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Diffstat (limited to 'desktop/modules/appearance/README.md')
| -rw-r--r-- | desktop/modules/appearance/README.md | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/desktop/modules/appearance/README.md b/desktop/modules/appearance/README.md index ab61811..2c9a6ad 100644 --- a/desktop/modules/appearance/README.md +++ b/desktop/modules/appearance/README.md @@ -162,8 +162,10 @@ Apply, and every engine change, plays a transition over the swap, the old picture giving way to the new one (`WallpaperSpread.qml`, `WallShader.qml`, one `.frag` each: burn, ink, shatter, ripple, melt, blinds, crosswarp). The Transitions page picks one, or Random, which draws from the ticked ones and -never repeats the last. Clicking a tile plays it between the two current -wallpapers through the same shader. Both screens play the same one in a run. +never repeats the last. Each line shows a frame halfway through its +transition; clicking one plays it on the page's mock monitor, between the two +current wallpapers, through the same shader, and only the Active mark changes +the choice. Both screens play the same one in a run. Each shader must draw the old picture exactly at `progress` 0 and the new one at 1, or the cover pops as it comes and goes. Pictures reach a shader through a layer, since an `Image` sampled directly gives the whole picture and not its |
