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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import QtQuick
import "../.."
// Breaktimer: the daemon's phase and countdown, a pause switch and a
// start/stop button. Every control is a verb; nothing here writes the
// daemon's files.
Item {
id: row
implicitHeight: Math.max(texts.implicitHeight, controls.implicitHeight) + 16
readonly property string phaseLabel: {
if (!Status.btRunning) return "Stopped";
if (Status.btPaused) return "Paused";
if (Status.btPhase === "breaking") return "Micro-pause";
if (Status.btPhase === "longbreak") return "Long pause";
return "Working";
}
// A paused countdown is frozen, and a frozen number reads as a bug, so
// the paused state says what it is instead of showing one.
readonly property string detail: {
if (!Status.btRunning) return "Break reminders are not running.";
if (Status.btPaused) return "Countdown frozen until resumed.";
if (Status.btPhase === "breaking" || Status.btPhase === "longbreak")
return "Back to work in " + Status.btCountdown() + ".";
return "Next break in " + Status.btCountdown() + ".";
}
Column {
id: texts
anchors {
left: parent.left
right: controls.left
rightMargin: 12
verticalCenter: parent.verticalCenter
}
spacing: 2
Text {
text: "Breaktimer · " + row.phaseLabel
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2; bold: true }
color: Theme.text
}
Text {
width: parent.width
wrapMode: Text.WordWrap
text: row.detail
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 4 }
color: Theme.subtext
}
}
Row {
id: controls
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
spacing: 8
Button {
text: Status.btRunning ? "Stop" : "Start"
danger: Status.btRunning
onClicked: Status.runBreaktimer(Status.btRunning ? "stop" : "start")
}
Switch {
id: sw
enabled: Status.btRunning
checked: Status.btRunning && !Status.btPaused
onToggled: Status.runBreaktimer(Status.btPaused ? "resume" : "pause")
}
}
// The shared Switch writes `checked` on click and so drops the binding
// above. Resync on any state change, which also covers a change made from
// the waybar module's own bindings or from a terminal.
Connections {
target: Status
function onBtStateChanged() {
sw.checked = Status.btRunning && !Status.btPaused;
}
}
}
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