diff options
Diffstat (limited to 'desktop/companion')
| -rw-r--r-- | desktop/companion/Companion.qml | 166 | ||||
| -rw-r--r-- | desktop/companion/Figure.qml | 22 | ||||
| -rw-r--r-- | desktop/companion/Lines.js | 123 | ||||
| -rw-r--r-- | desktop/companion/Mood.js | 22 | ||||
| -rw-r--r-- | desktop/companion/README.md | 42 | ||||
| -rw-r--r-- | desktop/companion/frames.txt | 63 | ||||
| -rw-r--r-- | desktop/companion/test_lines.js | 79 | ||||
| -rw-r--r-- | desktop/companion/test_mood.js | 41 |
8 files changed, 503 insertions, 55 deletions
diff --git a/desktop/companion/Companion.qml b/desktop/companion/Companion.qml index 3102c59..dfdc474 100644 --- a/desktop/companion/Companion.qml +++ b/desktop/companion/Companion.qml @@ -12,9 +12,11 @@ import Quickshell import Quickshell.Io import Quickshell.Wayland +import Quickshell.Bluetooth import Quickshell.Hyprland import QtQuick import ".." +import "../modules/sound" import "../NotifyConfig.js" as NC import "Mood.js" as Mood import "Lines.js" as Lines @@ -33,30 +35,72 @@ PanelWindow { // SUPER+\ (the IPC below) and the Companion settings page, through Prefs, // so it survives a restart. readonly property bool present: Prefs.ready && Prefs.companion + // A hide plays a goodbye first: the wave frames, then the drop. + // Re-showing her cancels it and greets as usual. + property bool leaving: false + property int waveIndex: 0 + readonly property var waveCycle: ["wave", "wave-l", "wave", "wave-r"] onPresentChanged: { if (root.present) { + root.leaving = false; root.destructAt = 0; // the skirt is back root.now = Date.now(); greet.restart(); } else { root.stopMonologue(); + // Nothing to wave at when she is already out of view. + if (root.fullscreen !== 2 && !root.hopping) { + root.leaving = true; + root.waveIndex = 0; + root.now = Date.now(); + // A line one hide in four, like the monologue's roll, and not + // forced, so the usual 30 s line cooldown still applies. A + // silent wave is only as long as it takes to read nothing. + const spoke = Math.random() < 0.25 && root.say("bye"); + goodbyeTimer.interval = spoke ? Mood.T.goodbye : Mood.T.goodbyeSilent; + goodbyeTimer.start(); + } } } - // The monitor she is on trails the focused one: a change plays her exit - // here first, and only then moves the window (settled, below). + // Where she goes: the focused monitor's corner, or seated on the + // assistant's tall card. here and sitting are where the window is now + // and trail the goal: a change plays her exit first, and only then + // moves the window (settled, below). readonly property string focused: Hyprland.focusedMonitor?.name ?? "" + readonly property bool seated: root.asst.open && root.asst.tall + readonly property string goal: root.seated ? root.asst.monitor : root.focused property string here: "" + property bool sitting: false property bool hopping: false - onFocusedChanged: { - if (root.here === "") root.here = root.focused; - else if (root.focused !== root.here) root.hopping = true; + // No focused monitor (outputs gone over a suspend) is not a destination. + // Already out of view, there is no exit to wait for: settled would never + // fire, hopping would stick and hide her for good, so move at once. + // Mid-hop, settled takes the latest goal; moving now would jump the + // window before the exit has played (hopping counts as away). + function move() { + if (root.hopping || root.goal === "" || (root.goal === root.here && root.seated === root.sitting)) return; + if (root.here === "" || root.away) { + root.here = root.goal; + root.sitting = root.seated; + } else { + root.hopping = true; + } } - Component.onCompleted: root.here = root.focused + onGoalChanged: root.move() + onSeatedChanged: root.move() + Component.onCompleted: root.move() screen: Quickshell.screens.find(s => s.name === root.here) ?? Quickshell.screens[0] anchors { right: true; bottom: true } - margins { right: 24; bottom: 16 } + // Seated, her right edge is 90 px right of the screen's centre, which + // puts her in the gap in the card's header, and her feet 35 px below the + // card's top. The right edge rather than her centre, because frames + // differ in width and the window would shift with every frame. + margins { + right: root.sitting ? Math.round(root.asst.screenObj.width / 2 - 90) : 24 + bottom: root.sitting ? root.asst.screenObj.height - root.asst.cardTop - 35 : 16 + } implicitWidth: 760 implicitHeight: 260 color: "transparent" @@ -83,6 +127,9 @@ PanelWindow { property double pulseAt: 0 property double wakeAt: 0 property double admireAt: 0 + property double singAt: 0 + property double djAt: 0 + property string groove: "" property double lastLineAt: 0 property double lastMonologueAt: 0 property bool monologue: false @@ -122,7 +169,9 @@ PanelWindow { root.wakeAt = t; root.say("wake"); } else if (root.idle === 1 && root.wasIdle === 0) { - if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue(); + root.pickGroove(); + if (Player.playing) root.say("groove"); + else if (Mood.monologue("bored", root.lastMonologueAt, t, Math.random())) root.startMonologue(); else root.say("bored"); } root.wasIdle = root.idle; @@ -188,6 +237,46 @@ PanelWindow { } } + // Sony headphones connecting, by the island's rule (island/StatusPill.qml): + // recognised by their model prefix, since BlueZ gives no class that says + // "headphones". A connection makes her sing for Mood.T.singHold. Bluetooth + // reads empty for about 2 s after launch, so a shell start with them + // already on is not a connection: btReady waits past that. + readonly property bool phonesConnected: (Bluetooth.devices?.values ?? []) + .some(d => d.connected && /^(WH|WF)-|^LinkBuds/.test(d.deviceName)) + property bool btReady: false + // shortcut: a genuine connection in the first 4 s after a shell start is + // missed along with the startup populate; tighten if that bites. + Timer { interval: 4000; running: true; onTriggered: root.btReady = true } + onPhonesConnectedChanged: { + if (!root.phonesConnected || !root.btReady) return; + root.singAt = Date.now(); + root.now = root.singAt; + root.say("headphones"); + } + + // What is playing, from the sound module's player (it already drops the + // playerctld and browser-integration duplicates). A new artist+title + // while playing is a track start or change: she DJs for Mood.T.djHold + // and says the artist's line if she knows them. Paused reads "", and + // resuming the same track matches lastTrack, so it does not DJ again. + readonly property string track: Player.playing ? Player.artist + "\n" + Player.title : "" + property string lastTrack: "" + onTrackChanged: { + if (root.track === "" || root.track === root.lastTrack) return; + root.lastTrack = root.track; + root.djAt = Date.now(); + root.now = root.djAt; + root.say("artist:" + Player.artist); + } + // Music starting while she is already bored needs a groove too. + readonly property bool music: Player.playing + onMusicChanged: if (root.music && root.idle === 1) root.pickGroove() + function pickGroove() { + const g = ["whistle", "headbang", "airguitar"]; + root.groove = g[Math.floor(Math.random() * g.length)]; + } + // A listed wallpaper on an empty workspace: she turns to it and blushes. // Checked after the events above (switching to an empty workspace, // closing its last window) and whenever she stops being away: shown, @@ -199,7 +288,7 @@ PanelWindow { interval: 100 onTriggered: { const t = Date.now(); - if (root.away || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return; + if (root.away || root.sitting || root.here !== root.focused || !Mood.admireAllowed(root.admireAt, t)) return; if ((Hyprland.focusedWorkspace?.toplevels.values.length ?? 1) !== 0) return; if (!Admired.listed(Admired.on(root.here))) return; root.admireAt = t; @@ -222,8 +311,10 @@ PanelWindow { Timer { id: remap; interval: 400; onTriggered: root.remapping = false } // Balloons stack bottom-right of their screen. When that is her corner, - // any balloon on screen shoves her left past the stack. + // any balloon on screen shoves her left past the stack. Seated on the + // assistant's card she is nowhere near them. readonly property bool shoved: { + if (root.sitting) return false; const place = Notify.config.balloons; if (place.screen !== root.here || place.corner !== "bottom-right") return false; return (Notify.queue || []).some(n => NC.shown(Notify.config, n, Notify.dnd, @@ -238,10 +329,12 @@ PanelWindow { // --- state ---------------------------------------------------------- readonly property var mood: Mood.pick({ + leaving: root.leaving, now: root.now, destructAt: root.destructAt, dodging: root.dodging, shoved: root.shoved, shovedAt: root.shovedAt, recording: root.asst.recording, busy: root.asst.busy, repliedAt: root.repliedAt, clicks: root.clicks, admireAt: root.admireAt, mockAt: root.mockAt, typingAt: root.typingAt, wakeAt: root.wakeAt, + singAt: root.singAt, djAt: root.djAt, music: root.music, groove: root.groove, monologue: root.monologue, idle: root.idle, }) readonly property string outfit: Mood.outfit(root.destructAt, root.now, Prefs.companionSkirtless * 1000) @@ -249,19 +342,21 @@ PanelWindow { onMoodChanged: if (root.monologue && root.mood.state !== "muse") root.stopMonologue() // Hidden: no sprite, no bubble. Away adds the dodge, which hides the - // sprite but lets its line show. - readonly property bool hidden: !root.present || root.fullscreen === 2 || root.hopping + // sprite but lets its line show. While waving goodbye she is still on + // screen, so a hidden present does not hide her until the wave is done. + readonly property bool hidden: (!root.present && !root.leaving) || root.fullscreen === 2 || root.hopping readonly property bool away: root.hidden || root.dodging || root.remapping // --- speech --------------------------------------------------------- function say(kind, force) { const t = Date.now(); - if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return; - const line = Lines.pick(kind, Math.random()); - if (line === "") return; + if (root.hidden || (!force && !Mood.canSpeak(root.lastLineAt, t))) return false; + const line = Lines.pick(kind, Math.random(), Prefs.companionApps, Prefs.companionArtists); + if (line === "") return false; root.lastLineAt = t; bubble.show(line, 3000); + return true; } // The opening monologue: about 15 characters a second, one sentence @@ -353,18 +448,51 @@ PanelWindow { } } + // The goodbye: she waves, then leaves. With a line she holds long enough + // to read it. The hand sways side to side while it lasts. + Timer { id: goodbyeTimer; onTriggered: root.leaving = false } + Timer { + id: waveFlip + interval: 250 + repeat: true + running: root.leaving + onTriggered: root.waveIndex = (root.waveIndex + 1) % root.waveCycle.length + } + + // Frames Mood names that are really a loop: the frame names its cycle + // and how fast it turns. Everything else shows as named. + readonly property var cycles: ({ + dj: { frames: ["dj", "dj-scratch"], ms: 300 }, + headbang: { frames: ["headbang-up", "headbang-down"], ms: 220 }, + }) + property int cycleIndex: 0 + readonly property var cycle: root.cycles[root.mood.frame] ?? null + onCycleChanged: root.cycleIndex = 0 + Timer { + interval: root.cycle?.ms ?? 1000 + repeat: true + running: root.cycle !== null && !root.away + onTriggered: root.cycleIndex = (root.cycleIndex + 1) % root.cycle.frames.length + } + readonly property string standing: root.leaving ? root.waveCycle[root.waveIndex] + : root.cycle ? root.cycle.frames[root.cycleIndex % root.cycle.frames.length] : root.mood.frame + // Seated, the sitting version of it (Mood.seatFrame). + readonly property string frame: root.sitting ? Mood.seatFrame(root.standing) : root.standing + // qs -p <desktop> ipc call companion toggle -> SUPER+\ IpcHandler { target: "companion" function toggle() { Prefs.setCompanion(!Prefs.companion); } - function show() { Prefs.setCompanion(true); } + function open() { Prefs.setCompanion(true); } function hide() { Prefs.setCompanion(false); } } - // The exit has played on the old monitor: move, and the entrance plays. + // The exit has played: move, and the entrance plays. The goal may have + // changed during the exit; the latest one wins. function settled(out) { if (out && root.hopping) { - root.here = root.focused; + root.here = root.goal; + root.sitting = root.seated; root.hopping = false; } } @@ -388,7 +516,7 @@ PanelWindow { id: sprite x: seat.x y: seat.y - source: `file://${root.art}/${root.outfit}/${root.mood.frame}.png` + source: `file://${root.art}/${root.outfit}/${root.frame}.png` fallback: `file://${root.art}/${root.outfit}/base.png` out: root.away trembling: root.mood.state === "admire" && root.mood.frame === "blush3" diff --git a/desktop/companion/Figure.qml b/desktop/companion/Figure.qml index 3401168..285e2cb 100644 --- a/desktop/companion/Figure.qml +++ b/desktop/companion/Figure.qml @@ -44,6 +44,13 @@ Item { onSourceChanged: s.load(s.source) Component.onCompleted: s.load(s.source) + // The incoming frame fades in on top while the outgoing one stays + // opaque under it. Fading both at once left each near half opacity + // mid-swap, and she blinked see-through on every turn of the dj loop. + property real fade: 1 + NumberAnimation { id: fadeIn; target: s; property: "fade"; from: 0; to: 1; duration: 120 } + onFlipChanged: fadeIn.restart() + function ready(img) { if (img.status === Image.Error && String(img.source) !== s.fallback) { img.source = s.fallback; @@ -59,8 +66,14 @@ Item { target: s; property: "drop"; duration: 320 onFinished: s.settled(s.out) } + // Out from creation (a shell started with her hidden) never ran the drop, + // since a starting value fires no onOutChanged, and she was drawn in place + // with her clock stopped, frozen on whatever frame came next. The body + // below hides her until she is shown, and the first entrance starts from + // below like any other. onOutChanged: { dropAnim.stop(); + if (!s.out && s.drop === 0) s.drop = s.height + 24; dropAnim.to = s.out ? s.height + 24 : 0; dropAnim.easing.type = s.out ? Easing.InCubic : Easing.OutBack; dropAnim.start(); @@ -86,6 +99,7 @@ Item { Item { anchors.fill: parent + visible: !s.out || dropAnim.running opacity: 1 - s.drop / (s.height + 24) transform: Translate { x: s.shake; y: s.drop - s.bob } @@ -94,8 +108,8 @@ Item { width: implicitWidth / 2; height: implicitHeight / 2 anchors { bottom: parent.bottom; horizontalCenter: parent.horizontalCenter } smooth: true; mipmap: true; asynchronous: true - opacity: s.flip ? 0 : 1 - Behavior on opacity { NumberAnimation { duration: 120 } } + z: s.front === a ? 1 : 0 + opacity: s.front === a ? s.fade : s.fade < 1 ? 1 : 0 onStatusChanged: s.ready(a) } Image { @@ -103,8 +117,8 @@ Item { width: implicitWidth / 2; height: implicitHeight / 2 anchors { bottom: parent.bottom; horizontalCenter: parent.horizontalCenter } smooth: true; mipmap: true; asynchronous: true - opacity: s.flip ? 1 : 0 - Behavior on opacity { NumberAnimation { duration: 120 } } + z: s.front === b ? 1 : 0 + opacity: s.front === b ? s.fade : s.fade < 1 ? 1 : 0 onStatusChanged: s.ready(b) } } diff --git a/desktop/companion/Lines.js b/desktop/companion/Lines.js index d6450df..77e7a83 100644 --- a/desktop/companion/Lines.js +++ b/desktop/companion/Lines.js @@ -17,34 +17,52 @@ var lines = { shown: ["Glory to mankind.", "2B, reporting.", "...Back on duty."], + bye: ["2B, signing off.", "Rest while you can.", "Duty complete."], bored: ["...Operator, I'm bored.", "Nothing to report.", "Awaiting orders."], wake: ["I'm awake.", "Systems online."], mock: ["Typo again?", "Delete, delete, delete.", "Were you aiming for that key?"], shoved: ["Hey.", "Rude.", "I was standing here."], ready: ["Answer's ready.", "Your reply came in."], + headphones: ["...Good song.", "Music. Finally.", "I'll allow this one.", "Louder."], + groove: ["This one's good.", "...Don't tell 9S.", "Again. Play it again."], click: ["...Yes?", "Can I help you?"], blush: ["S-stop that.", "...Operator."], wallpaper: ["...!", "W-what is this?", "I wasn't staring."], dodge: ["...Fine.", "I'll move."], destruct: ["Self-destruct sequence initiated."], aftermath: ["...That was unpleasant."], +}; + +// The lines for a program she recognizes, by lowercased window class: one is +// said at random when focus moves to it. The settings window's Companion +// phrases page edits them into Prefs.companionApps, which then replaces this +// whole set; a class with no entry says nothing. +var apps = { + firefox: ["Researching again?", "Don't open too many tabs.", "The Bunker's network is faster."], + kitty: ["A terminal. Serious work.", "Careful with that rm.", "I'll watch your commands."], + discord: ["Talking to the Resistance?", "Don't tell them where we are."], + signal: ["Encrypted. Good."], + steam: ["Training simulation?", "Don't play all night."], + gimp: ["Making art?"], + "com.obsproject.studio": ["Are we recording?", "I'll stay out of frame."], + "md.obsidian.obsidian": ["Writing a report?", "Taking notes. Good habit."], + sublime_text: ["Writing code?", "Mind the typos."], + qtmaildir: ["Any orders from Command?", "Mail. Anything urgent?"], + "virt-manager": ["More machines?", "Androids running androids."], + audacious: ["Music. I like this."], + llamachat: ["Talking to Pod?"], + qtpass: ["I'm not looking."], +}; - // The focused window's class, lowercased, as "app:<class>". A class - // with no entry says nothing. - "app:firefox": ["Researching again?", "Don't open too many tabs.", "The Bunker's network is faster."], - "app:kitty": ["A terminal. Serious work.", "Careful with that rm.", "I'll watch your commands."], - "app:discord": ["Talking to the Resistance?", "Don't tell them where we are."], - "app:signal": ["Encrypted. Good."], - "app:steam": ["Training simulation?", "Don't play all night."], - "app:gimp": ["Making art?"], - "app:com.obsproject.studio": ["Are we recording?", "I'll stay out of frame."], - "app:md.obsidian.obsidian": ["Writing a report?", "Taking notes. Good habit."], - "app:sublime_text": ["Writing code?", "Mind the typos."], - "app:qtmaildir": ["Any orders from Command?", "Mail. Anything urgent?"], - "app:virt-manager": ["More machines?", "Androids running androids."], - "app:audacious": ["Music. I like this."], - "app:llamachat": ["Talking to Pod?"], - "app:qtpass": ["I'm not looking."], +// The lines for an artist she knows, keyed by a lowercased name matched as +// a substring of the reported artist, so "daft punk" also catches +// collaborations. The Companion artists page edits them into +// Prefs.companionArtists, which then replaces this whole set. +var artists = { + "linkin park": ["In the end, it doesn't even matter.", "Crawling in my skin... I know this one."], + "evanescence": ["Wake me up inside. ...Operator, don't laugh."], + "gigi d'agostino": ["L'amour toujours. I'll fly with you.", "...My feet are moving on their own."], + "eminem": ["Lose yourself. Understood.", "He talks faster than Pod."], }; // The game's opening, one sentence per bubble. @@ -56,8 +74,73 @@ var monologue = [ "I often think about the god who blessed us with this cryptic puzzle...and wonder if we'll ever get the chance to kill him.", ]; -// A line for kind; roll is Math.random(). "" for a kind with no lines. -function pick(kind, roll) { - const l = lines[kind] || []; - return l.length ? l[Math.min(l.length - 1, Math.floor(roll * l.length))] : ""; +// A set in effect: saved when it is a plain object, the defaults (apps +// unless given) otherwise. A malformed saved value must not leave her mute. +function appMap(saved, defaults) { + return saved && typeof saved === "object" && !Array.isArray(saved) ? saved : (defaults || apps); +} + +// A set as an ordered list of {cls, lines}, for the settings pages; cls is +// the key, a window class or an artist. +function appList(saved, defaults) { + const m = appMap(saved, defaults); + const keys = Object.keys(m); + const out = []; + for (let i = 0; i < keys.length; i++) + out.push({ cls: keys[i], lines: (m[keys[i]] || []).slice() }); + return out; +} + +function nonEmpty(all) { + const l = []; + for (let i = 0; i < (all || []).length; i++) + if (typeof all[i] === "string" && all[i].trim() !== "") l.push(all[i]); + return l; +} + +function at(l, roll) { return l.length ? l[Math.min(l.length - 1, Math.floor(roll * l.length))] : ""; } + +// A line for an app class, empty strings skipped; "" when the class has none. +function pickApp(cls, saved, roll) { return at(nonEmpty(appMap(saved)[cls]), roll); } + +// A line for the playing artist: the first key that is a case-insensitive +// substring of it and has a non-empty line. ponytail: substring, so a +// short key like "air" also matches "Airbourne"; whole words if that bites. +function pickArtist(artist, saved, roll) { + const a = String(artist || "").toLowerCase(); + if (a === "") return ""; + const m = appMap(saved, artists); + const keys = Object.keys(m); + for (let i = 0; i < keys.length; i++) { + const l = nonEmpty(m[keys[i]]); + if (keys[i] !== "" && l.length && a.indexOf(keys[i].toLowerCase()) !== -1) return at(l, roll); + } + return ""; +} + +// A line for a reaction kind, or, with an "app:" or "artist:" prefix, for +// that class or artist. +function pick(kind, roll, saved, savedArtists) { + if (kind.slice(0, 4) === "app:") return pickApp(kind.slice(4), saved, roll); + if (kind.slice(0, 7) === "artist:") return pickArtist(kind.slice(7), savedArtists, roll); + return at(lines[kind] || [], roll); +} + +// The page's list back to a map for Prefs: empty classes and phrases dropped, +// the class lowercased (Hyprland reports it that way), a repeated class +// keeping its last entry. +function toMap(list) { + const m = {}; + for (let i = 0; i < list.length; i++) { + const cls = String(list[i].cls || "").trim().toLowerCase(); + if (cls === "") continue; + const src = list[i].lines || []; + const ls = []; + for (let j = 0; j < src.length; j++) { + const s = String(src[j] || "").trim(); + if (s !== "") ls.push(s); + } + if (ls.length) m[cls] = ls; + } + return m; } diff --git a/desktop/companion/Mood.js b/desktop/companion/Mood.js index 409a958..be514d7 100644 --- a/desktop/companion/Mood.js +++ b/desktop/companion/Mood.js @@ -23,11 +23,15 @@ var T = { mockCooldown: 20000, typingHold: 2000, waveHold: 3000, + singHold: 4000, // her singing reaction to the headphones connecting + djHold: 6000, // behind the decks when a track starts or changes wakeHold: 1500, // the stretch after idling lineCooldown: 30000, monologueCooldown: 3600000, destruct: 1000, // the glow and the flash; the sprite is hidden under it scorched: 3000, + goodbye: 2000, // waving goodbye with a line, enough to read it + goodbyeSilent: 1000, // waving goodbye with nothing to read admireLook: 1500, // turned to the wallpaper, before the blush admireBlush: 3000, admireCooldown: 180000, @@ -53,6 +57,9 @@ function clickFrame(count) { // The spec's priority table, top to bottom: the first that applies wins. // idle is 0 awake, 1 bored, 2 yawning, 3 lying down. function pick(s) { + // The user hid her: the goodbye outranks whatever she was doing. The + // frame here is a placeholder; Companion.qml cycles the wave frames. + if (s.leaving) return st("bye", "wave"); const since = s.destructAt ? s.now - s.destructAt : Infinity; if (since < T.destruct) return st("destruct", "base"); if (since < T.destruct + T.scorched) return st("scorched", "scorched"); @@ -62,6 +69,8 @@ function pick(s) { if (s.recording) return st("listen", "listen"); if (s.busy) return st("think", "think"); if (s.now - s.repliedAt < T.waveHold) return st("wave", "wave"); + if (s.now - s.singAt < T.singHold) return st("sing", "sing"); + if (s.now - s.djAt < T.djHold) return st("dj", "dj"); if (s.clicks.count > 0 && s.now - s.clicks.at < T.clickHold) return st("clicks", clickFrame(s.clicks.count)); if (s.now - s.admireAt < T.admireLook + T.admireBlush) @@ -73,7 +82,9 @@ function pick(s) { if (s.monologue) return st("muse", "muse"); if (s.idle >= 3) return st("lying", "lying"); if (s.idle === 2) return st("yawn", "yawn"); - if (s.idle === 1) return st("bored", "sleepy"); + // Music turns boredom into a groove picked by Companion.qml; the + // deeper idle stages still win, so music does not keep her awake. + if (s.idle === 1) return s.music ? st("groove", s.groove || "whistle") : st("bored", "sleepy"); return st("base", "base"); } @@ -94,6 +105,15 @@ function admireAllowed(lastAt, now) { return now - lastAt >= T.admireCooldown; } function canSpeak(lastLineAt, now) { return now - lastLineAt >= T.lineCooldown; } +// Seated on the assistant's tall card (Companion.qml, sitting): the frames +// with a sitting version show it, everything else the plain sit. Typing's +// watch becomes the lean over the card, reading. +var SEAT = { + watch: "sit-read", point: "sit-point", smirk: "sit-smirk", think: "sit-think", + listen: "sit-listen", wave: "sit-wave", "wave-l": "sit-wave", "wave-r": "sit-wave", +}; +function seatFrame(frame) { return SEAT[frame] || "sit"; } + // Whether the opening monologue plays: a chance per trigger, and never // twice within the hour. roll is Math.random(), passed in for the test. function monologue(trigger, lastAt, now, roll) { diff --git a/desktop/companion/README.md b/desktop/companion/README.md index 4bb87f2..2bd6c4e 100644 --- a/desktop/companion/README.md +++ b/desktop/companion/README.md @@ -11,7 +11,7 @@ The design, with what was measured on the way, is | `Companion.qml` | the window, inputs, timers, speech, IPC (`companion toggle/show/hide`) | | `Figure.qml` | draws a frame: crossfade, bob, drop out and back, explosion | | `Mood.js` | which state wins, from a snapshot; all the timings are its `T` | -| `Lines.js` | her lines and the opening monologue | +| `Lines.js` | her reaction, per-app and per-artist lines, and the opening monologue | | `Admired.qml` | the wallpaper list she blushes at, and what wallp has on each monitor | | `ListFile.js` | that list as plain text: parse and toggle | | `prep-frames` | generated images to display frames | @@ -21,9 +21,16 @@ The design, with what was measured on the way, is it wins over the directory's own file (see AGENTS.md). Whether she is shown is `companion` in `Prefs.qml`, so it survives a -restart: SUPER+\ and the switch on Settings > Desktop > Companion +restart: SUPER+\ and the switch on Settings > Companion (`desktop/modules/companion/`) both set it. +A hide by SUPER+\ or that switch plays a goodbye first: she waves (`wave`, +`wave-l` and `wave-r` cycling) and then drops out. One hide in four she also +says a `bye` line, under the usual 30 s line cooldown; with a line she holds +`Mood.T.goodbye` (2 s, enough to read it), silently only +`Mood.T.goodbyeSilent` (0.5 s). Fullscreen, the lock screen and the monitor +hop keep their own exits and do not wave. + ## Art Not in the repo: the character is Square Enix's and this repo is GPLv2. @@ -53,17 +60,41 @@ frame falls back to its outfit's `base`. stacks a later surface above an earlier one on a layer, and 0.56.2 has no layer rule to order them (no `order` key in the binary; an unknown key raises no config error). +- The assistant's tall card (a chat, or its history, picker or models + panel) seats her on its top edge, right of centre, through the monitor + hop. `Assistant.qml` gives `tall` and `cardTop`; seated she ignores + balloons and shows `Mood.seatFrame` of her frame, the `sit-*` set. The + bar and the file card leave her in the corner: standing frames face + out, not down at the text. Typing and BackSpace still reach her under + the canvas's exclusive keyboard (checked on socket2). - The program in front of her is Hyprland's `activewindow` event, `class,title`. It also fires on every title change, so she reacts only when the class changes, a third of the time, under the 30 s line - cooldown. Lines are `app:<class>` in `Lines.js`, class lowercased; a - class with none says nothing. -- A listed wallpaper (Settings > Desktop > Companion for the file, the + cooldown. Lines are by lowercased class in `Lines.js`; a class with + none says nothing. Settings > Companion > Companion phrases edits them + into `Prefs.companionApps`, which then replaces the defaults. +- A listed wallpaper (Settings > Companion for the file, the heart in the wallpaper picker for entries) on an empty workspace: she turns to it with `watch` and blushes with `blush3`, at most every 3 minutes. Checked on `workspacev2` and `closewindow`, and whenever she stops being away. Her monitor's wallpaper comes from wallp's `wallp.conf` outputs and `wall_h`/`wall_v`. +- Sony headphones connecting are the island's rule (`island/StatusPill.qml`: + `WH-`/`WF-`/`LinkBuds` by name, since BlueZ has no headphones class): she + sings once for `Mood.T.singHold`, 4 s, and says a line if the usual 30 s + cooldown allows it. A shell start with them already on is not a connection: + Bluetooth reads empty for ~2 s, then populates. +- What is playing is `modules/sound/Player.qml`, which already drops the + playerctld and browser-integration duplicates. A new artist+title while + playing makes her DJ for `Mood.T.djHold`, 6 s (`dj` and `dj-scratch` + cycling), and say the artist's line if one matches: lowercased keys in + `Lines.artists`, matched as a substring, edited on Settings > Companion + artists into `Prefs.companionArtists`. Pause and resume of the same + track is not a change; a shell start with music on DJs once. While + music plays, the first idle stage is a groove instead of bored: + `whistle`, `headbang` (`headbang-up`/`-down` cycling) or `airguitar`, + picked at random, with a `groove` line; yawning and lying down are + unchanged. - She only feels the pointer while it is over her: Quickshell has no global pointer and Hyprland sends no motion events. Hence the 0.6 s dodge rather than moving away as the pointer approaches. @@ -83,3 +114,4 @@ frame falls back to its outfit's `base`. ## Check node desktop/companion/test_mood.js + node desktop/companion/test_lines.js diff --git a/desktop/companion/frames.txt b/desktop/companion/frames.txt index 0019db1..0553eb5 100644 --- a/desktop/companion/frames.txt +++ b/desktop/companion/frames.txt @@ -19,9 +19,11 @@ # after it. ${NAME} expands a NAME = ... line defined above it. Blank lines # and lines starting with # are skipped. # -# dress/base is the one frame not made here: a klein edit of base-sitting.png, -# recorded in recipe.txt. Every other dress frame is made from it, and every -# leotard frame from its own dress frame, so the pose carries over. +# Two frames are not made here, both recorded in recipe.txt: dress/base, a +# klein edit of base-sitting.png, and dress/sit-read, a masked inpaint of +# dress/sit. The other standing dress frames are made from base, the seated +# ones from sit, and every leotard frame from its own dress frame, so the +# pose carries over. KEEP = She keeps her black gloves on both hands, her puffy black juliet sleeves, her black dress with its skirt, her black thighhigh boots, her black blindfold and hairband, her lips and the small mole under her mouth. Same character, chibi proportions, art style and white background. POSE = keep her pose exactly, standing, arms relaxed at her sides. @@ -34,6 +36,14 @@ EYES = Her black blindfold stays on as one solid band of cloth fully covering bo # After the self-destruct the blindfold is gone with the skirt: the whole # leotard set shows her eyes. LEOTARD = Her skirt is gone, revealing a plain white leotard underneath, and her blindfold is gone too: both eyes uncovered and clearly visible, pale blue-grey, matching her expression. Everything else stays exactly the same: pose, expression, black gloves, puffy black juliet sleeves, black bodice, black thighhigh boots, black hairband, lips, the small mole under her mouth, chibi proportions, art style and white background. +# Singing along to whatever is playing: headphones on, eyes shut. The +# blindfold is gone, but BARE does not fit because it says the eyes show. +SING = Her black blindfold is gone: nothing over her eyes, no blindfold, no mask; her black hairband stays. Both her eyes are closed, softly shut. Her mouth is open wide as if she is singing loudly. She wears a pair of black over-ear headphones over her head and ears. A couple of small black musical notes float in the air beside her head. +# Seated on the assistant's card: the original sitting rest pose, legs +# dangling over the edge, from base-sitting (the image dress/base came from). +# Naming a ledge drew one, a grey bar across the whole image: she sits on +# nothing, and the card's edge in the shell is the ledge. +SIT = keep her sitting pose exactly: sitting, front view, legs dangling down, as if perched on an invisible edge. Nothing is drawn under or behind her: no ledge, no bar, no bench, no wall, no floor, no shadow; the background is plain white all around her. # --- expressions dress/smile <- dress/base : Change only her expression to a small warm closed-mouth smile; ${POSE} ${EYES} ${KEEP} @@ -46,6 +56,10 @@ dress/sleepy <- dress/base : Change only her expression to sleepy and drowsy, h # --- poses dress/wave <- dress/base : Raise only the hand on the left side of the image beside her head, waving, with a small smile; her other arm stays at her side. ${KEEP} +# The goodbye wave sways side to side. Edited from wave, the centre of the +# sway, so klein keeps the arm up and moves only the hand. +dress/wave-l <- dress/wave : Change only the hand she holds up: bend it at the wrist toward the left side of the image, fingers pointing left, as if in the middle of a goodbye wave; keep the arm raised beside her head, her small smile, and everything else exactly the same. ${KEEP} +dress/wave-r <- dress/wave : Change only the hand she holds up: bend it at the wrist toward the right side of the image, fingers pointing right, as if in the middle of a goodbye wave; keep the arm raised beside her head, her small smile, and everything else exactly the same. ${KEEP} # Shown while typing: she faces into the screen, away from the viewer, as if # reading over the user's shoulder. A profile read as posing, not watching. dress/watch <- dress/base : Turn her completely around into a back view: we see her from behind, the back of her head with her white bob, crossed by her black hairband and the small black cloth knot of her black blindfold (black, not white, no bow), her back, the back of her dress and the backs of her legs, as if she is facing a screen and watching it; arms relaxed at her sides. Same character, black gloves, puffy black juliet sleeves, black dress with its skirt, black thighhigh boots, black hairband, chibi proportions, art style and white background. @@ -67,6 +81,31 @@ dress/stretch <- dress/base : She stretches both arms up above her head, waking # and face were right: refs/shoved-7.png, made from dress/base with # --seed 7 by the earlier standing prompt (see generated.log), kept in refs/. dress/shoved <- refs/shoved-7 : Keep her face, her scared expression, her uncovered eyes and both raised hands exactly as they are. Change her body and legs: she is in the air, lifted completely off the ground, knocked flying toward the left side of the image by a strong blast from the right; both feet off the ground, legs trailing behind her toward the right side, her body tilted, her hair and skirt blown toward the left. No ground, no blast effect drawn. ${KEEP_BARE} +# Headphones connecting: a few seconds of her singing along. +dress/sing <- dress/base : ${SING} ${POSE} ${KEEP_BARE} +# Music: behind the decks on a track start or change, and the grooves +# that replace boredom while music plays. +DECK = A small black DJ booth stands in front of her: two turntables and a mixer on top at her waist height, and a solid black front panel reaching down to the ground, so her legs and boots are hidden behind it and only her upper body shows above it. No table legs. +dress/dj <- dress/base : ${DECK} Both gloved hands rest on the turntables, head nodding, a small smile. Her black blindfold is gone: nothing over her eyes, no blindfold, no mask, no band; her black hairband stays. Both her eyes are closed, softly shut, enjoying the music. She wears a pair of black over-ear headphones over her head and ears. ${KEEP_BARE} +dress/dj-scratch <- dress/dj : Change only her arms: the hand on the left side of the image scratches a record, the other holds one headphone cup to her ear. Everything else exactly the same. ${KEEP} +dress/whistle <- dress/base : Change only her expression: lips puckered, whistling, a couple of small black musical notes floating beside her mouth. Her black blindfold is gone: nothing over her eyes, no blindfold, no mask, no band; her black hairband stays. Both her eyes are closed, softly shut, relaxed. ${POSE} ${KEEP_BARE} +dress/headbang-up <- dress/base : She rocks out: her upper body leans far back, her face tipped up to the sky, mouth wide open shouting, eyes squeezed shut, one fist raised high above her head making the horns hand sign with index and little finger up, the other fist clenched at her side, her hair flying back. Her black blindfold is gone: nothing over her eyes, no blindfold, no mask, no band; her black hairband stays. ${KEEP_BARE} +# headbang-down: the kept result is --seed 7. +dress/headbang-down <- dress/base : She headbangs hard: seen from the front, her whole upper body is bent forward at the waist by about 45 degrees, her head thrown down so the top of her head faces the viewer, her white hair flung forward and hanging down over her face, both fists clenched in front of her chest, knees slightly bent. Her face is hidden by her hair. Her black blindfold is gone: nothing over her eyes, no blindfold, no mask, no band; her black hairband stays. ${KEEP_BARE} +dress/airguitar <- dress/base : She plays an electric guitar with a glowing neon blue body and a black neck, held across her hips: one hand strumming at the body, the other fretting the neck to the side, knees bent, eyes shut, mouth open in a big grin. Her black blindfold is gone: nothing over her eyes, no blindfold, no mask, no band; her black hairband stays. ${KEEP_BARE} + +# --- seated, on the assistant's chat card (Mood.seatFrame) +dress/sit <- base-sitting : ${SIT} Both gloved hands resting palms down beside her hips, a calm closed mouth. ${EYES} ${KEEP} +# dress/sit-read is hand made, like dress/base: no edit would bend her +# forward, so it is a masked inpaint of dress/sit, seed 13, in recipe.txt. +# No ${SIT} on the posed frames: its "keep her sitting pose exactly" kept +# her arms down, and sit-point came out as sit with a smirk. Seed 42 then +# left her old hand on her hip as well; the kept result is --seed 7. +dress/sit-point <- dress/sit : She raises the hand on the left side of the image and points down past her knees with her index finger, at something below her feet, with a teasing smirk; her other hand stays palms down beside her hip. She keeps sitting with her legs dangling; nothing is drawn under her. ${KEEP} +dress/sit-smirk <- dress/sit : Change only her expression to a teasing one-sided smirk. ${SIT} Both eyes fully visible and uncovered; the blindfold is nowhere on her head or face. ${BARE} ${KEEP_BARE} +dress/sit-think <- dress/sit : One gloved hand at her chin, thinking, head tilted slightly; her other hand palms down beside her hip. She keeps sitting with her legs dangling; nothing is drawn under her. ${KEEP} +dress/sit-listen <- dress/sit : She cups the hand on the left side of the image behind her ear, listening attentively; her other hand palms down beside her hip. She keeps sitting with her legs dangling; nothing is drawn under her. ${KEEP} +dress/sit-wave <- dress/sit : Raise only the hand on the left side of the image beside her head, waving, with a small smile; her other hand stays palms down beside her hip. She keeps sitting with her legs dangling; nothing is drawn under her. ${KEEP} # --- the leotard set: the same frames, after the self-destruct leotard/base <- dress/base : ${LEOTARD} @@ -80,6 +119,8 @@ leotard/blush2 <- dress/blush2 : ${LEOTARD} leotard/blush3 <- dress/blush3 : ${LEOTARD} leotard/sleepy <- dress/sleepy : ${LEOTARD} leotard/wave <- dress/wave : ${LEOTARD} +leotard/wave-l <- dress/wave-l : ${LEOTARD} +leotard/wave-r <- dress/wave-r : ${LEOTARD} # From dress/watch, klein kept the blindfold's band at the back of her head # through three prompts, by name and by position; from leotard/base, which # has no blindfold, the back view is the usual pose edit. @@ -96,4 +137,20 @@ leotard/think <- dress/think : ${LEOTARD} leotard/muse <- dress/muse : ${LEOTARD} leotard/stretch <- dress/stretch : ${LEOTARD} leotard/shoved <- dress/shoved : ${LEOTARD} +leotard/sing <- dress/sing : Her skirt is gone, revealing a plain white leotard underneath. Change nothing else: she keeps her closed eyes, her black over-ear headphones, the musical notes beside her head, her pose, black gloves, puffy black juliet sleeves, black bodice, black thighhigh boots, black hairband, lips and the small mole under her mouth. Same character, chibi proportions, art style and white background. leotard/scorched <- leotard/base : Right after an explosion: her clothes lightly scorched and smudged with soot, a few wisps of smoke rising from her, hair slightly messy, a dazed flat expression; standing, arms at her sides. Her eyes stay uncovered, no blindfold. Her top stays black: the black bodice with its chest cutout and the puffy black juliet sleeves, exactly as in the image; the plain white leotard shows only below her waist, where the skirt was. She keeps her black gloves, black thighhigh boots, black hairband, lips and the small mole under her mouth. Same character, chibi proportions, art style and white background. +leotard/dj <- dress/dj : ${LEOTARD} +leotard/dj-scratch <- dress/dj-scratch : ${LEOTARD} +leotard/whistle <- dress/whistle : ${LEOTARD} +leotard/headbang-up <- dress/headbang-up : ${LEOTARD} +leotard/headbang-down <- dress/headbang-down : Her skirt is gone, revealing a plain white leotard underneath. Change nothing else: her head stays lowered with her white hair hanging down over her whole face, hiding it completely, no eyes showing, no blindfold; her fists stay clenched in front of her chest; she keeps her black gloves, puffy black juliet sleeves, black bodice, black thighhigh boots, black hairband and pose. Same character, chibi proportions, art style and white background. +leotard/airguitar <- dress/airguitar : ${LEOTARD} +leotard/sit <- dress/sit : ${LEOTARD} +# ${LEOTARD} uncovers her eyes and they looked at the viewer, losing the +# read; standalone, as leotard/headbang-down, with the gaze named. +leotard/sit-read <- dress/sit-read : Her skirt is gone, revealing a plain white leotard underneath, and her blindfold is gone: both eyes uncovered, pale blue-grey, lowered and looking down at something just below her feet, as if reading it; her eyelids half lowered, not looking at the viewer. Change nothing else: her hunched pose with her head sunk low, black gloves palms down beside her hips, puffy black juliet sleeves, black bodice, black thighhigh boots, black hairband, lips, the small mole under her mouth, chibi proportions, art style and white background. +leotard/sit-point <- dress/sit-point : ${LEOTARD} +leotard/sit-smirk <- dress/sit-smirk : ${LEOTARD} +leotard/sit-think <- dress/sit-think : ${LEOTARD} +leotard/sit-listen <- dress/sit-listen : ${LEOTARD} +leotard/sit-wave <- dress/sit-wave : ${LEOTARD} diff --git a/desktop/companion/test_lines.js b/desktop/companion/test_lines.js new file mode 100644 index 0000000..72addf2 --- /dev/null +++ b/desktop/companion/test_lines.js @@ -0,0 +1,79 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// Run: node desktop/companion/test_lines.js +// Lines.js is a QML library, so its .pragma line is stripped before node +// evaluates it. + +const fs = require("fs"); +const assert = require("assert"); + +const src = fs.readFileSync(__dirname + "/Lines.js", "utf8") + .replace(/^\.pragma library$/m, ""); +const L = new Function(src + + "\nreturn { lines, apps, artists, monologue, appMap, appList, pickApp, pickArtist, pick, toMap };")(); + +// The defaults are what she says until a set is saved. +assert.strictEqual(L.pickApp("firefox", null, 0), L.apps.firefox[0]); +assert.strictEqual(L.pickApp("firefox", null, 0.99), L.apps.firefox[L.apps.firefox.length - 1]); +assert.strictEqual(L.pickApp("nope", null, 0), ""); +assert.strictEqual(L.appMap(null), L.apps); +// A hand edit with a typo reads as the defaults, not as silence. +assert.strictEqual(L.appMap("typo"), L.apps); +assert.strictEqual(L.appMap(["not", "a", "map"]), L.apps); + +// A saved set replaces the defaults, class by class. +assert.strictEqual(L.pickApp("firefox", { firefox: ["hi"] }, 0), "hi"); +assert.strictEqual(L.pickApp("kitty", { firefox: ["hi"] }, 0), ""); +assert.strictEqual(L.pick("app:firefox", 0, { firefox: ["custom"] }), "custom"); +assert.strictEqual(L.pick("app:firefox", 0), L.apps.firefox[0]); + +// Empty phrases are skipped when picking; a class with only empty ones says +// nothing. +assert.strictEqual(L.pickApp("firefox", { firefox: ["", " ", "only"] }, 0), "only"); +assert.strictEqual(L.pickApp("firefox", { firefox: ["", " "] }, 0), ""); + +// Reactions still come from lines. +assert.strictEqual(L.pick("shown", 0), L.lines.shown[0]); +assert.strictEqual(L.pick("nope", 0), ""); + +// The saved set as an ordered list, for the settings page. +const list = L.appList(null); +assert.strictEqual(list.length, Object.keys(L.apps).length); +assert.deepStrictEqual(list[0], { cls: "firefox", lines: L.apps.firefox.slice() }); +assert.deepStrictEqual(L.appList({ kitty: ["a"] }), [{ cls: "kitty", lines: ["a"] }]); + +// Back to a map: trim, lowercase the class, drop empty classes and empty +// phrases, and a repeated class keeps its last entry. +assert.deepStrictEqual(L.toMap([ + { cls: " Firefox ", lines: [" one ", "", " ", "two"] }, + { cls: "", lines: ["dropped"] }, + { cls: "kitty", lines: ["", " "] }, + { cls: "firefox", lines: ["last"] }, +]), { firefox: ["last"] }); + +// Artists: a case-insensitive substring of what MPRIS reports, first +// matching key wins, empty phrases skipped. +assert.strictEqual(L.pickArtist("Linkin Park", null, 0), L.artists["linkin park"][0]); +assert.strictEqual(L.pickArtist("LINKIN PARK, Jay-Z", null, 0), L.artists["linkin park"][0]); +assert.strictEqual(L.pickArtist("Nobody", null, 0), ""); +assert.strictEqual(L.pickArtist("", null, 0), ""); +assert.strictEqual(L.pickArtist("Air, Beck", { air: ["a"], beck: ["b"] }, 0), "a"); +assert.strictEqual(L.pickArtist("Airbourne", { air: ["", "a"] }, 0), "a"); +assert.strictEqual(L.pick("artist:Eminem", 0, null, null), L.artists.eminem[0]); +assert.strictEqual(L.pick("artist:Eminem", 0, null, { eminem: ["mine"] }), "mine"); +assert.strictEqual(L.pick("groove", 0), L.lines.groove[0]); + +// The same list helpers serve the artist set. +assert.strictEqual(L.appMap(null, L.artists), L.artists); +assert.strictEqual(L.appList(null, L.artists).length, Object.keys(L.artists).length); +assert.deepStrictEqual(L.toMap(L.appList(null, L.artists)), L.artists); +console.log("ok"); diff --git a/desktop/companion/test_mood.js b/desktop/companion/test_mood.js index 37af2ea..3dd3dba 100644 --- a/desktop/companion/test_mood.js +++ b/desktop/companion/test_mood.js @@ -19,7 +19,7 @@ const assert = require("assert"); const src = fs.readFileSync(__dirname + "/Mood.js", "utf8") .replace(/^\.pragma library$/m, ""); const M = new Function(src + - "\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue, admireAllowed };")(); + "\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue, admireAllowed, seatFrame };")(); const lsrc = fs.readFileSync(__dirname + "/ListFile.js", "utf8") .replace(/^\.pragma library$/m, ""); const L = new Function(lsrc + "\nreturn { parse, toggle, outputs };")(); @@ -27,8 +27,9 @@ const L = new Function(lsrc + "\nreturn { parse, toggle, outputs };")(); const NOW = 10000000; // A snapshot with nothing going on, overridden per case. const calm = over => Object.assign({ - now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false, - repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0, admireAt: 0, + leaving: false, now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false, + repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0, admireAt: 0, singAt: 0, + djAt: 0, music: false, groove: "", monologue: false, idle: 0, }, over); const state = over => M.pick(calm(over)).state; @@ -40,6 +41,7 @@ assert.deepStrictEqual(M.pick(calm({})), { state: "base", frame: "base" }); // The priority table, top to bottom: with every trigger from a row down // active at once, that row wins. Merged so a higher row's values win. const ladder = [ + ["bye", { leaving: true }], ["destruct", { destructAt: NOW - 10 }], ["scorched", { destructAt: NOW - M.T.destruct - 10 }], ["dodge", { dodging: true }], @@ -47,6 +49,8 @@ const ladder = [ ["listen", { recording: true }], ["think", { busy: true }], ["wave", { repliedAt: NOW - 10 }], + ["sing", { singAt: NOW - 10 }], + ["dj", { djAt: NOW - 10 }], ["clicks", { clicks: { count: 2, at: NOW - 10 } }], ["admire", { admireAt: NOW - 10 }], ["mock", { mockAt: NOW - 10 }], @@ -60,6 +64,11 @@ for (let i = 0; i < ladder.length; i++) { assert.strictEqual(state(all), ladder[i][0], "everything from " + ladder[i][0] + " down"); } +// A hide: she waves goodbye, above everything else, whatever she was doing. +assert.deepStrictEqual( + M.pick(calm({ leaving: true, idle: 3, clicks: { count: 3, at: NOW - 10 } })), + { state: "bye", frame: "wave" }); + // Shoved: knocked off balance for a moment, then mad beside the balloon // for as long as it stays. assert.deepStrictEqual(M.pick(calm({ shoved: true, shovedAt: NOW - 10 })), { state: "shoved", frame: "shoved" }); @@ -71,8 +80,21 @@ assert.deepStrictEqual(M.pick(calm({ idle: 1 })), { state: "bored", frame: "slee assert.deepStrictEqual(M.pick(calm({ idle: 2 })), { state: "yawn", frame: "yawn" }); assert.deepStrictEqual(M.pick(calm({ idle: 3 })), { state: "lying", frame: "lying" }); +// Music while bored: she grooves with the picked frame instead, whistling +// when nothing was picked; yawning and lying down are unchanged. +assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true, groove: "headbang" })), { state: "groove", frame: "headbang" }); +assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true })), { state: "groove", frame: "whistle" }); +assert.deepStrictEqual(M.pick(calm({ idle: 1, groove: "headbang" })), { state: "bored", frame: "sleepy" }); +assert.strictEqual(state({ idle: 2, music: true }), "yawn"); +assert.strictEqual(state({ idle: 3, music: true }), "lying"); +// Music while awake is the rest pose; the DJ is only the burst. +assert.strictEqual(state({ music: true }), "base"); +assert.deepStrictEqual(M.pick(calm({ djAt: NOW - 10 })), { state: "dj", frame: "dj" }); + // Holds end on time. assert.strictEqual(state({ repliedAt: NOW - M.T.waveHold }), "base"); +assert.strictEqual(state({ singAt: NOW - M.T.singHold }), "base"); +assert.strictEqual(state({ djAt: NOW - M.T.djHold }), "base"); assert.strictEqual(state({ typingAt: NOW - M.T.typingHold }), "base"); assert.strictEqual(state({ wakeAt: NOW - M.T.wakeHold }), "base"); assert.strictEqual(state({ clicks: { count: 3, at: NOW - M.T.clickHold } }), "base"); @@ -153,4 +175,17 @@ assert.deepStrictEqual(L.outputs("# x\nOUTPUT_H=DP-1\nOUTPUT_V=DP-3\nDEFAULT_H=~ { "DP-1": "H", "DP-3": "V" }); assert.deepStrictEqual(L.outputs(""), {}); +// Seated on the assistant's card: each standing frame to its sitting one, +// the goodbye's sway to the one wave, and anything else to the plain sit. +assert.strictEqual(M.seatFrame("watch"), "sit-read"); +assert.strictEqual(M.seatFrame("point"), "sit-point"); +assert.strictEqual(M.seatFrame("smirk"), "sit-smirk"); +assert.strictEqual(M.seatFrame("think"), "sit-think"); +assert.strictEqual(M.seatFrame("listen"), "sit-listen"); +assert.strictEqual(M.seatFrame("wave"), "sit-wave"); +assert.strictEqual(M.seatFrame("wave-l"), "sit-wave"); +assert.strictEqual(M.seatFrame("wave-r"), "sit-wave"); +assert.strictEqual(M.seatFrame("dj-scratch"), "sit"); +assert.strictEqual(M.seatFrame("base"), "sit"); + console.log("ok"); |
