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authorDanilo M. <danix@danix.xyz>2026-09-20 11:45:08 +0200
committerDanilo M. <danix@danix.xyz>2026-09-20 11:45:08 +0200
commit59c4a841b7107f6b21bcd1c8f120c8caf1bd2d7c (patch)
tree868891e386c2e7597a3364aaed8c752c7a245469 /desktop/modules/bluetooth/BluetoothModule.qml
parenteba0c13ad2f50964b6f88950366cb659c0d8b055 (diff)
downloadquickshell-59c4a841b7107f6b21bcd1c8f120c8caf1bd2d7c.tar.gz
quickshell-59c4a841b7107f6b21bcd1c8f120c8caf1bd2d7c.zip
feat(desktop): read gamepad battery from power_supply
BluetoothRow only read BluetoothDevice.battery, which is BlueZ's org.bluez.Battery1. A gamepad never publishes that interface: a Sony pad exposes its charge as a kernel power_supply instead, so the percentage never appeared. Read every power_supply whose name ends in a MAC on a 30s timer while anything is connected, keyed by address. BlueZ still wins when it has a value.
Diffstat (limited to 'desktop/modules/bluetooth/BluetoothModule.qml')
-rw-r--r--desktop/modules/bluetooth/BluetoothModule.qml55
1 files changed, 55 insertions, 0 deletions
diff --git a/desktop/modules/bluetooth/BluetoothModule.qml b/desktop/modules/bluetooth/BluetoothModule.qml
index 4fd600f..6c4f587 100644
--- a/desktop/modules/bluetooth/BluetoothModule.qml
+++ b/desktop/modules/bluetooth/BluetoothModule.qml
@@ -33,6 +33,61 @@ Module {
readonly property bool anyConnected: connectedDevices.length > 0
+ // Battery for devices BlueZ does not publish through org.bluez.Battery1.
+ // Gamepads are the case: the Sony pads expose their charge as a kernel
+ // power_supply rather than a BlueZ interface, so BluetoothDevice.battery
+ // reads nothing for them. The DualSense driver names the supply
+ // "ps-controller-battery-<mac>"; the parser takes any supply whose name
+ // ends in a MAC, so the separator ("-" here, "_" under hid-sony) and the
+ // driver do not matter. This map is keyed by lowercase MAC and holds 0-100.
+ property var batteryPct: ({})
+ function batteryFor(address) {
+ if (!address) return null;
+ const v = mod.batteryPct[address.toLowerCase()];
+ return v === undefined ? null : v;
+ }
+
+ function refreshBatteries() {
+ batProc.running = false;
+ batProc.running = true;
+ }
+
+ // Reads every power_supply once. A supply earns a line only when its name
+ // ends in "xx:xx:xx:xx:xx:xx", which excludes the system battery (BAT0)
+ // and AC adapter while catching the controller batteries. The MAC is the
+ // trailing 17 characters; the separator before it is not assumed.
+ property Process batProc: Process {
+ command: ["sh", "-c",
+ "for d in /sys/class/power_supply/*; do n=${d##*/}; " +
+ "case $n in *??:??:??:??:??:??) " +
+ "[ -r \"$d/capacity\" ] && printf '%s %s\\n' \"$n\" \"$(cat \"$d/capacity\")\";; " +
+ "esac; done"]
+ stdout: StdioCollector {
+ onStreamFinished: {
+ const map = {};
+ for (const line of text.trim().split("\n")) {
+ const i = line.lastIndexOf(" ");
+ if (i <= 0) continue;
+ const pct = parseInt(line.slice(i + 1), 10);
+ if (!isNaN(pct)) map[line.slice(0, i).slice(-17).toLowerCase()] = pct;
+ }
+ mod.batteryPct = map;
+ }
+ }
+ }
+
+ // ponytail: 30s poll, matches how slowly a gamepad charge moves. Move to a
+ // uevent watch only if a lagging percentage is ever noticed.
+ property Timer batTimer: Timer {
+ interval: 30000
+ repeat: true
+ running: mod.anyConnected
+ onTriggered: mod.refreshBatteries()
+ }
+
+ onAnyConnectedChanged: if (mod.anyConnected) mod.refreshBatteries()
+ Component.onCompleted: mod.refreshBatteries()
+
// Null for the first ~2s, then filled. Safe navigation everywhere.
icon: mod.adapter && mod.adapter.enabled ? "\uf293" : "\uf05e"