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authorDanilo M. <danix@danix.xyz>2026-10-27 12:58:43 +0100
committerDanilo M. <danix@danix.xyz>2026-10-27 12:58:43 +0100
commita35688e2e3a4e94d0f43f2548dfa6384a1bf1276 (patch)
tree4c39412347f1877fc44d10fc4279f01339e65004 /games/Games.qml
parente320c1e0e4452d9bf4903d64e0dd3e1b3ced95d2 (diff)
downloadquickshell-a35688e2e3a4e94d0f43f2548dfa6384a1bf1276.tar.gz
quickshell-a35688e2e3a4e94d0f43f2548dfa6384a1bf1276.zip
games: the Steam library as an endless strip with a large preview
An overlay on DP-1: a looping PathView of slanted tiles along the bottom, the centred one shown large above it in Steam's hero art with its title. Installed games and non-Steam shortcuts come first, by last played; owned games that are not installed follow, framed in peach, and Enter installs them. Launches go through steam -silent so the Steam window stays down. games.py reads appmanifests, the binary shortcuts.vdf and Steam's library cache on every opening; owned games come from the Web API through a cache refreshed in the background. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+import Quickshell
+import Quickshell.Io
+import Quickshell.Wayland
+import QtQuick
+
+Scope {
+ id: root
+
+ property bool open: false
+ property string monitor: "DP-1"
+ property var items: []
+ property string query: ""
+
+ // Horizontal shear of the strip's tiles, as a fraction of their height.
+ readonly property real slant: -0.25
+ readonly property int step: 210
+
+ readonly property var screenObj:
+ Quickshell.screens.find(s => s.name === root.monitor) ?? Quickshell.screens[0]
+
+ readonly property var shown: {
+ const q = root.query.toLowerCase();
+ return root.items.filter(g => g.name.toLowerCase().includes(q));
+ }
+
+ // The strip is a loop, so the list repeats until it fills the screen
+ // width: a short library would otherwise leave gaps in the circle.
+ readonly property var reel: {
+ if (!root.shown.length) return [];
+ const slots = Math.ceil(root.screenObj.width / root.step) + 2;
+ let out = [];
+ while (out.length < slots) out = out.concat(root.shown);
+ return out;
+ }
+
+ function launch(g) {
+ if (!g) return;
+ // -silent keeps the Steam window down whether or not Steam is running.
+ // Ids are strings: a shortcut's game id does not fit a JS number.
+ Quickshell.execDetached(["steam", "-silent",
+ g.installed ? `steam://rungameid/${g.id}` : `steam://install/${g.appid}`]);
+ root.open = false;
+ }
+
+ // The list is read on every opening; the owned games come from a cache
+ // that a Web API call refreshes in the background, then the list is
+ // read again.
+ onOpenChanged: if (open) {
+ root.query = "";
+ list.running = true;
+ refresh.running = true;
+ }
+
+ Process {
+ id: list
+ command: ["/usr/bin/python3", `${Quickshell.shellDir}/games.py`]
+ stdout: StdioCollector {
+ onStreamFinished: {
+ try { root.items = JSON.parse(text); } catch (e) { root.items = []; }
+ }
+ }
+ }
+
+ Process {
+ id: refresh
+ command: ["/usr/bin/python3", `${Quickshell.shellDir}/games.py`, "--refresh"]
+ onExited: code => { if (code === 0 && root.open) list.running = true; }
+ }
+
+ // A config with no visible window exits, reporting nothing. This 1x1
+ // click-through window holds the shell open while the overlay is hidden.
+ PanelWindow {
+ anchors { top: true; left: true }
+ implicitWidth: 1
+ implicitHeight: 1
+ color: "transparent"
+ exclusionMode: ExclusionMode.Ignore
+ mask: Region {}
+ WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
+ }
+
+ LazyLoader {
+ active: root.open
+
+ PanelWindow {
+ id: win
+ readonly property var game: root.reel[strip.currentIndex]
+ readonly property color bg: Qt.rgba(Theme.crust.r, Theme.crust.g, Theme.crust.b, 0.94)
+
+ screen: root.screenObj
+ anchors { top: true; left: true; right: true; bottom: true }
+ color: win.bg
+ exclusionMode: ExclusionMode.Ignore
+ WlrLayershell.layer: WlrLayer.Overlay
+ WlrLayershell.namespace: "keystone-games"
+ WlrLayershell.keyboardFocus: WlrKeyboardFocus.Exclusive
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: root.open = false
+ }
+
+ // The selected game, large: Steam's wide hero art, or the cover
+ // when there is none, fading into the background at the bottom.
+ Item {
+ anchors { top: parent.top; left: parent.left; right: parent.right; bottom: strip.top }
+
+ Image {
+ anchors.fill: parent
+ source: win.game ? (win.game.hero || win.game.cover ? `file://${win.game.hero || win.game.cover}` : "") : ""
+ fillMode: Image.PreserveAspectCrop
+ asynchronous: true
+ }
+
+ Rectangle {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0.45; color: "transparent" }
+ GradientStop { position: 1.0; color: win.bg }
+ }
+ }
+
+ Column {
+ anchors { left: parent.left; bottom: parent.bottom; margins: 80 }
+ spacing: 8
+
+ Text {
+ text: win.game?.name ?? (root.items.length ? "No match" : "")
+ color: Theme.text
+ font.family: Theme.fontFamily
+ font.pixelSize: 56
+ font.bold: true
+ }
+ Text {
+ visible: !!win.game
+ text: !win.game ? ""
+ : !win.game.installed ? "Not installed · Enter installs"
+ : win.game.last ? `Last played ${new Date(win.game.last * 1000).toLocaleDateString(Qt.locale(), "d MMMM yyyy")}`
+ : "Never played"
+ color: win.game?.installed ? Theme.subtext : Theme.peach
+ font.family: Theme.fontFamily
+ font.pixelSize: 20
+ }
+ }
+ }
+
+ // Keys reach a focused item, not a window: the search field
+ // takes them all and steers the strip. It shows only what is typed.
+ TextInput {
+ id: field
+ anchors { right: parent.right; top: parent.top; margins: 60 }
+ focus: true
+ color: Theme.text
+ font.family: Theme.fontFamily
+ font.pixelSize: 28
+ onTextEdited: root.query = text
+
+ Keys.onEscapePressed: root.open = false
+ Keys.onLeftPressed: strip.decrementCurrentIndex()
+ Keys.onRightPressed: strip.incrementCurrentIndex()
+ Keys.onReturnPressed: root.launch(win.game)
+ Keys.onEnterPressed: root.launch(win.game)
+ }
+
+ // An endless strip: PathView wraps, and the tile at the centre
+ // is the selection.
+ PathView {
+ id: strip
+ anchors { left: parent.left; right: parent.right; bottom: parent.bottom; bottomMargin: 120 }
+ height: 300
+ model: root.reel
+ pathItemCount: Math.min(count, Math.ceil((width + 2 * root.step) / root.step))
+ preferredHighlightBegin: 0.5
+ preferredHighlightEnd: 0.5
+ highlightRangeMode: PathView.StrictlyEnforceRange
+ highlightMoveDuration: 220
+ onModelChanged: currentIndex = 0
+
+ path: Path {
+ startX: -root.step
+ startY: strip.height / 2
+ PathLine { x: strip.width + root.step; y: strip.height / 2 }
+ }
+
+ delegate: Item {
+ id: tile
+ required property var modelData
+ required property int index
+ readonly property bool current: PathView.isCurrentItem
+ width: 160
+ height: 160
+ z: current ? 1 : 0
+ scale: current ? 1.5 : 1
+ Behavior on scale { NumberAnimation { duration: 160 } }
+
+ // A parallelogram: the tile is sheared about its middle
+ // and clips to that shape; the art inside is sheared back
+ // so it stands straight, and widened to reach both edges.
+ Item {
+ anchors.fill: parent
+ clip: true
+ transform: Matrix4x4 {
+ matrix: Qt.matrix4x4(1, root.slant, 0, -root.slant * tile.height / 2,
+ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
+ }
+
+ Rectangle { anchors.fill: parent; color: Theme.surface }
+
+ Image {
+ x: -tile.height * Math.abs(root.slant) / 2
+ width: parent.width + tile.height * Math.abs(root.slant)
+ height: parent.height
+ transform: Matrix4x4 {
+ matrix: Qt.matrix4x4(1, -root.slant, 0, root.slant * tile.height / 2,
+ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
+ }
+ source: tile.modelData.cover ? `file://${tile.modelData.cover}` : ""
+ sourceSize.width: 480
+ fillMode: Image.PreserveAspectCrop
+ asynchronous: true
+ // Not installed: greyed until selected.
+ opacity: tile.modelData.installed || tile.current ? 1 : 0.35
+ }
+
+ // No cover: the initial stands in for it.
+ Text {
+ anchors.centerIn: parent
+ visible: !tile.modelData.cover
+ text: tile.modelData.name.charAt(0)
+ color: Theme.text
+ font.family: Theme.fontFamily
+ font.pixelSize: 64
+ font.bold: true
+ }
+
+ // Not installed: a peach frame, the colour of the
+ // preview's "Not installed" line.
+ Rectangle {
+ anchors.fill: parent
+ color: "transparent"
+ border.width: tile.current ? 3 : tile.modelData.installed ? 0 : 2
+ border.color: tile.modelData.installed ? Theme.accent : Theme.peach
+ }
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: tile.current ? root.launch(tile.modelData) : strip.currentIndex = tile.index
+ }
+ }
+
+ // The wheel steps one tile a notch.
+ MouseArea {
+ anchors.fill: parent
+ acceptedButtons: Qt.NoButton
+ onWheel: wheel => {
+ const d = wheel.angleDelta.y || wheel.angleDelta.x;
+ if (d < 0) strip.incrementCurrentIndex();
+ else if (d > 0) strip.decrementCurrentIndex();
+ }
+ }
+ }
+ }
+ }
+}