ] **Step 3:** In the companion's `Connections { target: root.asst }`, add:
```qml
// Hyprland's binds do not fire while the canvas holds the keyboard,
// so the card's input reports typing itself.
function onTyped(deleted) {
const t = Date.now();
root.typingAt = t;
if (deleted && Mood.mockAllowed(root.mockAt, t)) {
root.mockAt = t;
root.say("mock");
}
}
```
- [ ] **Step 4:** Check the reload, ask the user to type and delete in a chat, then commit:
```bash
git add desktop/assistant/Assistant.qml desktop/assistant/Card.qml desktop/companion/Companion.qml
git commit -m "companion: typing in the canvas comes from its input
The canvas holds the keyboard exclusively and Hyprland's typing binds do
not fire under it (checked on socket2), so the card's input reports
typing and deletes itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
### Task 6: The sitting frames
**Files:**
- Modify: `desktop/companion/frames.txt` (a `SIT` macro after `SING`; a `# --- seated` group before the leotard set; leotard lines at the end)
- [ ] **Step 1: Add the macro** after the `SING = ...` line:
```
# Seated on the assistant's card: the original sitting rest pose, legs
# dangling over the edge, from base-sitting (the image dress/base came from).
SIT = keep her sitting pose exactly: sitting on a ledge, front view, legs dangling down over its edge.
```
- [ ] **Step 2: The dress frames**, before `# --- the leotard set`:
```
# --- seated, on the assistant's chat card (Mood.seatFrame)
dress/sit <- base-sitting : ${SIT} Hands resting on the ledge beside her, a calm closed mouth. ${EYES} ${KEEP}
dress/sit-read <- dress/sit : She leans forward from the waist and tilts her head down, looking at something just below her feet, as if reading over the edge; hands still on the ledge. ${SIT} ${EYES} ${KEEP}
dress/sit-point <- dress/sit : She points down past her knees with the hand on the left side of the image, a teasing smirk; her other hand stays on the ledge. ${SIT} ${KEEP}
dress/sit-smirk <- dress/sit : Change only her expression to a teasing one-sided smirk. ${SIT} Both eyes fully visible and uncovered; the blindfold is nowhere on her head or face. ${BARE} ${KEEP_BARE}
dress/sit-think <- dress/sit : One gloved hand at her chin, thinking, head tilted slightly; her other hand on the ledge. ${SIT} ${KEEP}
dress/sit-listen <- dress/sit : She cups the hand on the left side of the image behind her ear, listening attentively; her other hand on the ledge. ${SIT} ${KEEP}
dress/sit-wave <- dress/sit : Raise only the hand on the left side of the image beside her head, waving, with a small smile; her other hand stays on the ledge. ${SIT} ${KEEP}
```
- [ ] **Step 3: The leotard frames**, at the end of the leotard set:
```
leotard/sit <- dress/sit : ${LEOTARD}
leotard/sit-read <- dress/sit-read : ${LEOTARD}
leotard/sit-point <- dress/sit-point : ${LEOTARD}
leotard/sit-smirk <- dress/sit-smirk : ${LEOTARD}
leotard/sit-think <- dress/sit-think : ${LEOTARD}
leotard/sit-listen <- dress/sit-listen : ${LEOTARD}
leotard/sit-wave <- dress/sit-wave : ${LEOTARD}
```
- [ ] **Step 4: Dry run**
Run: `desktop/companion/gen-frames --list`
Expected: exactly the 14 new outputs listed, no existing frame.
- [ ] **Step 5: Commit**
```bash
git add desktop/companion/frames.txt
git commit -m "companion: the seated frames' recipes
Edited from base-sitting, the original sitting rest pose dress/base came
from, so the legs already dangle and klein only changes the arms and
expression. The leotard set follows its dress frames as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
- [ ] **Step 6: Generation, by the user**: start sd-webui with FLUX.2 klein, run `desktop/companion/gen-frames`, and review the frames. Rerolls go by `--seed N dress/sit-x leotard/sit-x`, recorded in `frames.txt` comments as for headbang-down.
### Task 7: Docs
**Files:**
- Modify: `desktop/companion/README.md` (a bullet in Inputs, after the openlayer one)
- Modify: `docs/superpowers/specs/2026-10-24-companion-seat-design.md` (status line; the seat's x is the right edge, per Task 4)
- [ ] **Step 1: README bullet:**
```markdown
- The assistant's tall card (a chat, or its history, picker or models
panel) seats her on its top edge, right of centre, through the monitor
hop. `Assistant.qml` gives `tall` and `cardTop`; seated she ignores
focus changes and balloons and shows `Mood.seatFrame` of her frame, the
`sit-*` set. The bar and the file card leave her in the corner:
standing frames face out, not down at the text.
```
- [ ] **Step 2: Spec:** status to `implemented`, and in Seat replace "with her centre 60 px right of the screen's centre ... `seatWidth / 2`" with "with her right edge 90 px right of the screen's centre (`margins.right = screenW / 2 - 90`), since frames differ in width", using the final numbers from Task 4 Step 7. Add Task 1's result to "Verified before designing".
- [ ] **Step 3: Commit**
```bash
git add desktop/companion/README.md docs/superpowers/specs/2026-10-24-companion-seat-design.md
git commit -m "docs: the companion's seat on the assistant card
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>"
```
|