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|
# OBS Pill Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** An island pill that exists while OBS runs and controls recording, pause, scene and webcam visibility, with a pulsing sliver while recording.
**Architecture:** `Obs.qml` singleton speaks obs-websocket v5 over QML `WebSocket` (QtWebSockets), reading the password from OBS's own config; the SHA256 auth string comes from `obs-auth.sh` (openssl). `ObsPill.qml` renders state and calls the singleton's actions. `Island.qml` places the pill right of the status pill and draws the pulse over the sliver.
**Tech Stack:** Quickshell 0.3.1 QML, QtWebSockets, openssl, node (for `test_logic.js`).
Spec: `docs/superpowers/specs/2026-10-17-obs-pill-design.md`.
**Spec deviations, found while planning:**
- QML `WebSocket` exposes no close code, so an auth failure (4009) cannot be told apart from OBS closing. The singleton logs "closed before Identified" once per run of failures instead.
- Responses route on `requestType`, which obs-websocket echoes in every response; no prefixed `requestId` is needed.
## Files
- Create `desktop/island/obs-auth.sh`: stdin `password+salt` line, `challenge` line; stdout the auth string.
- Create `desktop/island/Obs.qml`: singleton, protocol and state.
- Create `desktop/island/ObsPill.qml`: the pill.
- Modify `desktop/island/Logic.js`, `desktop/island/test_logic.js`: `obsElapsed`, `obsStep`.
- Modify `desktop/island/Island.qml`: hover, mask, placement, sliver pulse.
- Modify `desktop/island/README.md`, `AGENTS.md`: docs.
## Constraints every task must respect
- GPLv2 header on every new file (copy from `privacy.sh` / `Privacy.qml`).
- Glyphs render with `Theme.iconFamily`. Checked present in Inconsolata Nerd Font: `\uf111` fa-circle, `\uf04c` fa-pause, `\uf04b` fa-play, `\u{F0567}` md-video, `\u{F0568}` md-video_off.
- Never run `qs` detached or `reload.sh` from a tool call (AGENTS.md). New files in `island/` need `./reload.sh desktop` from the user's terminal to be indexed.
- Process name is `qs`; never `pkill -f`.
---
### Task 1: Logic helpers
**Files:** Modify `desktop/island/Logic.js`, `desktop/island/test_logic.js`
- [ ] **Step 1: Failing tests.** In `test_logic.js`, extend the return list to `{ volumeIcon, vmRole, flagFor, privacyRoles, parseOpenWindow, obsElapsed, obsStep }` and add before `console.log("ok")`:
```js
// OBS elapsed: mm:ss under an hour, h:mm:ss past it.
assert.strictEqual(L.obsElapsed(0), "00:00");
assert.strictEqual(L.obsElapsed(61000), "01:01");
assert.strictEqual(L.obsElapsed(3599999), "59:59");
assert.strictEqual(L.obsElapsed(3661000), "1:01:01");
assert.strictEqual(L.obsElapsed(undefined), "00:00");
// OBS scene step: wraps both ways; an unknown current scene starts at the first.
assert.strictEqual(L.obsStep(["a", "b", "c"], "a", 1), "b");
assert.strictEqual(L.obsStep(["a", "b", "c"], "c", 1), "a");
assert.strictEqual(L.obsStep(["a", "b", "c"], "a", -1), "c");
assert.strictEqual(L.obsStep(["a", "b", "c"], "x", 1), "a");
assert.strictEqual(L.obsStep([], "x", 1), "");
```
- [ ] **Step 2:** `node desktop/island/test_logic.js` → FAIL, `obsElapsed is not defined`.
- [ ] **Step 3: Implement** at the end of `Logic.js`:
```js
// OBS's outputDuration (ms) as mm:ss, or h:mm:ss past an hour.
function obsElapsed(ms) {
const s = Math.floor((ms > 0 ? ms : 0) / 1000);
const two = n => String(n).padStart(2, "0");
const h = Math.floor(s / 3600);
const mmss = `${two(Math.floor(s / 60) % 60)}:${two(s % 60)}`;
return h ? `${h}:${mmss}` : mmss;
}
// The scene d steps (+1 next, -1 previous) from cur, wrapping. A current
// scene missing from the list starts at the first.
function obsStep(list, cur, d) {
if (!list.length) return "";
const i = list.indexOf(cur);
if (i < 0) return list[0];
return list[(i + d + list.length) % list.length];
}
```
- [ ] **Step 4:** `node desktop/island/test_logic.js` → `ok`.
- [ ] **Step 5: Commit** `island: elapsed and scene-step helpers for the OBS pill`.
### Task 2: Auth helper
**Files:** Create `desktop/island/obs-auth.sh` (mode 755)
- [ ] **Step 1: Write it** (GPL header as in `privacy.sh`, then):
```sh
# obs-websocket v5 authentication, which QML cannot compute: it has no
# SHA256. stdin is two lines, password+salt then challenge, so neither
# reaches a command line. stdout is
# base64(sha256(base64(sha256(password + salt)) + challenge))
read -r ps || exit 1
read -r ch || exit 1
secret=$(printf %s "$ps" | openssl dgst -sha256 -binary | base64)
printf %s "$secret$ch" | openssl dgst -sha256 -binary | base64
```
- [ ] **Step 2: Check against Python** (one-off, not committed):
```sh
printf 'pwSALT\nCHAL\n' | sh desktop/island/obs-auth.sh
/usr/bin/python3 -c "import hashlib,base64;s=base64.b64encode(hashlib.sha256(b'pwSALT').digest());print(base64.b64encode(hashlib.sha256(s+b'CHAL').digest()).decode())"
```
Expected: identical lines.
- [ ] **Step 3: Commit** `island: obs-websocket auth helper`.
### Task 3: `Obs.qml` singleton
**Files:** Create `desktop/island/Obs.qml`
- [ ] **Step 1: Write it** (GPL header, then):
```qml
pragma Singleton
import Quickshell
import Quickshell.Io
import QtQuick
import QtWebSockets
// OBS Studio over obs-websocket v5. Connected means OBS is running with
// its server enabled, so nothing checks for the process. State follows
// OBS's events; actions only send requests and never set state
// optimistically.
Singleton {
id: root
property bool connected: false
property bool recording: false
property bool paused: false
property real duration: 0
property var scenes: []
property string scene: ""
// The webcam: the first v4l2_input item in the current scene, -1 for none.
// ponytail: a webcam inside a group or nested scene is not found; walk
// GetGroupSceneItemList if one ever is.
property int camId: -1
property bool camOn: false
function toggleRecord() { request("ToggleRecord"); }
function togglePause() { request("ToggleRecordPause"); }
function setScene(name) { if (name) request("SetCurrentProgramScene", { sceneName: name }); }
function toggleCam() {
if (camId >= 0)
request("SetSceneItemEnabled", { sceneName: scene, sceneItemId: camId, sceneItemEnabled: !camOn });
}
// --- config -----------------------------------------------------------
// OBS's own file, so no copy of the password exists anywhere else.
FileView {
id: cfg
path: `${Quickshell.env("XDG_CONFIG_HOME") || Quickshell.env("HOME") + "/.config"}/obs-studio/plugin_config/obs-websocket/config.json`
watchChanges: true
onFileChanged: reload()
}
function config() {
try { return JSON.parse(cfg.text()); } catch (e) { return null; }
}
// --- socket -----------------------------------------------------------
property bool warned: false
property bool wasOpen: false
WebSocket {
id: sock
onStatusChanged: {
if (status === WebSocket.Open) { root.wasOpen = true; return; }
if (status === WebSocket.Connecting) return;
// QML's WebSocket hides the close code, so a wrong password
// (4009) and OBS quitting look the same. Say it once per run.
if (root.wasOpen && !root.connected && !root.warned) {
console.warn("obs: closed before Identified, wrong password?");
root.warned = true;
}
root.reset();
}
onTextMessageReceived: message => {
try { root.receive(JSON.parse(message)); }
catch (e) { console.warn(`obs: bad message: ${e}`); }
}
}
function reset() {
connected = false; wasOpen = false;
recording = false; paused = false; duration = 0;
scenes = []; scene = ""; camId = -1; camOn = false;
}
// Retry while not connected; a closed or failed socket is reopened by
// toggling active.
Timer {
interval: 3000
repeat: true
running: !root.connected
triggeredOnStart: true
onTriggered: {
if (sock.status === WebSocket.Open || sock.status === WebSocket.Connecting) return;
const c = root.config();
if (!c || !c.server_enabled) return;
sock.active = false;
sock.url = `ws://127.0.0.1:${c.server_port}`;
sock.active = true;
}
}
// --- protocol -----------------------------------------------------------
property int seq: 0
function send(op, d) { sock.sendTextMessage(JSON.stringify({ op: op, d: d })); }
function request(type, data) {
if (!connected) return;
send(6, { requestType: type, requestId: String(++seq), requestData: data || {} });
}
function identify(token) {
const d = { rpcVersion: 1, eventSubscriptions: 4 | 64 | 128 }; // Scenes | Outputs | SceneItems
if (token) d.authentication = token;
send(1, d);
}
Process {
id: auth
command: ["sh", `${Quickshell.shellDir}/island/obs-auth.sh`]
stdinEnabled: true
property string data: ""
onStarted: { auth.write(auth.data); auth.stdinEnabled = false; }
stdout: StdioCollector { onStreamFinished: root.identify(text.trim()) }
}
function receive(m) {
switch (m.op) {
case 0: { // Hello
const a = m.d.authentication;
if (!a) { identify(""); break; }
const c = config();
auth.data = `${c ? c.server_password : ""}${a.salt}\n${a.challenge}\n`;
auth.stdinEnabled = true;
auth.running = false;
auth.running = true;
break;
}
case 2: // Identified
connected = true;
warned = false;
request("GetRecordStatus");
request("GetSceneList");
break;
case 5:
event(m.d.eventType, m.d.eventData || {});
break;
case 7:
response(m.d);
break;
}
}
function event(type, d) {
switch (type) {
case "RecordStateChanged":
recording = d.outputActive;
paused = d.outputState === "OBS_WEBSOCKET_OUTPUT_PAUSED";
if (!recording) duration = 0;
break;
case "CurrentProgramSceneChanged":
scene = d.sceneName;
request("GetSceneItemList", { sceneName: scene });
break;
case "SceneListChanged":
case "SceneItemCreated":
case "SceneItemRemoved":
request("GetSceneList");
break;
case "SceneItemEnableStateChanged":
if (d.sceneName === scene && d.sceneItemId === camId) camOn = d.sceneItemEnabled;
break;
}
}
function response(d) {
if (!d.requestStatus.result) {
console.warn(`obs: ${d.requestType} failed: ${d.requestStatus.comment ?? d.requestStatus.code}`);
return;
}
const r = d.responseData || {};
switch (d.requestType) {
case "GetRecordStatus":
recording = r.outputActive;
paused = r.outputPaused;
duration = r.outputDuration;
break;
case "GetSceneList":
// obs-websocket lists scenes bottom-up; reversed is OBS's own order.
scenes = r.scenes.slice().reverse().map(s => s.sceneName);
scene = r.currentProgramSceneName;
request("GetSceneItemList", { sceneName: scene });
break;
case "GetSceneItemList": {
const it = r.sceneItems.find(i => i.inputKind === "v4l2_input");
camId = it ? it.sceneItemId : -1;
camOn = !!it && it.sceneItemEnabled;
break;
}
}
}
// OBS owns the clock, so pausing freezes it with no local bookkeeping.
// ponytail: one local request a second, only while recording.
Timer {
interval: 1000
repeat: true
running: root.recording && !root.paused
onTriggered: root.request("GetRecordStatus")
}
}
```
- [ ] **Step 2: Commit** `island: Obs singleton, obs-websocket v5 client`. Verified together with the pill in Task 5.
### Task 4: `ObsPill.qml`
**Files:** Create `desktop/island/ObsPill.qml`
- [ ] **Step 1: Write it** (GPL header, then):
```qml
import QtQuick
import ".."
import "Logic.js" as Logic
// Record and elapsed, pause, scene, webcam. Each part hides when it has
// nothing to do: pause while not recording, the scene with fewer than two,
// the webcam when the scene has none.
Capsule {
id: pill
restWidth: row.implicitWidth + 24
Row {
id: row
anchors.centerIn: parent
spacing: 12
// Dot and time share one click target.
Item {
anchors.verticalCenter: parent.verticalCenter
implicitWidth: rec.implicitWidth
implicitHeight: rec.implicitHeight
Row {
id: rec
spacing: 6
Text {
anchors.verticalCenter: parent.verticalCenter
text: "\uf111"
color: Obs.recording ? Theme.red : Theme.subtext
opacity: Obs.paused ? 0.5 : 1
font { family: Theme.iconFamily; pixelSize: 14 }
}
Text {
anchors.verticalCenter: parent.verticalCenter
visible: Obs.recording
text: Logic.obsElapsed(Obs.duration)
color: Theme.text
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 }
}
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: Obs.toggleRecord()
}
}
Text {
visible: Obs.recording
anchors.verticalCenter: parent.verticalCenter
text: Obs.paused ? "\uf04b" : "\uf04c"
color: Theme.text
font { family: Theme.iconFamily; pixelSize: 14 }
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: Obs.togglePause()
}
}
Text {
visible: Obs.scenes.length > 1
anchors.verticalCenter: parent.verticalCenter
text: Obs.scene
color: Theme.subtext
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 }
// One step per wheel notch, as the status pill's layout flag.
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
property real acc: 0
onClicked: Obs.setScene(Logic.obsStep(Obs.scenes, Obs.scene, 1))
onWheel: wheel => {
acc += wheel.angleDelta.y;
if (Math.abs(acc) >= 120) {
Obs.setScene(Logic.obsStep(Obs.scenes, Obs.scene, acc > 0 ? -1 : 1));
acc = 0;
}
wheel.accepted = true;
}
}
}
Text {
visible: Obs.camId >= 0
anchors.verticalCenter: parent.verticalCenter
text: Obs.camOn ? "\u{F0567}" : "\u{F0568}"
color: Obs.camOn ? Theme.text : Theme.overlay
font { family: Theme.iconFamily; pixelSize: 16 }
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: Obs.toggleCam()
}
}
}
}
```
- [ ] **Step 2: Commit** `island: OBS pill`.
### Task 5: Wire into the island
**Files:** Modify `desktop/island/Island.qml`
- [ ] **Step 1: Hover.** Line `readonly property bool hovered: ...` gains `|| obs.hovered`.
- [ ] **Step 2: Mask.** In `mask: Region { ... }` add
`Region { item: obs.visible ? obs : null; intersection: Intersection.Combine }`.
- [ ] **Step 3: Pill**, after `MediaPill`, mirroring it on the right:
```qml
// While OBS runs; right of the status pill, following it as the sound
// panel widens it.
ObsPill {
id: obs
visible: Obs.connected
x: win.cx - width / 2 + (win.gap * 1.5 + status.width + width / 2) * win.reveal
y: -height + (win.top + height) * win.reveal
opacity: Math.min(1, win.reveal * 2)
}
```
- [ ] **Step 4: Sliver pulse**, right after the `sliver` Row:
```qml
// Recording: a red pulse over the sliver, steady and dim while paused.
// Red alone would not say it: OBS's screen source already lights the
// privacy sliver's red segment whenever OBS is open.
Rectangle {
x: sliver.x
y: 0
width: sliver.width
height: sliver.height
radius: 2
color: Theme.red
visible: Obs.recording
property real pulse: 1
opacity: Obs.paused ? 0.4 : pulse
SequentialAnimation on pulse {
running: Obs.recording && !Obs.paused
loops: Animation.Infinite
NumberAnimation { to: 0.25; duration: 700; easing.type: Easing.InOutSine }
NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
}
}
```
- [ ] **Step 5: Smoke.** Ask the user to run `./reload.sh desktop` (new files in `island/` need the reindex). Then `qs log -p desktop --log-times | tail -40`: expect no `ReferenceError`, no `QtWebSockets` import error.
- [ ] **Step 6: Live check with OBS** (user starts OBS; the server is enabled). Ask the user to confirm by eye:
1. Pill appears within ~3s of OBS starting, disappears on quit.
2. Click record: dot turns red, timer counts, sliver pulses.
3. Pause: timer freezes, sliver steady dim. Resume continues.
4. Scene: click steps, wheel steps both ways, OBS follows; changing scene in OBS updates the pill.
5. Webcam icon toggles the source in OBS; toggling the eye in OBS updates the icon.
6. Stop: pill back to idle, pulse gone.
Agent side: `qs log -p desktop | grep obs:` shows no warnings during the above.
- [ ] **Step 7: Commit** `island: place the OBS pill and pulse the sliver while recording`.
### Task 6: Docs
**Files:** `desktop/island/README.md`, `AGENTS.md`
- [ ] **Step 1: README**, new section after "Media pill":
```markdown
## OBS pill
Right of the status pill, while OBS Studio runs with its WebSocket server
enabled (Tools > WebSocket Server Settings; auth stays on, the server
listens on every interface). `Obs.qml` speaks obs-websocket v5 directly
and reads the password from OBS's own `obs-websocket/config.json`, so no
copy of it exists; `obs-auth.sh` computes the SHA256 handshake QML cannot.
Record dot and elapsed time (click starts or stops), pause (while
recording), the current scene (click or wheel steps, wrapping; only with
two or more scenes), and the webcam (the first `v4l2_input` item in the
current scene; click shows or hides it). While recording the sliver
pulses red, and holds dim while paused.
QML's `WebSocket` does not expose the close code, so a wrong password
reads the same as OBS quitting; it is logged once as "closed before
Identified".
```
- [ ] **Step 2: AGENTS.md** line 19: `island/ top-centre pills on DP-1: clock, volume, tray, layout, privacy, calendar` → append `, OBS`.
- [ ] **Step 3: Commit** `docs: the OBS pill`.
|