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Down switches the strip and preview from the library to store results,
searched as you type with a 350ms debounce through the store's keyless
api/storesearch endpoint, using QML's own XMLHttpRequest rather than a
process. Results already in the library read Owned or Installed in
green, the rest their price; Enter opens steam://store/<appid> in the
client, Up or Escape returns to the library with the query kept, so a
name that matches nothing locally is one keypress from the store.
The endpoint answers {"total":0} for every term when no cc is given,
despite looking like it geolocates, and the locale here is en_US, so
the country is fixed to Italy. Store art comes from Steam's CDN; newer
apps keep theirs under hashed paths that 404, so the preview layers the
search's capsule under the hero and the tile shows the initial until
its cover is actually ready.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Hyprland's class rules only catch Proton games (steam_app_N) and
whatever else is listed by name, so a non-Steam shortcut, here a GOG
Ren'Py build with its own class, opened on the current workspace.
Steam sets SteamGameId in the environment of everything it launches,
native, Proton and shortcuts alike, so on openwindow the shell looks up
the window's pid and moves it when /proc/<pid>/environ carries that
variable. Checked with the shortcut that motivated it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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An overlay on DP-1: a looping PathView of slanted tiles along the bottom,
the centred one shown large above it in Steam's hero art with its title.
Installed games and non-Steam shortcuts come first, by last played; owned
games that are not installed follow, framed in peach, and Enter installs
them. Launches go through steam -silent so the Steam window stays down.
games.py reads appmanifests, the binary shortcuts.vdf and Steam's library
cache on every opening; owned games come from the Web API through a cache
refreshed in the background.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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