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-rw-r--r--desktop/companion/Mood.js13
1 files changed, 12 insertions, 1 deletions
diff --git a/desktop/companion/Mood.js b/desktop/companion/Mood.js
index 409a958..b59c1ab 100644
--- a/desktop/companion/Mood.js
+++ b/desktop/companion/Mood.js
@@ -23,11 +23,15 @@ var T = {
mockCooldown: 20000,
typingHold: 2000,
waveHold: 3000,
+ singHold: 4000, // her singing reaction to the headphones connecting
+ djHold: 6000, // behind the decks when a track starts or changes
wakeHold: 1500, // the stretch after idling
lineCooldown: 30000,
monologueCooldown: 3600000,
destruct: 1000, // the glow and the flash; the sprite is hidden under it
scorched: 3000,
+ goodbye: 2000, // waving goodbye with a line, enough to read it
+ goodbyeSilent: 1000, // waving goodbye with nothing to read
admireLook: 1500, // turned to the wallpaper, before the blush
admireBlush: 3000,
admireCooldown: 180000,
@@ -53,6 +57,9 @@ function clickFrame(count) {
// The spec's priority table, top to bottom: the first that applies wins.
// idle is 0 awake, 1 bored, 2 yawning, 3 lying down.
function pick(s) {
+ // The user hid her: the goodbye outranks whatever she was doing. The
+ // frame here is a placeholder; Companion.qml cycles the wave frames.
+ if (s.leaving) return st("bye", "wave");
const since = s.destructAt ? s.now - s.destructAt : Infinity;
if (since < T.destruct) return st("destruct", "base");
if (since < T.destruct + T.scorched) return st("scorched", "scorched");
@@ -62,6 +69,8 @@ function pick(s) {
if (s.recording) return st("listen", "listen");
if (s.busy) return st("think", "think");
if (s.now - s.repliedAt < T.waveHold) return st("wave", "wave");
+ if (s.now - s.singAt < T.singHold) return st("sing", "sing");
+ if (s.now - s.djAt < T.djHold) return st("dj", "dj");
if (s.clicks.count > 0 && s.now - s.clicks.at < T.clickHold)
return st("clicks", clickFrame(s.clicks.count));
if (s.now - s.admireAt < T.admireLook + T.admireBlush)
@@ -73,7 +82,9 @@ function pick(s) {
if (s.monologue) return st("muse", "muse");
if (s.idle >= 3) return st("lying", "lying");
if (s.idle === 2) return st("yawn", "yawn");
- if (s.idle === 1) return st("bored", "sleepy");
+ // Music turns boredom into a groove picked by Companion.qml; the
+ // deeper idle stages still win, so music does not keep her awake.
+ if (s.idle === 1) return s.music ? st("groove", s.groove || "whistle") : st("bored", "sleepy");
return st("base", "base");
}