diff options
| author | Danilo M. <danix@danix.xyz> | 2026-11-06 17:42:18 +0100 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-11-06 17:42:18 +0100 |
| commit | 187682aa4bd212632204d23706c5cb317028b5d3 (patch) | |
| tree | ab30ae7394eedbfa007a2f7e9a2fb3ed1a55266b /desktop/modules/appearance/TransitionPick.js | |
| parent | 2ae4deaf7ac420ad5871e3957fb027a856ce7edf (diff) | |
| download | quickshell-187682aa4bd212632204d23706c5cb317028b5d3.tar.gz quickshell-187682aa4bd212632204d23706c5cb317028b5d3.zip | |
wallpaper: choose a transition, by name or at random
A named pick plays as it is; random draws from the ticked pool and skips
what played last while anything else is there. Saved values are checked
here too, so a stale or hand-edited name lands on something playable. A
JS library rather than QML, to test it under node as Shuffle.js is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'desktop/modules/appearance/TransitionPick.js')
| -rw-r--r-- | desktop/modules/appearance/TransitionPick.js | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/desktop/modules/appearance/TransitionPick.js b/desktop/modules/appearance/TransitionPick.js new file mode 100644 index 0000000..3a8b11a --- /dev/null +++ b/desktop/modules/appearance/TransitionPick.js @@ -0,0 +1,32 @@ +.pragma library + +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +// Which transition plays, tested by test_transitions.js under node. + +// The name for a run. `pick` is a name or "random"; `pool` is what random may +// draw; `last` is what played last, skipped while there is anything else. +function choose(pick, pool, last) { + if (pick !== "random") return pick; + const from = pool.length > 1 ? pool.filter(n => n !== last) : pool; + return from.length ? from[Math.floor(Math.random() * from.length)] : "burn"; +} + +// What was saved, made safe against `names`. Nothing saved ticks everything; +// a pool is kept in the order of `names`, so two can be compared as strings. +function clean(saved, names) { + const s = saved && typeof saved === "object" ? saved : {}; + return { + pick: s.pick === "random" || names.indexOf(s.pick) >= 0 ? s.pick : "burn", + pool: Array.isArray(s.pool) ? names.filter(n => s.pool.indexOf(n) >= 0) : names, + }; +} |
