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authorDanilo M. <danix@danix.xyz>2026-09-19 18:23:29 +0200
committerDanilo M. <danix@danix.xyz>2026-09-19 18:23:29 +0200
commiteba0c13ad2f50964b6f88950366cb659c0d8b055 (patch)
tree4d26bb384def848a673dd5e469a2aeed8dc1b476 /shared/Status.qml
parentae9636030bb46db6a42dba59ea3fcbf64e541ffe (diff)
downloadquickshell-eba0c13ad2f50964b6f88950366cb659c0d8b055.tar.gz
quickshell-eba0c13ad2f50964b6f88950366cb659c0d8b055.zip
feat(status): auto-present while a game runs
Presentation is worth having automatically while a game runs: it is a fullscreen app that already holds the screen, and the idle lock, DND and breaktimer are all unwanted during it. Detection is a 5s poll for a gamescope process or a Steam game binary, either one enough. The Steam pattern is bracketed so pgrep -f cannot match the sh running the check and report a game forever. The result goes to its own status.gaming file, and presentation becomes the OR of it and status.presentation. That separation is the point: a game ending clears only the gaming half, so a presentation set by hand survives a game session instead of being clobbered on exit.
Diffstat (limited to 'shared/Status.qml')
-rw-r--r--shared/Status.qml51
1 files changed, 50 insertions, 1 deletions
diff --git a/shared/Status.qml b/shared/Status.qml
index dfb6b83..36853af 100644
--- a/shared/Status.qml
+++ b/shared/Status.qml
@@ -31,7 +31,11 @@ Singleton {
readonly property string dir: Quickshell.env("XDG_RUNTIME_DIR") || "/tmp"
readonly property bool dnd: dndFile.value
- readonly property bool presentation: presFile.value
+ // Set by the game detector below, on its own file so it never fights the
+ // manual toggle: presentation is the OR, and a game ending clears only its
+ // half. A manual "on" therefore survives a game session.
+ readonly property bool gaming: gamingFile.value
+ readonly property bool presentation: presFile.value || gamingFile.value
// Stored as "auto-lock disabled", so the missing-file default of off is
// the wanted default of locking on. The row inverts it for the label.
readonly property bool nolock: nolockFile.value
@@ -104,6 +108,12 @@ Singleton {
else if (name === "nolock") root.setMode("nolock", !root.nolock);
}
+ // The detector calls this every poll; a write on an unchanged value would
+ // still land as an atomic write and re-fire the FileView watch for nothing.
+ function setGaming(on) {
+ if (on !== root.gaming) gamingFile.write(on);
+ }
+
// The timed disable re-enables itself. Runs only while a deadline is
// pending, so no tick burns while the mode is off or permanently on.
Timer {
@@ -162,6 +172,43 @@ Singleton {
}
}
+ // --- game detection ---------------------------------------------------
+ //
+ // A game is a fullscreen app that already holds the screen, and the idle
+ // lock, DND and breaktimer are all unwanted while it runs, so presentation
+ // is set automatically. This machine's games come from Steam and launch
+ // either under gamescope or directly, so both are tested and either one is
+ // enough.
+ //
+ // The steam pattern is bracketed so it cannot match this very command
+ // line: pgrep -f reads the whole argv, and the literal "steamapps/common"
+ // here would otherwise match the sh running the check and report a game
+ // forever. The character class makes the needle miss itself while still
+ // matching a real game path.
+ Process {
+ id: gameProc
+ command: ["sh", "-c",
+ "pgrep -x gamescope >/dev/null 2>&1 || pgrep -f 'steamapps/commo[n]' >/dev/null 2>&1"]
+ onExited: code => root.setGaming(code === 0)
+ }
+
+ // Process lifecycle is not a file to watch, so this polls. A game launch
+ // does not need sub-second latency to present; a missed start corrects on
+ // the next tick. triggeredOnStart covers a shell start while a game is
+ // already up.
+ Timer {
+ interval: 5000
+ repeat: true
+ running: true
+ triggeredOnStart: true
+ onTriggered: {
+ // Re-assigning running on an already-running Process is a no-op,
+ // so it is cleared first.
+ gameProc.running = false;
+ gameProc.running = true;
+ }
+ }
+
// Wayland idle inhibit. The compositor advertises
// zwp_idle_inhibit_manager_v1 and hypridle honours it, so no D-Bus path
// is needed even though elogind runs here. nolock is the sole holder;
@@ -250,6 +297,8 @@ Singleton {
ModeFile { id: dndFile; path: root.dir + "/status.dnd" }
ModeFile { id: presFile; path: root.dir + "/status.presentation" }
ModeFile { id: nolockFile; path: root.dir + "/status.nolock" }
+ // Written only by the game detector above, never by statusctl.
+ ModeFile { id: gamingFile; path: root.dir + "/status.gaming" }
WordFile { id: btStateFile; path: root.dir + "/breaktimer.state" }
WordFile { id: btPhaseFile; path: root.dir + "/breaktimer.phase" }