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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import QtQuick
import "../.."
// One choice on the transitions page. A click selects it in the draft and
// plays it once between the two current wallpapers. The tick puts it in
// Random's pool. The tile named "random" has no shader and no tick.
Item {
id: tile
required property string name
required property string label
readonly property bool random: name === "random"
readonly property bool selected: Transitions.draftPick === name
readonly property bool shows: !random && Wallpapers.currentH !== "" && Wallpapers.currentV !== ""
property real progress: 0
property point origin: Qt.point(0.5, 0.5)
implicitHeight: thumb.height + 30
Glow {
anchors.fill: thumb
on: tile.selected
}
Rectangle {
id: thumb
width: tile.width
height: Math.round(width * 9 / 16)
color: Theme.surface
clip: true
// Same layering as the cover, WallpaperSpread.qml. ponytail: rests on
// the old picture again after playing, with a cut.
Image {
id: newImg
visible: tile.shows
anchors.fill: parent
source: tile.shows ? Wallpapers.currentV : ""
fillMode: Image.PreserveAspectCrop
sourceSize: Qt.size(thumb.width, thumb.height)
asynchronous: true
layer.enabled: tile.shows
}
Image {
id: oldImg
visible: tile.shows
anchors.fill: parent
source: tile.shows ? Wallpapers.currentH : ""
fillMode: Image.PreserveAspectCrop
sourceSize: Qt.size(thumb.width, thumb.height)
asynchronous: true
layer.enabled: tile.shows
layer.effect: WallShader {
name: tile.name
target: newImg
progress: tile.progress
aspect: thumb.width / Math.max(1, thumb.height)
origin: tile.origin
}
}
Text {
anchors.centerIn: parent
visible: tile.random
// nf-fa-shuffle, present in Inconsolata Nerd Font.
text: ""
color: Theme.subtext
font { family: Theme.iconFamily; pixelSize: Theme.fontSize * 2 }
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
Transitions.draftPick = tile.name;
if (!tile.shows) return;
tile.origin = Qt.point(Math.random(), Math.random());
play.restart();
}
}
}
NumberAnimation {
id: play
target: tile
property: "progress"
from: 0
to: 1
duration: Transitions.duration
onFinished: tile.progress = 0
}
Toggle {
anchors { top: thumb.bottom; topMargin: 6; left: parent.left }
visible: !tile.random
label: tile.label
// Toggle assigns checked itself, which would break a plain binding
// and leave the tick stale after Reset.
Binding on checked { value: Transitions.draftPool.indexOf(tile.name) >= 0 }
onToggled: Transitions.toggle(tile.name)
}
Text {
anchors { top: thumb.bottom; topMargin: 8; left: parent.left }
visible: tile.random
text: tile.label
color: Theme.subtext
font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 4 }
}
}
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