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.pragma library
// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// The controls panel's tiles and the pure operations on their order. The
// order itself lives in Prefs.qml; everything here takes a list and returns
// a new one, so it runs under node (test_controls.js).
// Table order is the default order and the order of the hidden strip.
const TILES = {
wifi: { label: "Wi-Fi", page: "network" },
bluetooth: { label: "Bluetooth", page: "bluetooth" },
dnd: { label: "DND", page: "status" },
presentation: { label: "Presentation", page: "status" },
nolock: { label: "Auto-lock", page: "status" },
output: { label: "Output", page: "sound" },
mic: { label: "Mic", page: "sound" },
};
function defaults() {
return Object.keys(TILES);
}
function tile(id) {
return TILES[id] || null;
}
// Icon name for a tile's state. `on` is the tile's lit state: for the mic
// that is "not muted". Output is "" because Logic.volumeIcon owns it.
function icon(id, on) {
switch (id) {
case "wifi": return on ? "network-wireless" : "network-wireless-disconnected";
case "bluetooth": return "preferences-system-bluetooth";
case "dnd": return on ? "notifications-disabled" : "notifications";
case "presentation": return "video-display";
case "nolock": return "system-lock-screen";
case "mic": return on ? "audio-input-microphone" : "microphone-sensitivity-muted";
default: return "";
}
}
// A stored list made safe: unknown ids (a tile removed from the code) and
// duplicates dropped. An empty list is a valid choice; a non-list is not.
function normalize(list) {
if (!Array.isArray(list)) return defaults();
const out = [];
for (let i = 0; i < list.length; i++) {
const id = list[i];
if (TILES[id] && out.indexOf(id) < 0) out.push(id);
}
return out;
}
function hidden(list) {
return defaults().filter(id => list.indexOf(id) < 0);
}
function move(list, from, to) {
const out = list.slice();
const id = out.splice(from, 1)[0];
out.splice(to, 0, id);
return out;
}
function hide(list, id) {
return list.filter(x => x !== id);
}
function show(list, id) {
if (!TILES[id] || list.indexOf(id) >= 0) return list.slice();
return list.concat([id]);
}
// Audio tile bar width as a fraction. Output goes to 1.5, the bar stops at
// 1. !(> 0) also catches a volume not populated yet.
function fill(volume) {
if (!(volume > 0)) return 0;
return Math.min(1, volume);
}
// One scroll step, rounded to the percent so repeated steps do not drift.
// The cap only stops a step up: a level already above it (set elsewhere,
// e.g. a mic at 120% from pavucontrol) is left alone by up and stepped from
// by down, never snapped to the cap.
function step(volume, delta, max) {
const cur = volume > 0 ? volume : 0;
const v = Math.round((cur + delta) * 100) / 100;
if (delta < 0) return Math.max(0, v);
return Math.max(cur, Math.min(max, v));
}
// The slot a dragged tile lands in, from its centre in grid coordinates.
// Off the grid clamps to the nearest edge; past the last tile is the last.
function slotAt(x, y, pitch, cols, count) {
const col = Math.max(0, Math.min(cols - 1, Math.floor(x / pitch)));
const row = Math.max(0, Math.floor(y / pitch));
return Math.max(0, Math.min(count - 1, row * cols + col));
}
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