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-rw-r--r--docs/superpowers/specs/2026-10-15-expose-design.md5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/superpowers/specs/2026-10-15-expose-design.md b/docs/superpowers/specs/2026-10-15-expose-design.md
index cc4eac9..488ab6a 100644
--- a/docs/superpowers/specs/2026-10-15-expose-design.md
+++ b/docs/superpowers/specs/2026-10-15-expose-design.md
@@ -78,7 +78,10 @@ pointer stops there.
width or height. Compared in raw pixels, wide windows always separate
vertically and stack into a column. Stops when a pass moves nothing, or
after 300 passes.
-3. **Fit.** One uniform scale fits the bounding box into 92% of W by H,
+3. **Gravity.** Added after the first look on screen, where the scatter read
+ as loose: thirty rounds each pull every rect 15% closer to the centre and
+ separate again. Fill went from 24-30% of the screen to 35-55%.
+4. **Fit.** One uniform scale fits the bounding box into 92% of W by H,
capped at 0.5 so a lone window is not a full-screen mirror, and the result
is centred. A uniform scale keeps rects apart and keeps their sizes
relative to each other.