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| author | Danilo M. <danix@danix.xyz> | 2026-11-06 17:44:17 +0100 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-11-06 17:44:17 +0100 |
| commit | f6d325615cb461473e96c9a61cfd877ab8a62075 (patch) | |
| tree | e840c8c2e3c62a9fbacfd42f41e9b5e50e6314fc /desktop/modules/appearance/blinds.frag | |
| parent | f14d4ac615fe3ae62d77ed828b6150665a687033 (diff) | |
| download | quickshell-f6d325615cb461473e96c9a61cfd877ab8a62075.tar.gz quickshell-f6d325615cb461473e96c9a61cfd877ab8a62075.zip | |
wallpaper: six more transitions
Ink, shatter, ripple, melt, blinds and cross-warp. Each draws the old
picture exactly at progress 0 and the new one at 1, or the cover would
pop as it comes and goes: rendered under Xvfb with llvmpipe against the
plain pictures, all seven differ by 0 at both ends. Ripple and cross-warp
sample the new picture, the rest are transparent over it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'desktop/modules/appearance/blinds.frag')
| -rw-r--r-- | desktop/modules/appearance/blinds.frag | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/desktop/modules/appearance/blinds.frag b/desktop/modules/appearance/blinds.frag new file mode 100644 index 0000000..49ee17b --- /dev/null +++ b/desktop/modules/appearance/blinds.frag @@ -0,0 +1,39 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// Vertical slats turning edge-on in a wave from a random column, darkening as +// they turn, with the new wallpaper between them. Compiled with: +// qsb --qt6 -o blinds.frag.qsb blinds.frag +#version 440 +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float progress; + vec2 origin; +}; +layout(binding = 1) uniform sampler2D source; + +void main() { + const float n = 16.0; + float slat = floor(qt_TexCoord0.x * n); + float f = fract(qt_TexCoord0.x * n) - 0.5; + + float wave = abs((slat + 0.5) / n - origin.x) / max(origin.x, 1.0 - origin.x); + float l = clamp((progress - 0.6 * min(wave, 1.0)) / 0.4, 0.0, 1.0); + + float half_ = 0.5 * cos(l * 1.5708); + if (l >= 1.0 || abs(f) > half_) { fragColor = vec4(0.0); return; } + + vec2 uv = vec2((slat + 0.5 + f * 0.5 / half_) / n, qt_TexCoord0.y); + fragColor = vec4(texture(source, uv).rgb * mix(1.0, 0.55, l), 1.0) * qt_Opacity; +} |
