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| author | Danilo M. <danix@danix.xyz> | 2026-10-15 10:21:29 +0200 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-10-15 10:21:29 +0200 |
| commit | 875bda45d04004815bb89e3e9f735af439e7fefd (patch) | |
| tree | 7b7db05bb0e044db2c59f81d218a208c23cc33cd /docs/superpowers/specs/2026-09-18-breaktimer-status-design.md | |
| parent | b87ca1ab1edd1eb49594f7bad31904307a44b3fc (diff) | |
| download | quickshell-875bda45d04004815bb89e3e9f735af439e7fefd.tar.gz quickshell-875bda45d04004815bb89e3e9f735af439e7fefd.zip | |
docs(spec): expose on ALT+TAB and a hot corner
The window-switcher grid becomes a Mission Control scatter: previews keep
their real shape and relative size, seeded from their real positions and
pushed apart, then fitted with one scale. A top-right hot corner on DP-1
opens it after a 250ms glow that warns before it fires, and stays inert
while gaming. shared/Status.qml is not linked into window-switcher because
a second instance would run its own game poll and react to presentation
twice; the corner reads status.gaming directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'docs/superpowers/specs/2026-09-18-breaktimer-status-design.md')
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