| Age | Commit message (Collapse) | Author | Files | Lines |
|
The repository had no name of its own, only the framework's. It is now
Keystone, in the README, AGENTS.md, the settings window, notes commit
messages, calctl's PRODID and the user page's User-Agent.
Its files move off quickshell's name too:
~/.config/quickshell/greetings -> ~/.config/keystone/
~/.config/quickshell/obs-scene-icons.json -> ~/.config/keystone/
$XDG_STATE_HOME/quickshell/desktop.json -> $XDG_STATE_HOME/keystone/
~/.config/quickshell is Quickshell's own default config directory (a
bare qs loads its shell.qml), so sharing it was a collision rather than
a home. There is no fallback to the old paths: the files are moved once.
The layer namespaces become keystone-*, and the Hyprland blur rules in
hypr-theme are renamed to match in the same change. A running shell
keeps its old namespaces until restarted.
Left alone: the retired standalone mail and vm shells' namespaces,
which their READMEs keep as history; Quickshell's own app id, binary
and process name; and the repository directory.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
|
Hover and attention effects were solid: a flat accent ring round the
user page's avatar, a flat quarter-disc in the hot corner, and thick
accent or white borders on window cards, keycaps and knobs. Glow.qml
is a RectangularShadow in the accent, fading out from the shape's edge
and in over 140ms, linked into desktop, window-switcher and keybinds
like Theme.qml, and all five places use it. Selection borders in the
appearance tabs stay: they mark state, not hover.
The avatar also gains the hover cue in the first place: the hand
cursor never showed under a hyprcursor-only theme, so without it the
picture gave no sign it could be clicked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
|
Previews are placed at their Expose.js rects and sized to them, so each
keeps its window's shape and relative size. Title and close show on hover
only, so the scatter stays clean; icon and workspace marker always show.
The keyboard selection is gone: this is a pointer feature, and Escape is
the one key left.
The top-right corner of DP-1 opens it after a 250ms glow that grows out of
the corner, which is the warning and the way out. Input is only the corner's
2x2 pixels, since a larger input region would eat clicks on the windows
below. It re-arms only when the pointer leaves while the expose is closed,
or an Escape with the pointer still in the corner reopens it. It hides while
status.gaming is set, read straight from the file: linking shared/Status.qml
would start a second game poll and fire presentation side effects twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|