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| author | Danilo M. <danix@danix.xyz> | 2026-10-29 17:06:48 +0100 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-10-29 17:06:48 +0100 |
| commit | 68ee0a175acfa3940ed9e19c0e1aad714f799e47 (patch) | |
| tree | 26430589f81340b102599d599e027349c0dd3fbc /desktop/modules/appearance/WallEngineTab.qml | |
| parent | 4b6b7caa0b674a0cefdc8a893d0133c05568633b (diff) | |
| download | quickshell-68ee0a175acfa3940ed9e19c0e1aad714f799e47.tar.gz quickshell-68ee0a175acfa3940ed9e19c0e1aad714f799e47.zip | |
wallpaper: a screen can draw from a gallery folder instead of its hearts
Every wallpaper in the gallery is wide, so hearting a whole folder one
thumbnail at a time is the long way to say "this folder". Each screen
now has a source on the engine page: its hearted list, or one gallery
folder picked by chip, stored as the Wallpapers.groups key in Prefs
(folderH, folderV, "" for the hearts).
A folder that has left the gallery gives an empty pool, so that screen
is left alone rather than quietly falling back to its hearts. The
hearted list stays saved behind a folder source and comes back with the
Hearted chip. Switching source needs nothing from the shuffle: draw()
already drops bag entries that are no longer in the pool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'desktop/modules/appearance/WallEngineTab.qml')
| -rw-r--r-- | desktop/modules/appearance/WallEngineTab.qml | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/desktop/modules/appearance/WallEngineTab.qml b/desktop/modules/appearance/WallEngineTab.qml index 95e2df2..caa01f4 100644 --- a/desktop/modules/appearance/WallEngineTab.qml +++ b/desktop/modules/appearance/WallEngineTab.qml @@ -67,24 +67,51 @@ Item { required property var modelData readonly property var paths: WallEngine.list(modelData.which) readonly property string home: modelData.which === "V" ? WallEngine.cfg.homeV : WallEngine.cfg.homeH + readonly property string folder: WallEngine.folder(modelData.which) + readonly property var group: Wallpapers.groups.find(g => g.key === folder) ?? null width: col.width spacing: 8 Text { - text: `${screen.modelData.name}: ${screen.paths.length} hearted` + text: screen.modelData.name + ": " + + (screen.folder === "" ? `${screen.paths.length} hearted` + : screen.group ? `${screen.group.files.length} in ${screen.group.name}` + : "the folder is gone, so this screen stays as it is") + (WallEngine.on && screen.home !== "" ? `, home ${Wallpapers.label(screen.home)}` : "") color: Theme.subtext font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 } } + // Where the timer draws from: the hearts, or one gallery + // folder in their place. + Flow { + width: col.width + spacing: 6 + Tab { + text: "Hearted" + selected: screen.folder === "" + onClicked: WallEngine.setFolder(screen.modelData.which, "") + } + Repeater { + model: Wallpapers.groups + Tab { + required property var modelData + text: modelData.name + selected: screen.folder === modelData.key + onClicked: WallEngine.setFolder(screen.modelData.which, modelData.key) + } + } + } + Text { - visible: screen.paths.length === 0 + visible: screen.folder === "" && screen.paths.length === 0 text: "Heart a wallpaper on the Wallpaper page, with this screen selected, to add it." color: Theme.overlay font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 4 } } Flow { + visible: screen.folder === "" width: col.width spacing: 8 |
