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-rw-r--r--desktop/companion/test_mood.js74
1 files changed, 65 insertions, 9 deletions
diff --git a/desktop/companion/test_mood.js b/desktop/companion/test_mood.js
index 90ebdd6..3439f7c 100644
--- a/desktop/companion/test_mood.js
+++ b/desktop/companion/test_mood.js
@@ -19,13 +19,17 @@ const assert = require("assert");
const src = fs.readFileSync(__dirname + "/Mood.js", "utf8")
.replace(/^\.pragma library$/m, "");
const M = new Function(src +
- "\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue };")();
+ "\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue, admireAllowed };")();
+const lsrc = fs.readFileSync(__dirname + "/ListFile.js", "utf8")
+ .replace(/^\.pragma library$/m, "");
+const L = new Function(lsrc + "\nreturn { parse, toggle, outputs };")();
const NOW = 10000000;
// A snapshot with nothing going on, overridden per case.
const calm = over => Object.assign({
- now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false,
- repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0,
+ leaving: false, now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false,
+ repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0, admireAt: 0, singAt: 0,
+ djAt: 0, music: false, groove: "",
monologue: false, idle: 0,
}, over);
const state = over => M.pick(calm(over)).state;
@@ -37,6 +41,7 @@ assert.deepStrictEqual(M.pick(calm({})), { state: "base", frame: "base" });
// The priority table, top to bottom: with every trigger from a row down
// active at once, that row wins. Merged so a higher row's values win.
const ladder = [
+ ["bye", { leaving: true }],
["destruct", { destructAt: NOW - 10 }],
["scorched", { destructAt: NOW - M.T.destruct - 10 }],
["dodge", { dodging: true }],
@@ -44,7 +49,10 @@ const ladder = [
["listen", { recording: true }],
["think", { busy: true }],
["wave", { repliedAt: NOW - 10 }],
+ ["sing", { singAt: NOW - 10 }],
+ ["dj", { djAt: NOW - 10 }],
["clicks", { clicks: { count: 2, at: NOW - 10 } }],
+ ["admire", { admireAt: NOW - 10 }],
["mock", { mockAt: NOW - 10 }],
["watch", { typingAt: NOW - 10 }],
["stretch", { wakeAt: NOW - 10 }],
@@ -56,6 +64,11 @@ for (let i = 0; i < ladder.length; i++) {
assert.strictEqual(state(all), ladder[i][0], "everything from " + ladder[i][0] + " down");
}
+// A hide: she waves goodbye, above everything else, whatever she was doing.
+assert.deepStrictEqual(
+ M.pick(calm({ leaving: true, idle: 3, clicks: { count: 3, at: NOW - 10 } })),
+ { state: "bye", frame: "wave" });
+
// Shoved: knocked off balance for a moment, then mad beside the balloon
// for as long as it stays.
assert.deepStrictEqual(M.pick(calm({ shoved: true, shovedAt: NOW - 10 })), { state: "shoved", frame: "shoved" });
@@ -67,8 +80,21 @@ assert.deepStrictEqual(M.pick(calm({ idle: 1 })), { state: "bored", frame: "slee
assert.deepStrictEqual(M.pick(calm({ idle: 2 })), { state: "yawn", frame: "yawn" });
assert.deepStrictEqual(M.pick(calm({ idle: 3 })), { state: "lying", frame: "lying" });
+// Music while bored: she grooves with the picked frame instead, whistling
+// when nothing was picked; yawning and lying down are unchanged.
+assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true, groove: "headbang" })), { state: "groove", frame: "headbang" });
+assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true })), { state: "groove", frame: "whistle" });
+assert.deepStrictEqual(M.pick(calm({ idle: 1, groove: "headbang" })), { state: "bored", frame: "sleepy" });
+assert.strictEqual(state({ idle: 2, music: true }), "yawn");
+assert.strictEqual(state({ idle: 3, music: true }), "lying");
+// Music while awake is the rest pose; the DJ is only the burst.
+assert.strictEqual(state({ music: true }), "base");
+assert.deepStrictEqual(M.pick(calm({ djAt: NOW - 10 })), { state: "dj", frame: "dj" });
+
// Holds end on time.
assert.strictEqual(state({ repliedAt: NOW - M.T.waveHold }), "base");
+assert.strictEqual(state({ singAt: NOW - M.T.singHold }), "base");
+assert.strictEqual(state({ djAt: NOW - M.T.djHold }), "base");
assert.strictEqual(state({ typingAt: NOW - M.T.typingHold }), "base");
assert.strictEqual(state({ wakeAt: NOW - M.T.wakeHold }), "base");
assert.strictEqual(state({ clicks: { count: 3, at: NOW - M.T.clickHold } }), "base");
@@ -95,12 +121,18 @@ assert.deepStrictEqual([1, 2, 3, 4, 5, 6].map(M.clickFrame),
// Outfit: the dress until the flash is over, then the leotard for
// scorched + skirtless, then the dress again.
-assert.strictEqual(M.outfit(0, NOW), "dress");
-assert.strictEqual(M.outfit(NOW - 10, NOW), "dress");
-assert.strictEqual(M.outfit(NOW - M.T.destruct, NOW), "leotard");
-const bare = M.T.destruct + M.T.scorched + M.T.skirtless;
-assert.strictEqual(M.outfit(NOW - bare + 10, NOW), "leotard");
-assert.strictEqual(M.outfit(NOW - bare, NOW), "dress");
+const SK = 60000;
+assert.strictEqual(M.outfit(0, NOW, SK), "dress");
+assert.strictEqual(M.outfit(NOW - 10, NOW, SK), "dress");
+assert.strictEqual(M.outfit(NOW - M.T.destruct, NOW, SK), "leotard");
+const bare = M.T.destruct + M.T.scorched + SK;
+assert.strictEqual(M.outfit(NOW - bare + 10, NOW, SK), "leotard");
+assert.strictEqual(M.outfit(NOW - bare, NOW, SK), "dress");
+// A skirtless time of 0 keeps the leotard until she is shown again, which
+// resets destructAt.
+assert.strictEqual(M.outfit(NOW - 10, NOW, 0), "dress");
+assert.strictEqual(M.outfit(NOW - 3600000, NOW, 0), "leotard");
+assert.strictEqual(M.outfit(0, NOW, 0), "dress");
// Cooldowns.
assert.strictEqual(M.mockAllowed(0, NOW), true);
@@ -119,4 +151,28 @@ assert.strictEqual(M.monologue("other", 0, NOW, 0), false);
assert.strictEqual(M.monologue("bored", NOW - M.T.monologueCooldown + 1, NOW, 0), false);
assert.strictEqual(M.monologue("bored", NOW - M.T.monologueCooldown, NOW, 0), true);
+// Admiring a wallpaper: turned to it, then blushing, then done.
+assert.deepStrictEqual(M.pick(calm({ admireAt: NOW - 10 })), { state: "admire", frame: "watch" });
+assert.strictEqual(frame({ admireAt: NOW - M.T.admireLook }), "blush3");
+assert.strictEqual(state({ admireAt: NOW - M.T.admireLook - M.T.admireBlush }), "base");
+assert.strictEqual(M.admireAllowed(0, NOW), true);
+assert.strictEqual(M.admireAllowed(NOW - M.T.admireCooldown + 1, NOW), false);
+assert.strictEqual(M.admireAllowed(NOW - M.T.admireCooldown, NOW), true);
+
+// The wallpaper list: paths, blank lines and # comments skipped.
+assert.deepStrictEqual(L.parse(""), []);
+assert.deepStrictEqual(L.parse("# mine\n/a.png\n\n /b.png \n#/c.png\n"), ["/a.png", "/b.png"]);
+// Toggling adds a missing path and removes a listed one, leaving
+// comments and every other line as they were.
+assert.strictEqual(L.toggle("", "/a.png"), "/a.png\n");
+assert.strictEqual(L.toggle("# mine\n/b.png", "/a.png"), "# mine\n/b.png\n/a.png\n");
+assert.strictEqual(L.toggle("# mine\n/a.png\n/b.png\n", "/a.png"), "# mine\n/b.png\n");
+assert.strictEqual(L.toggle("/a.png\n", "/a.png"), "");
+// A commented-out path is not listed, so toggling it adds a live line.
+assert.strictEqual(L.toggle("#/a.png\n", "/a.png"), "#/a.png\n/a.png\n");
+// wallp.conf's outputs, by connector.
+assert.deepStrictEqual(L.outputs("# x\nOUTPUT_H=DP-1\nOUTPUT_V=DP-3\nDEFAULT_H=~/h.png\n"),
+ { "DP-1": "H", "DP-3": "V" });
+assert.deepStrictEqual(L.outputs(""), {});
+
console.log("ok");