diff options
| author | Danilo M. <danix@danix.xyz> | 2026-11-06 17:44:17 +0100 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-11-06 17:44:17 +0100 |
| commit | f6d325615cb461473e96c9a61cfd877ab8a62075 (patch) | |
| tree | e840c8c2e3c62a9fbacfd42f41e9b5e50e6314fc /desktop/modules/appearance/shatter.frag | |
| parent | f14d4ac615fe3ae62d77ed828b6150665a687033 (diff) | |
| download | quickshell-f6d325615cb461473e96c9a61cfd877ab8a62075.tar.gz quickshell-f6d325615cb461473e96c9a61cfd877ab8a62075.zip | |
wallpaper: six more transitions
Ink, shatter, ripple, melt, blinds and cross-warp. Each draws the old
picture exactly at progress 0 and the new one at 1, or the cover would
pop as it comes and goes: rendered under Xvfb with llvmpipe against the
plain pictures, all seven differ by 0 at both ends. Ripple and cross-warp
sample the new picture, the rest are transparent over it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'desktop/modules/appearance/shatter.frag')
| -rw-r--r-- | desktop/modules/appearance/shatter.frag | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/desktop/modules/appearance/shatter.frag b/desktop/modules/appearance/shatter.frag new file mode 100644 index 0000000..4c9e40d --- /dev/null +++ b/desktop/modules/appearance/shatter.frag @@ -0,0 +1,66 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// The old wallpaper breaking into Voronoi shards that shrink, slide away from +// where the blow landed and fade, each on its own delay. A shard only moves +// inside the room its shrinking leaves, so a pixel needs one cell lookup to +// find it, rather than a search of the neighbours. Compiled with: +// qsb --qt6 -o shatter.frag.qsb shatter.frag +#version 440 +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float progress; + float aspect; + vec2 origin; +}; +layout(binding = 1) uniform sampler2D source; + +vec2 hash2(vec2 p) { + return fract(sin(vec2(dot(p, vec2(127.1, 311.7)), dot(p, vec2(269.5, 183.3)))) * 43758.5453); +} + +// The nearest seed to p: its cell in xy, its position in zw. +vec4 cell(vec2 p) { + vec2 i = floor(p), f = fract(p); + float best = 9.0; + vec4 r = vec4(0.0); + for (int y = -1; y <= 1; y++) { + for (int x = -1; x <= 1; x++) { + vec2 g = vec2(float(x), float(y)); + vec2 s = g + hash2(i + g); + float d = dot(s - f, s - f); + if (d < best) { best = d; r = vec4(i + g, i + s); } + } + } + return r; +} + +void main() { + const float n = 6.0; + vec2 asp = vec2(aspect, 1.0); + vec2 p = qt_TexCoord0 * asp * n; + vec4 c = cell(p); + vec2 seed = c.zw; + + vec2 away = seed / n - origin * asp; + float d = clamp(length(away) / length(max(origin, 1.0 - origin) * asp), 0.0, 1.0); + float l = clamp((progress - 0.6 * mix(d, hash2(c.xy).x, 0.3)) / 0.4, 0.0, 1.0); + + float s = 1.0 - 0.85 * l; + vec2 q = seed + (p - seed - normalize(away + 1e-4) * (1.0 - s) * 0.4) / s; + if (cell(q).xy != c.xy) { fragColor = vec4(0.0); return; } + + float a = 1.0 - smoothstep(0.4, 1.0, l); + fragColor = vec4(texture(source, q / (asp * n)).rgb * a, a) * qt_Opacity; +} |
