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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
import Quickshell
import Quickshell.Widgets
import Quickshell.Services.SystemTray
import Quickshell.Bluetooth
import QtQuick
import ".."
import "Logic.js" as Logic
// Headphones icon (while Sony headphones are connected), volume icon, tray,
// layout flag. The headphones and volume icons open their panels in this
// capsule; the tray is a plain tray; the flag switches layout on scroll and
// ignores clicks.
Capsule {
id: pill
required property QtObject sound
// The island window, which tray menus are positioned against.
required property QtObject window
property string panel: ""
// ponytail: Sony headphones are recognised by their model prefix; sonyctl
// speaks only the v2 protocol, measured on a WH-CH720N.
readonly property var phones: (Bluetooth.devices?.values ?? [])
.find(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName)) ?? null
signal openSound()
signal openHeadphones()
signal closePanel()
signal openDrawer()
// Emitted just before a tray menu opens; the menu cannot report its close.
signal menuShown()
expanded: panel === "sound" || panel === "headphones"
restWidth: restRow.implicitWidth + 24
panelWidth: 320
panelHeight: (panel === "headphones" ? phonesPanel.implicitHeight : soundPanel.implicitHeight) + 28
Row {
id: restRow
anchors.centerIn: parent
spacing: 12
opacity: pill.expanded ? 0 : 1
visible: opacity > 0
Behavior on opacity { NumberAnimation { duration: 120 } }
IconImage {
visible: pill.phones !== null
anchors.verticalCenter: parent.verticalCenter
implicitSize: 18
source: Quickshell.iconPath("audio-headphones", true)
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: pill.openHeadphones()
}
}
IconImage {
anchors.verticalCenter: parent.verticalCenter
implicitSize: 18
source: Quickshell.iconPath(Logic.volumeIcon(pill.sound.volume, pill.sound.muted), true)
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: pill.openSound()
}
}
Repeater {
model: SystemTray.items.values
delegate: IconImage {
id: trayIcon
required property SystemTrayItem modelData
anchors.verticalCenter: parent.verticalCenter
implicitSize: 16
source: modelData.icon
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
cursorShape: Qt.PointingHandCursor
onClicked: mouse => {
const item = trayIcon.modelData;
const wantsMenu = mouse.button === Qt.RightButton || item.onlyMenu;
if (!wantsMenu) { item.activate(); return; }
if (!item.hasMenu) return;
const p = trayIcon.mapToItem(null, 0, trayIcon.height + 6);
pill.menuShown();
item.display(pill.window, p.x, p.y);
}
}
}
}
Image {
anchors.verticalCenter: parent.verticalCenter
width: 18
height: 18
sourceSize: Qt.size(18, 18)
source: Qt.resolvedUrl("assets/" + Keyboard.flag)
// One switch per wheel notch (120). A touchpad sends many small
// deltas, and switching on each made the count erratic.
// A MouseArea, not a WheelHandler: the handler never fired here,
// while MouseArea.onWheel is what SoundPage already relies on.
MouseArea {
anchors.fill: parent
property real acc: 0
onWheel: wheel => {
acc += wheel.angleDelta.y;
if (Math.abs(acc) >= 120) {
Keyboard.cycle(acc > 0 ? "prev" : "next");
acc = 0;
}
wheel.accepted = true;
}
}
}
}
SoundPanel {
id: soundPanel
x: 14
y: 14
width: pill.panelWidth - 28
sound: pill.sound
opacity: pill.panel === "sound" ? 1 : 0
visible: opacity > 0
Behavior on opacity { NumberAnimation { duration: 160 } }
onOpenDrawer: pill.openDrawer()
}
HeadphonesPanel {
id: phonesPanel
x: 14
y: 14
width: pill.panelWidth - 28
device: pill.phones
open: pill.panel === "headphones"
onClose: pill.closePanel()
opacity: open ? 1 : 0
visible: opacity > 0
Behavior on opacity { NumberAnimation { duration: 160 } }
}
}
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