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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.

import Quickshell
import Quickshell.Widgets
import Quickshell.Services.SystemTray
import QtQuick
import ".."
import "Logic.js" as Logic

// Volume icon, tray, layout flag. The volume icon is the only way into the
// sound panel and has no other gesture; the tray is a plain tray; the flag
// switches layout on scroll and ignores clicks.
Capsule {
    id: pill

    required property QtObject sound
    // The island window, which tray menus are positioned against.
    required property QtObject window
    property string panel: ""

    signal openSound()
    signal openDrawer()
    // Emitted just before a tray menu opens; the menu cannot report its close.
    signal menuShown()

    expanded: panel === "sound"
    restWidth: restRow.implicitWidth + 24
    panelWidth: 320
    panelHeight: soundPanel.implicitHeight + 28

    Row {
        id: restRow
        anchors.centerIn: parent
        spacing: 12
        opacity: pill.expanded ? 0 : 1
        visible: opacity > 0
        Behavior on opacity { NumberAnimation { duration: 120 } }

        IconImage {
            anchors.verticalCenter: parent.verticalCenter
            implicitSize: 18
            source: Quickshell.iconPath(Logic.volumeIcon(pill.sound.volume, pill.sound.muted), true)

            MouseArea {
                anchors.fill: parent
                cursorShape: Qt.PointingHandCursor
                onClicked: pill.openSound()
            }
        }

        Repeater {
            model: SystemTray.items.values

            delegate: IconImage {
                id: trayIcon
                required property SystemTrayItem modelData
                anchors.verticalCenter: parent.verticalCenter
                implicitSize: 16
                source: modelData.icon

                MouseArea {
                    anchors.fill: parent
                    acceptedButtons: Qt.LeftButton | Qt.RightButton
                    cursorShape: Qt.PointingHandCursor
                    onClicked: mouse => {
                        const item = trayIcon.modelData;
                        const wantsMenu = mouse.button === Qt.RightButton || item.onlyMenu;
                        if (!wantsMenu) { item.activate(); return; }
                        if (!item.hasMenu) return;
                        const p = trayIcon.mapToItem(null, 0, trayIcon.height + 6);
                        pill.menuShown();
                        item.display(pill.window, p.x, p.y);
                    }
                }
            }
        }

        Image {
            anchors.verticalCenter: parent.verticalCenter
            width: 18
            height: 18
            sourceSize: Qt.size(18, 18)
            source: Qt.resolvedUrl("assets/" + Keyboard.flag)

            // One switch per wheel notch (120). A touchpad sends many small
            // deltas, and switching on each made the count erratic.
            // A MouseArea, not a WheelHandler: the handler never fired here,
            // while MouseArea.onWheel is what SoundPage already relies on.
            MouseArea {
                anchors.fill: parent
                property real acc: 0
                onWheel: wheel => {
                    acc += wheel.angleDelta.y;
                    if (Math.abs(acc) >= 120) {
                        Keyboard.cycle(acc > 0 ? "prev" : "next");
                        acc = 0;
                    }
                    wheel.accepted = true;
                }
            }
        }
    }

    SoundPanel {
        id: soundPanel
        x: 14
        y: 14
        width: pill.panelWidth - 28
        sound: pill.sound
        opacity: pill.expanded ? 1 : 0
        visible: opacity > 0
        Behavior on opacity { NumberAnimation { duration: 160 } }
        onOpenDrawer: pill.openDrawer()
    }
}