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| author | Danilo M. <danix@danix.xyz> | 2026-10-17 13:12:36 +0200 |
|---|---|---|
| committer | Danilo M. <danix@danix.xyz> | 2026-10-17 13:12:36 +0200 |
| commit | d3717bc4b42c5b0b6c7e8b5055585c1a1ba061aa (patch) | |
| tree | fcc0b12d189143f9cd5f58be53c04d043ca72fb5 /desktop/island/test_scene_icons.js | |
| parent | e39df38860ba10b4611572ec721a8be39cf8bcae (diff) | |
| download | quickshell-d3717bc4b42c5b0b6c7e8b5055585c1a1ba061aa.tar.gz quickshell-d3717bc4b42c5b0b6c7e8b5055585c1a1ba061aa.zip | |
island: scene icon map logic and its tests
Diffstat (limited to 'desktop/island/test_scene_icons.js')
| -rw-r--r-- | desktop/island/test_scene_icons.js | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/desktop/island/test_scene_icons.js b/desktop/island/test_scene_icons.js new file mode 100644 index 0000000..f09efdf --- /dev/null +++ b/desktop/island/test_scene_icons.js @@ -0,0 +1,62 @@ +// Run: node desktop/island/test_scene_icons.js +// +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// SceneIcons.js is a QML library, so its .pragma line is stripped before node +// evaluates it. + +const fs = require("fs"); +const assert = require("assert"); + +const src = fs.readFileSync(__dirname + "/SceneIcons.js", "utf8") + .replace(/^\.pragma library$/m, ""); +const I = new Function(src + + "\nreturn { defaults, validGlyph, validMap, normalize, parse, serialize, iconFor };")(); + +// One code point, even when it is a surrogate pair (U+F02DC, md-home). +assert.strictEqual(I.validGlyph("\u{f02dc}"), true); +assert.strictEqual(I.validGlyph("a"), true); +assert.strictEqual(I.validGlyph(""), false); +assert.strictEqual(I.validGlyph("ab"), false); + +// A missing or unparseable file is the starter map, not an empty one. +assert.deepStrictEqual(I.parse(""), I.defaults); +assert.deepStrictEqual(I.parse("not json"), I.defaults); + +// A valid file is used as-is: no merge with the defaults. +const one = I.parse('{"generic":"\\udb80\\uded7","scenes":{"Desktop":"\\udb80\\udf79"}}'); +assert.deepStrictEqual(one, { generic: "\udb80\uded7", scenes: { Desktop: "\udb80\udf79" } }); +assert.strictEqual(I.iconFor(one, "Desktop"), "\udb80\udf79"); +assert.strictEqual(I.iconFor(one, "Webcam Only"), "\udb80\uded7"); + +// Invalid values are dropped; the generic falls back. +const bad = I.parse('{"generic":"","scenes":{"A":"ab","B":"\\udb80\\udf79"}}'); +assert.deepStrictEqual(bad, { generic: I.defaults.generic, scenes: { B: "\udb80\udf79" } }); + +// A non-string value is dropped, never passed to charCodeAt. +assert.deepStrictEqual(I.parse('{"scenes":{"A":42}}'), + { generic: I.defaults.generic, scenes: {} }); + +// normalize is what Save writes: empty generic -> default, invalid scene dropped. +assert.deepStrictEqual( + I.normalize({ generic: "", scenes: { A: I.defaults.scenes.Desktop, B: "ab" } }), + { generic: I.defaults.generic, scenes: { A: I.defaults.scenes.Desktop } }); + +// Whole-draft validity: an empty generic is allowed (Save substitutes the default). +assert.strictEqual(I.validMap({ generic: "", scenes: { A: "\u{f02dc}" } }), true); +assert.strictEqual(I.validMap({ generic: I.defaults.generic, scenes: { A: "ab" } }), false); + +// Round-trip. +assert.deepStrictEqual(I.parse(I.serialize(one)), one); +assert.ok(I.serialize(one).endsWith("\n")); + +console.log("ok"); |
