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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+pragma Singleton
+
+import Quickshell
+import Quickshell.Io
+import QtQuick
+
+// The wallpaper side. Setting one is `wallp`'s job: it knows about the two
+// outputs, the saved state and the accent run, and none of that is worth
+// reimplementing here.
+Singleton {
+ id: root
+
+ readonly property string home: Quickshell.env("HOME")
+ readonly property string dir: `${home}/Pictures/wallpapers`
+
+ // Which screen a pick applies to. wallp calls them H and V.
+ property string target: "H"
+
+ // Staged picks, empty until something is chosen. Selecting does not set
+ // anything: both screens can be composed and applied together, which is
+ // also a single wallp call rather than two.
+ property string pendingH: ""
+ property string pendingV: ""
+ readonly property bool dirty: pendingH !== "" || pendingV !== ""
+
+ function pick(path) {
+ if (target === "V") pendingV = path;
+ else pendingH = path;
+ }
+
+ function clearPending() { pendingH = ""; pendingV = ""; }
+
+ // What a screen should show: the staged pick if there is one, else what
+ // is actually set.
+ function shown(which) {
+ if (which === "V") return pendingV !== "" ? pendingV : currentV;
+ return pendingH !== "" ? pendingH : currentH;
+ }
+
+ property list<string> files: []
+ property bool scanning: true
+ property bool applying: false
+ signal applied(bool ok, string message)
+
+ // Sorted by most recent first: the wallpaper wanted now is usually one
+ // added recently. -maxdepth keeps a stray git checkout from being walked.
+ Process {
+ running: true
+ command: ["sh", "-c",
+ `find ${JSON.stringify(root.dir)} -maxdepth 2 -type f ` +
+ `\\( -iname '*.png' -o -iname '*.jpg' -o -iname '*.jpeg' -o -iname '*.webp' \\) ` +
+ `-not -path '*/.*' -printf '%T@ %p\\n' 2>/dev/null | sort -rn | cut -d' ' -f2-`]
+ stdout: StdioCollector {
+ onStreamFinished: {
+ root.files = text.trim().split("\n").filter(s => s.length);
+ root.scanning = false;
+ }
+ }
+ }
+
+ function basename(path) { return path.slice(path.lastIndexOf("/") + 1); }
+
+ // What is on each screen now. wallp writes these on every set, so
+ // watching them keeps the mock honest even when set from a terminal.
+ property string currentH: ""
+ property string currentV: ""
+
+ FileView {
+ path: `${root.home}/.config/wallp/wall_h`
+ watchChanges: true
+ onFileChanged: reload()
+ onLoaded: root.currentH = text().trim()
+ }
+
+ FileView {
+ path: `${root.home}/.config/wallp/wall_v`
+ watchChanges: true
+ onFileChanged: reload()
+ onLoaded: root.currentV = text().trim()
+ }
+
+ // wallp does the work, including running udt-accent, so the accent follows
+ // the new wallpaper exactly as it does from the command line. Both screens
+ // go in one call: wallp accepts H= and V= together.
+ function apply() {
+ if (applying || !dirty) return;
+ applying = true;
+ const args = [];
+ if (pendingH !== "") args.push(`H=${JSON.stringify(pendingH)}`);
+ if (pendingV !== "") args.push(`V=${JSON.stringify(pendingV)}`);
+ applyProc.command = ["sh", "-c", `wallp --set ${args.join(" ")} >/dev/null 2>&1`];
+ applyProc.running = true;
+ }
+
+ Process {
+ id: applyProc
+ stderr: StdioCollector { id: applyErr }
+ onExited: code => {
+ root.applying = false;
+ if (code === 0) root.clearPending();
+ root.applied(code === 0, code === 0 ? "" : (applyErr.text.trim() || `wallp exited ${code}`));
+ }
+ }
+}