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authorDanilo M. <danix@danix.xyz>2026-10-23 20:15:41 +0200
committerDanilo M. <danix@danix.xyz>2026-10-23 20:15:41 +0200
commit17680b87de53605a53805a7326f2c1f4f92cc99a (patch)
tree959c37773c7d7e586730c7474eb35bd4a0763128 /desktop/companion/test_mood.js
parent5685d83e350138d4704cb74becadb7e579941674 (diff)
downloadquickshell-17680b87de53605a53805a7326f2c1f4f92cc99a.tar.gz
quickshell-17680b87de53605a53805a7326f2c1f4f92cc99a.zip
companion: dj and groove states in Mood
A DJ burst ranks just below the headphones sing, so both arriving together sings first. Music turns only the first idle stage into a groove: yawning and lying down still win, so music does not keep her awake and the screensaver handoff is unchanged. The groove pick is an input, keeping pick() pure. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'desktop/companion/test_mood.js')
-rw-r--r--desktop/companion/test_mood.js14
1 files changed, 14 insertions, 0 deletions
diff --git a/desktop/companion/test_mood.js b/desktop/companion/test_mood.js
index 1331f70..3439f7c 100644
--- a/desktop/companion/test_mood.js
+++ b/desktop/companion/test_mood.js
@@ -29,6 +29,7 @@ const NOW = 10000000;
const calm = over => Object.assign({
leaving: false, now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false,
repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0, admireAt: 0, singAt: 0,
+ djAt: 0, music: false, groove: "",
monologue: false, idle: 0,
}, over);
const state = over => M.pick(calm(over)).state;
@@ -49,6 +50,7 @@ const ladder = [
["think", { busy: true }],
["wave", { repliedAt: NOW - 10 }],
["sing", { singAt: NOW - 10 }],
+ ["dj", { djAt: NOW - 10 }],
["clicks", { clicks: { count: 2, at: NOW - 10 } }],
["admire", { admireAt: NOW - 10 }],
["mock", { mockAt: NOW - 10 }],
@@ -78,9 +80,21 @@ assert.deepStrictEqual(M.pick(calm({ idle: 1 })), { state: "bored", frame: "slee
assert.deepStrictEqual(M.pick(calm({ idle: 2 })), { state: "yawn", frame: "yawn" });
assert.deepStrictEqual(M.pick(calm({ idle: 3 })), { state: "lying", frame: "lying" });
+// Music while bored: she grooves with the picked frame instead, whistling
+// when nothing was picked; yawning and lying down are unchanged.
+assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true, groove: "headbang" })), { state: "groove", frame: "headbang" });
+assert.deepStrictEqual(M.pick(calm({ idle: 1, music: true })), { state: "groove", frame: "whistle" });
+assert.deepStrictEqual(M.pick(calm({ idle: 1, groove: "headbang" })), { state: "bored", frame: "sleepy" });
+assert.strictEqual(state({ idle: 2, music: true }), "yawn");
+assert.strictEqual(state({ idle: 3, music: true }), "lying");
+// Music while awake is the rest pose; the DJ is only the burst.
+assert.strictEqual(state({ music: true }), "base");
+assert.deepStrictEqual(M.pick(calm({ djAt: NOW - 10 })), { state: "dj", frame: "dj" });
+
// Holds end on time.
assert.strictEqual(state({ repliedAt: NOW - M.T.waveHold }), "base");
assert.strictEqual(state({ singAt: NOW - M.T.singHold }), "base");
+assert.strictEqual(state({ djAt: NOW - M.T.djHold }), "base");
assert.strictEqual(state({ typingAt: NOW - M.T.typingHold }), "base");
assert.strictEqual(state({ wakeAt: NOW - M.T.wakeHold }), "base");
assert.strictEqual(state({ clicks: { count: 3, at: NOW - M.T.clickHold } }), "base");