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// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
.pragma library
// The starter map, used when the config file is missing or unreadable, and the
// seed for the settings page. The md-* glyphs are supplementary-plane, so they
// are surrogate pairs; a five-digit \u escape would be a different character.
var defaults = {
generic: "\udb80\uded7", // md-help_circle
scenes: {
"Desktop": "\udb80\udf79", // md-monitor
"Webcam Only": "\udb81\udd67", // md-video
"Window Only": "\uf2d0", // fa-window_maximize
"Intervallo": "\udb80\udd76", // md-coffee
},
};
// Exactly one code point; a surrogate pair counts as one.
function validGlyph(s) {
if (typeof s !== "string" || s === "") return false;
let n = 0;
for (let i = 0; i < s.length; i++) {
const c = s.charCodeAt(i);
if (c >= 0xD800 && c <= 0xDBFF && i + 1 < s.length) {
const d = s.charCodeAt(i + 1);
if (d >= 0xDC00 && d <= 0xDFFF) i++;
}
n++;
}
return n === 1;
}
// The map as stored: an invalid generic falls back, invalid scenes drop.
function normalize(map) {
const src = map || {};
const out = {
generic: validGlyph(src.generic) ? src.generic : defaults.generic,
scenes: {},
};
const sc = src.scenes || {};
for (const k in sc) if (validGlyph(sc[k])) out.scenes[k] = sc[k];
return out;
}
// A missing or unparseable file is the starter map; a valid file is used as-is.
function parse(text) {
let v = null;
try { v = JSON.parse(text); } catch (e) {}
if (!v || typeof v !== "object" || Array.isArray(v)) return normalize(defaults);
return normalize(v);
}
function serialize(map) {
return JSON.stringify({ generic: map.generic, scenes: map.scenes }, null, 2) + "\n";
}
function iconFor(map, name) {
return (map && map.scenes && map.scenes[name]) || (map && map.generic) || defaults.generic;
}
// A draft may leave the generic empty; Save substitutes the default.
function validMap(map) {
if (!map || typeof map !== "object") return false;
if (map.generic !== "" && !validGlyph(map.generic)) return false;
const sc = map.scenes || {};
for (const k in sc) if (!validGlyph(sc[k])) return false;
return true;
}
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