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-rw-r--r--desktop/modules/appearance/README.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/desktop/modules/appearance/README.md b/desktop/modules/appearance/README.md
index ab61811..2c9a6ad 100644
--- a/desktop/modules/appearance/README.md
+++ b/desktop/modules/appearance/README.md
@@ -162,8 +162,10 @@ Apply, and every engine change, plays a transition over the swap, the old
picture giving way to the new one (`WallpaperSpread.qml`, `WallShader.qml`,
one `.frag` each: burn, ink, shatter, ripple, melt, blinds, crosswarp). The
Transitions page picks one, or Random, which draws from the ticked ones and
-never repeats the last. Clicking a tile plays it between the two current
-wallpapers through the same shader. Both screens play the same one in a run.
+never repeats the last. Each line shows a frame halfway through its
+transition; clicking one plays it on the page's mock monitor, between the two
+current wallpapers, through the same shader, and only the Active mark changes
+the choice. Both screens play the same one in a run.
Each shader must draw the old picture exactly at `progress` 0 and the new one
at 1, or the cover pops as it comes and goes. Pictures reach a shader through
a layer, since an `Image` sampled directly gives the whole picture and not its