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authorDanilo M. <danix@danix.xyz>2026-11-06 17:44:16 +0100
committerDanilo M. <danix@danix.xyz>2026-11-06 17:44:16 +0100
commitf14d4ac615fe3ae62d77ed828b6150665a687033 (patch)
tree1b8be5e1f2b7cce6212cc486215fe34e97ad3e11 /desktop/modules/git/gitcfg
parentdf12ed91675a64afd0b0248d2487e9a94d860830 (diff)
downloadquickshell-f14d4ac615fe3ae62d77ed828b6150665a687033.tar.gz
quickshell-f14d4ac615fe3ae62d77ed828b6150665a687033.zip
wallpaper: play the transition by name
Transitions.next() is asked once per run and the name goes out through swapping, so both screens play the same effect, and the cover runs it through WallShader, which the settings page's thumbnails will share. progress is a plain 0 to 1 for every shader now; burn.frag keeps the range it was tuned for by remapping it. newImg gains a layer so it can be a shader's target: an Image sampled directly gives the whole picture, not its PreserveAspectCrop crop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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