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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+import Quickshell
+import Quickshell.Wayland
+import Quickshell.Services.Pipewire
+import QtQuick
+import "../.."
+
+// The transient on-screen display. Unchanged in behaviour from volume-osd,
+// including its namespace, so the existing Hyprland blur rule still matches.
+Scope {
+ id: root
+
+ required property var service
+
+ // Milliseconds the OSD stays up after the last change.
+ property int timeout: 1500
+
+ property bool visibleNow: false
+
+ // Hovering freezes the countdown so the transport buttons can be clicked;
+ // leaving starts it again.
+ property bool hovered: false
+
+ Connections {
+ target: root.service
+ function onChanged() {
+ root.visibleNow = true;
+ hideTimer.restart();
+ }
+ }
+
+ Timer {
+ id: hideTimer
+ running: root.visibleNow && !root.hovered
+ interval: root.timeout
+ onTriggered: root.visibleNow = false
+ }
+
+ PanelWindow {
+ id: win
+
+ visible: root.visibleNow
+
+ readonly property PwNode node: root.service.active
+ readonly property real volume: node?.audio?.volume ?? 0
+ readonly property bool muted: node?.audio?.muted ?? false
+ readonly property bool isInput: root.service.isInput
+
+ // Bottom centre. Move the anchor to relocate.
+ anchors.bottom: true
+ margins.bottom: 120
+
+ // Grows to fit the track row; the volume-only size is unchanged.
+ implicitWidth: 360
+ implicitHeight: Player.active ? 150 : 72
+ color: "transparent"
+
+ exclusionMode: ExclusionMode.Ignore
+ WlrLayershell.layer: WlrLayer.Overlay
+ WlrLayershell.namespace: "quickshell-volume-osd"
+ // Still no keyboard focus: the transport buttons are pointer targets,
+ // and the OSD must never take keys from the window being typed in.
+ WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
+
+ Rectangle {
+ anchors.fill: parent
+ radius: 12
+ // Translucent so the compositor's blur shows through. The frosting
+ // itself is Hyprland's, applied by layerrule to this window's
+ // namespace: see the README.
+ color: Qt.alpha(Theme.base, 0.65)
+ border.width: 1
+ border.color: Qt.alpha(Theme.text, 0.12)
+
+ HoverHandler {
+ onHoveredChanged: root.hovered = hovered
+ }
+
+ Column {
+ anchors.fill: parent
+ anchors.margins: 16
+ spacing: 12
+
+ Loader {
+ active: Player.active
+ width: parent.width
+ sourceComponent: trackRow
+ }
+
+ Rectangle {
+ visible: Player.active
+ width: parent.width
+ height: 1
+ color: Qt.alpha(Theme.text, 0.1)
+ }
+
+ Row {
+ width: parent.width
+ spacing: 14
+
+ Text {
+ anchors.verticalCenter: parent.verticalCenter
+ width: 30
+ horizontalAlignment: Text.AlignHCenter
+ font.family: Theme.fontFamily
+ font.pixelSize: 24
+ color: win.muted ? Theme.red : Theme.accent
+ text: {
+ if (win.isInput) return win.muted ? "" : "";
+ if (win.muted || win.volume <= 0) return "";
+ return win.volume < 0.5 ? "" : "";
+ }
+ }
+
+ Column {
+ anchors.verticalCenter: parent.verticalCenter
+ width: parent.width - 30 - parent.spacing
+ spacing: 8
+
+ Item {
+ width: parent.width
+ height: label.implicitHeight
+
+ Text {
+ id: label
+ anchors.left: parent.left
+ font.family: Theme.fontFamily
+ font.pixelSize: Theme.fontSize
+ color: Theme.subtext
+ text: win.isInput ? "Input" : "Output"
+ }
+
+ Text {
+ anchors.right: parent.right
+ font.family: Theme.fontFamily
+ font.pixelSize: Theme.fontSize
+ color: Theme.text
+ text: win.muted ? "muted" : Math.round(win.volume * 100) + "%"
+ }
+ }
+
+ Rectangle {
+ width: parent.width
+ height: 6
+ radius: 3
+ color: Theme.surface
+
+ Rectangle {
+ height: parent.height
+ radius: parent.radius
+ // Volume can exceed 1.0; the bar stops at full.
+ width: parent.width * Math.min(win.volume, 1)
+ color: win.muted ? Theme.red : Theme.accent
+ opacity: win.muted ? 0.5 : 1
+ Behavior on width { NumberAnimation { duration: 100 } }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ Component {
+ id: trackRow
+
+ Row {
+ id: trackLine
+ // A Row sizes to its children, so the panel width has to be
+ // pushed in: the text column below subtracts from it.
+ width: parent ? parent.width : 0
+ spacing: 12
+
+ // Players that extract embedded art reuse one temp path, so the
+ // source carries a per-track suffix and caching is off.
+ Rectangle {
+ width: 46; height: 46; radius: 6
+ color: Qt.alpha(Theme.surface, 0.8)
+ clip: true
+
+ Image {
+ anchors.fill: parent
+ source: Player.artUrl
+ cache: false
+ asynchronous: true
+ fillMode: Image.PreserveAspectCrop
+ visible: status === Image.Ready
+ }
+ Text {
+ anchors.centerIn: parent
+ visible: Player.artUrl === "" || parent.children[0].status !== Image.Ready
+ text: ""
+ font { family: Theme.fontFamily; pixelSize: 20 }
+ color: Theme.overlay
+ }
+ }
+
+ Column {
+ anchors.verticalCenter: parent.verticalCenter
+ // Whatever the art and transport buttons leave: a fixed width
+ // here overflowed the panel and pushed `next` past its edge.
+ width: trackLine.width - 46 - transport.width - 2 * trackLine.spacing
+ spacing: 3
+
+ Text {
+ width: parent.width
+ elide: Text.ElideRight
+ text: Player.title || "Nothing playing"
+ font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 1; bold: true }
+ color: Theme.text
+ }
+ Text {
+ width: parent.width
+ elide: Text.ElideRight
+ visible: Player.artist !== ""
+ text: Player.artist
+ font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 3 }
+ color: Theme.subtext
+ }
+ }
+
+ Row {
+ id: transport
+ anchors.verticalCenter: parent.verticalCenter
+ spacing: 2
+ TransportButton {
+ glyph: ""
+ enabled: Player.current?.canGoPrevious ?? false
+ onClicked: Player.current?.previous()
+ }
+ TransportButton {
+ glyph: Player.playing ? "" : ""
+ enabled: Player.current?.canTogglePlaying ?? false
+ onClicked: Player.current?.togglePlaying()
+ }
+ TransportButton {
+ glyph: ""
+ enabled: Player.current?.canGoNext ?? false
+ onClicked: Player.current?.next()
+ }
+ }
+ }
+ }
+}