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authorDanilo M. <danix@danix.xyz>2026-09-29 13:04:00 +0200
committerDanilo M. <danix@danix.xyz>2026-09-29 13:04:00 +0200
commitae193343b9633eb79287c4e2589b95c02f538e48 (patch)
tree4035fb4f38394d7e2000732977a020b3f3c00c90 /LICENSE
parent700f4be432e2c0f54fd6708b6a085b1fb9dd6108 (diff)
downloadquickshell-ae193343b9633eb79287c4e2589b95c02f538e48.tar.gz
quickshell-ae193343b9633eb79287c4e2589b95c02f538e48.zip
feat(sound): fake frost on the album-art scrim
The art background is opaque, so Hyprland's blur behind the OSD cannot show through it; making the art translucent to let it through would also thin the scrim that keeps light covers legible. Fake the frosted glass instead: a faint top-down sheen in Theme.text and a fixed grain, painted once by a Canvas and masked to the panel's rounded corners. The grain is a Canvas rather than a ShaderEffect because a shader needs a compiled .qsb beside it; the Canvas repaints only on resize. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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